SixthSense is a wearable gesture-based device developed by Pranav Mistry that allows users to interact with information projected onto physical surfaces using natural hand gestures. It consists of a pocket projector, webcam, and mirror worn around the neck. The webcam tracks color markers on the user's fingers to recognize gestures and interact with projected interfaces for applications like making calls, viewing maps, checking the time, and obtaining information about books, products, and flights by scanning them. The system uses computer vision algorithms and augmented reality to seamlessly integrate digital information into the physical world in an intuitive way.
(1) Airdog is a startup that aims to promote action sports athletes through a social network platform and customizable helmets with tag technology.
(2) Their business model involves producing helmets and sticker tags for snowboarding, skateboarding, and BMX riding that allow users to share videos and livestream tricks. Users can also customize profiles and build their personal brand.
(3) Airdog plans to partner with sports resorts and brands to expand their platform and offer new sponsorship opportunities for top users to become ambassadors.
automatic detection of pulmonary nodules in lung ct imagesWookjin Choi
The document discusses lung cancer detection using CT scans and pulmonary nodule detection systems. It describes how CT scans are used to detect lung nodules early and increase survival rates. It then discusses the challenges of evaluating large CT data sets and the use of pulmonary nodule detection CAD systems to assist radiologists. The document goes on to describe a proposed CAD system that includes lung segmentation, nodule candidate detection using multi-thresholding and feature extraction, and a genetic programming based classifier to analyze features and detect nodules. Experimental results on a publicly available lung image database show the system achieved over 80% accuracy on test data for nodule detection.
Market Research Report : Wearable device market in india 2015 - SampleNetscribes, Inc.
For the complete report, get in touch with us at: info@netscribes.com
Abstract :
Netscribes’ latest market research report titled Wearable Device Market in India 2015 captures the overall current and future state of wearable device market, it includes detailed coverage of its products available in and outside India. India holds immense opportunities for wearable products due to the significant consumer buying interest and rapid growth in adoption of wearable gadgets. Continual emerging fashion trends are primarily aiding the growth in wearable market penetration. More personalized digital experience has revolutionized consumers’ buying and spending trend for consumer electronic devices including wearable technologies, especially in the urban areas.
Broadly, the key factors that will drive the growth of wearable devices industry are introduction of innovative products, convenience of carrying and ease of entry of new players. Recently, many startup companies in India are catering to the wearable market in a big way by delivering wide range of capabilities. In 2014, wearable technologies have emerged as the next big consumer electronics market category, particularly for health and wellness. The market has huge opportunity to grow over the coming years along with the steady economic growth of the country.
Table of Contents :
Slide 1: Executive Summary
Macroeconomic Indicators
Slide 2: GDP at Factor Cost: Quarterly (2011-12 – 2014-15), Inflation Rate: Monthly (Dec 2014 –Apr 2015)
Slide 3: Gross Fiscal Deficit: Monthly (Feb 2014 – Jul 2014), Exchange Rate: Monthly (Dec 2014 – May 2015)
Slide 4: Lending Rate: Annual (2011-12 – 2014-15), Trade Balance: Annual (2011-12– 2014-15), FDI: Annual (2010-11 – 2013-14)
Introduction
Slide 5-9: Wearable Device Market – Overview
Market Overview
Slide 10-11: Market Overview – Global, Market Overview – India
Startups in Wearable Segment
Slide 12: Description and name of the startup companies in India
Drivers & Challenges
Slide 13: Drivers and Challenges – Summary
Slide 14-18: Drivers
Slide 19-20: Challenges
Market Trends
Slide 21-22: Key Market Trends – Wearable Devices
Competitive Landscape
Slide 23: Porter’s Five Forces Analysis
Slide 24-27: Competitive Benchmarking
Slide 28-62: Major Private Players
Market Opportunities
Slide 63-68: Opportunities in Enterprises, SMEs and other Key Industries
Strategic Recommendations
Slide 69-70: Wearable Devices – Market Potential, Sales and Distribution Channel – Opportunities, and Recommendations
Appendix
Slide 71: Key Ratios Description
Slide 72: Sources of Information
The Microsoft company have developed Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the location of finger taps on the arm and hand by analyzing mechanical vibrations that propagate through the body. We collect these signals using a novel array of sensors worn as an armband. This approach provides an always available, naturally portable, and on-body finger input system. We assess the capabilities, accuracy and limitations of our technique through a two-part, twenty-participant user study. To further illustrate the utility of our approach, we conclude with several proof-of-concept applications we developed.
CICRET is the developed based on the cloud technology. Cicret is the technology of the future. Cicret consists of 2 parts. 1 is the application part and the other is a wearable bracelet. The Cicret App is the only intuitive, secure and free solution for those who want to chat, share and exchange safely with no chance of being traceable. The app is an innovative encrypted technology providing anonymity and full control on all contents you have shared, even after sending them. It allows you to give all your personal information always with you, on your arm. The idea came from the opinion that the cloud system is not safe and there is no other place to protect your digital privacy than yourself. Cicret is the next level technology that’s easy to adapt to human environment and it would make Google Glass a primitive technology in the year 2015 when its expected to be released.
This short document promotes creating Haiku Deck presentations on SlideShare and getting started making one. It encourages the reader to be inspired to make their own presentation using Haiku Deck on the SlideShare platform. A call to action is given to get started creating a Haiku Deck presentation.
SixthSense is a wearable gesture-based device developed by Pranav Mistry that allows users to interact with information projected onto physical surfaces using natural hand gestures. It consists of a pocket projector, webcam, and mirror worn around the neck. The webcam tracks color markers on the user's fingers to recognize gestures and interact with projected interfaces for applications like making calls, viewing maps, checking the time, and obtaining information about books, products, and flights by scanning them. The system uses computer vision algorithms and augmented reality to seamlessly integrate digital information into the physical world in an intuitive way.
(1) Airdog is a startup that aims to promote action sports athletes through a social network platform and customizable helmets with tag technology.
(2) Their business model involves producing helmets and sticker tags for snowboarding, skateboarding, and BMX riding that allow users to share videos and livestream tricks. Users can also customize profiles and build their personal brand.
(3) Airdog plans to partner with sports resorts and brands to expand their platform and offer new sponsorship opportunities for top users to become ambassadors.
automatic detection of pulmonary nodules in lung ct imagesWookjin Choi
The document discusses lung cancer detection using CT scans and pulmonary nodule detection systems. It describes how CT scans are used to detect lung nodules early and increase survival rates. It then discusses the challenges of evaluating large CT data sets and the use of pulmonary nodule detection CAD systems to assist radiologists. The document goes on to describe a proposed CAD system that includes lung segmentation, nodule candidate detection using multi-thresholding and feature extraction, and a genetic programming based classifier to analyze features and detect nodules. Experimental results on a publicly available lung image database show the system achieved over 80% accuracy on test data for nodule detection.
Market Research Report : Wearable device market in india 2015 - SampleNetscribes, Inc.
For the complete report, get in touch with us at: info@netscribes.com
Abstract :
Netscribes’ latest market research report titled Wearable Device Market in India 2015 captures the overall current and future state of wearable device market, it includes detailed coverage of its products available in and outside India. India holds immense opportunities for wearable products due to the significant consumer buying interest and rapid growth in adoption of wearable gadgets. Continual emerging fashion trends are primarily aiding the growth in wearable market penetration. More personalized digital experience has revolutionized consumers’ buying and spending trend for consumer electronic devices including wearable technologies, especially in the urban areas.
Broadly, the key factors that will drive the growth of wearable devices industry are introduction of innovative products, convenience of carrying and ease of entry of new players. Recently, many startup companies in India are catering to the wearable market in a big way by delivering wide range of capabilities. In 2014, wearable technologies have emerged as the next big consumer electronics market category, particularly for health and wellness. The market has huge opportunity to grow over the coming years along with the steady economic growth of the country.
Table of Contents :
Slide 1: Executive Summary
Macroeconomic Indicators
Slide 2: GDP at Factor Cost: Quarterly (2011-12 – 2014-15), Inflation Rate: Monthly (Dec 2014 –Apr 2015)
Slide 3: Gross Fiscal Deficit: Monthly (Feb 2014 – Jul 2014), Exchange Rate: Monthly (Dec 2014 – May 2015)
Slide 4: Lending Rate: Annual (2011-12 – 2014-15), Trade Balance: Annual (2011-12– 2014-15), FDI: Annual (2010-11 – 2013-14)
Introduction
Slide 5-9: Wearable Device Market – Overview
Market Overview
Slide 10-11: Market Overview – Global, Market Overview – India
Startups in Wearable Segment
Slide 12: Description and name of the startup companies in India
Drivers & Challenges
Slide 13: Drivers and Challenges – Summary
Slide 14-18: Drivers
Slide 19-20: Challenges
Market Trends
Slide 21-22: Key Market Trends – Wearable Devices
Competitive Landscape
Slide 23: Porter’s Five Forces Analysis
Slide 24-27: Competitive Benchmarking
Slide 28-62: Major Private Players
Market Opportunities
Slide 63-68: Opportunities in Enterprises, SMEs and other Key Industries
Strategic Recommendations
Slide 69-70: Wearable Devices – Market Potential, Sales and Distribution Channel – Opportunities, and Recommendations
Appendix
Slide 71: Key Ratios Description
Slide 72: Sources of Information
The Microsoft company have developed Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the location of finger taps on the arm and hand by analyzing mechanical vibrations that propagate through the body. We collect these signals using a novel array of sensors worn as an armband. This approach provides an always available, naturally portable, and on-body finger input system. We assess the capabilities, accuracy and limitations of our technique through a two-part, twenty-participant user study. To further illustrate the utility of our approach, we conclude with several proof-of-concept applications we developed.
CICRET is the developed based on the cloud technology. Cicret is the technology of the future. Cicret consists of 2 parts. 1 is the application part and the other is a wearable bracelet. The Cicret App is the only intuitive, secure and free solution for those who want to chat, share and exchange safely with no chance of being traceable. The app is an innovative encrypted technology providing anonymity and full control on all contents you have shared, even after sending them. It allows you to give all your personal information always with you, on your arm. The idea came from the opinion that the cloud system is not safe and there is no other place to protect your digital privacy than yourself. Cicret is the next level technology that’s easy to adapt to human environment and it would make Google Glass a primitive technology in the year 2015 when its expected to be released.
This short document promotes creating Haiku Deck presentations on SlideShare and getting started making one. It encourages the reader to be inspired to make their own presentation using Haiku Deck on the SlideShare platform. A call to action is given to get started creating a Haiku Deck presentation.
The Cicret Bracelet is a prototype wristband that integrates a pico-projector to project a touchscreen interface onto the user's forearm, allowing them to perform smartphone functions like reading emails, playing games, and taking calls directly from their arm without needing to hold a device. It uses proximity sensors to detect finger touches on the projected interface and connects to a smartphone via Bluetooth or WiFi to access apps and data. The waterproof bracelet aims to make a user's arm their new touchscreen for convenient mobile access.
The document discusses various Google projects focused on the future including Google Now on Tap, Google Photos, virtual reality initiatives like Cardboard and Expeditions, self-driving cars, Project Loon for internet access, Google Lens, Project Soli, and advice to talk to everyone, listen, and show respect. It also mentions the author Robert Nyman working at Google Stockholm and projects like TEKLA, Jacquard, and Spotlight Stories.
This document describes a density based traffic control system that uses sensors and a microcontroller to dynamically control traffic lights based on vehicle density. Sensors placed on roads measure traffic and transmit values to a microcontroller. As traffic increases on a road, the values change and the microcontroller prioritizes that road's traffic light to allow traffic to flow more efficiently. The system aims to reduce traffic congestion through adaptive, density-based traffic light timing.
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to analyze the increasing economic feasibility of wearable electronics in health care applications. Rapid improvements in sensors, integrated circuits, transceivers, displays, mobile phones, and wireless networks are causing the cost to fall and the performance to rise for wearable applications. These slides analyze hand, head, and body worn electronics in detail including smart watches, wrist and finger devices, smart glasses and textiles, patches, and foot and arm wear. They also analyze a wide variety of sensors for collecting healthcare information including inertial, bio, chemical, and haptic sensors.
Project soli is a gesture based technology.developed by google ATAP Team.Projct soli is working on the basis of RADAR.Human hand is one of the interactive mechanism to deals with any machine...
This slides must help you to get a great idea about "Project soli"
By,
BHAVIN.B
Bhavinbhadran7u@gmail.com
Project Soli is a sensor developed by Google that uses radar technology to detect finger movements and gestures. It is small, about 5x5mm, and can be integrated into wearables. The sensor captures submillimeter motions of fingers at a high rate of 10,000 frames per second. It determines hand properties using machine learning to translate gestures into commands. Potential applications include medical devices, gaming, and controlling gadgets through free-hand gestures without touching them.
Holographic Projection Technology COMPLETE DETAILS NEW PPT Abin Baby
This seminar examines the new technology of Holographic Projections. It
highlights the importance and need of this technology and how it represents the new
wave in the future of technology and communications, the different application of the
technology, the fields of life it will dramatically affect including business, education,
telecommunication and healthcare. The paper also discusses the future of holographic
technology and how it will prevail in the coming years highlighting how it will also
affect and reshape many other fields of life, technologies and businesses.
Holography is a diffraction-based coherent imaging technique in which a
complex three-dimensional object can be reproduced from a flat, two-dimensional
screen with a complex transparency representing amp litude and phase values. It is
commonly agreed that real-time holography is the ne plus ultra art and science of
visualizing fast temporally changing 3-D scenes. The integration of the real-time or
electro-holographic principle into display technology is o ne of the most promising but
also challenging developments for the future consumer display and TV market. Only
holography allows the reconstruction of natural-looking 3-D scenes, and therefore
provides observers with a completely comfortable viewing experience. But to date
several challenges have prevented the technology from becoming commercialized. But
those obstacles are now starting to be overcome. Recently, we have developed a novel
approach to real-time display holography by combining an overlapping sub-hologram
technique with a tracked viewing-window technology.
Skinput is a technology developed by Microsoft Research that allows a user's skin to act as an input surface. It uses arrays of highly tuned vibration sensors incorporated into an armband to detect acoustic waves generated by taps on the skin. The sensors are able to classify different inputs and locations of taps on the arm. While the prototype demonstrates the potential of the technology, its commercial viability will depend on Microsoft's commitment to further developing it.
This document discusses 3D holographic projection technology. It begins with an introduction to holography, including its history and how it works. The document then discusses the importance and workings of 3D holographic projection specifically. Some key advantages are that it allows for glasses-free 3D displays without the need for a projection screen. The document outlines various applications such as live shows, advertising, education and more. It concludes by discussing the future potential of the technology and how holographic displays may replace current screens.
This document discusses 3D printing technology. It begins with a brief overview of how 3D printing works by building objects layer by layer from a digital file. It then provides a history of 3D printing, highlighting key developments. Examples are given of different uses for 3D printing, such as concept modeling, functional prototyping, manufacturing tools, end use parts, and more. Projections for significant growth in the 3D printing industry are mentioned. Notable 3D printer manufacturers and specific printer models are listed, along with potential future applications and scenarios involving 3D printing technology.
The Cicret Bracelet is a prototype wristband that integrates a pico-projector to project a touchscreen interface onto the user's forearm, allowing them to perform smartphone functions like reading emails, playing games, and taking calls directly from their arm without needing to hold a device. It uses proximity sensors to detect finger touches on the projected interface and connects to a smartphone via Bluetooth or WiFi to access apps and data. The waterproof bracelet aims to make a user's arm their new touchscreen for convenient mobile access.
The document discusses various Google projects focused on the future including Google Now on Tap, Google Photos, virtual reality initiatives like Cardboard and Expeditions, self-driving cars, Project Loon for internet access, Google Lens, Project Soli, and advice to talk to everyone, listen, and show respect. It also mentions the author Robert Nyman working at Google Stockholm and projects like TEKLA, Jacquard, and Spotlight Stories.
This document describes a density based traffic control system that uses sensors and a microcontroller to dynamically control traffic lights based on vehicle density. Sensors placed on roads measure traffic and transmit values to a microcontroller. As traffic increases on a road, the values change and the microcontroller prioritizes that road's traffic light to allow traffic to flow more efficiently. The system aims to reduce traffic congestion through adaptive, density-based traffic light timing.
These slides use concepts from my (Jeff Funk) course entitled analyzing hi-tech opportunities to analyze the increasing economic feasibility of wearable electronics in health care applications. Rapid improvements in sensors, integrated circuits, transceivers, displays, mobile phones, and wireless networks are causing the cost to fall and the performance to rise for wearable applications. These slides analyze hand, head, and body worn electronics in detail including smart watches, wrist and finger devices, smart glasses and textiles, patches, and foot and arm wear. They also analyze a wide variety of sensors for collecting healthcare information including inertial, bio, chemical, and haptic sensors.
Project soli is a gesture based technology.developed by google ATAP Team.Projct soli is working on the basis of RADAR.Human hand is one of the interactive mechanism to deals with any machine...
This slides must help you to get a great idea about "Project soli"
By,
BHAVIN.B
Bhavinbhadran7u@gmail.com
Project Soli is a sensor developed by Google that uses radar technology to detect finger movements and gestures. It is small, about 5x5mm, and can be integrated into wearables. The sensor captures submillimeter motions of fingers at a high rate of 10,000 frames per second. It determines hand properties using machine learning to translate gestures into commands. Potential applications include medical devices, gaming, and controlling gadgets through free-hand gestures without touching them.
Holographic Projection Technology COMPLETE DETAILS NEW PPT Abin Baby
This seminar examines the new technology of Holographic Projections. It
highlights the importance and need of this technology and how it represents the new
wave in the future of technology and communications, the different application of the
technology, the fields of life it will dramatically affect including business, education,
telecommunication and healthcare. The paper also discusses the future of holographic
technology and how it will prevail in the coming years highlighting how it will also
affect and reshape many other fields of life, technologies and businesses.
Holography is a diffraction-based coherent imaging technique in which a
complex three-dimensional object can be reproduced from a flat, two-dimensional
screen with a complex transparency representing amp litude and phase values. It is
commonly agreed that real-time holography is the ne plus ultra art and science of
visualizing fast temporally changing 3-D scenes. The integration of the real-time or
electro-holographic principle into display technology is o ne of the most promising but
also challenging developments for the future consumer display and TV market. Only
holography allows the reconstruction of natural-looking 3-D scenes, and therefore
provides observers with a completely comfortable viewing experience. But to date
several challenges have prevented the technology from becoming commercialized. But
those obstacles are now starting to be overcome. Recently, we have developed a novel
approach to real-time display holography by combining an overlapping sub-hologram
technique with a tracked viewing-window technology.
Skinput is a technology developed by Microsoft Research that allows a user's skin to act as an input surface. It uses arrays of highly tuned vibration sensors incorporated into an armband to detect acoustic waves generated by taps on the skin. The sensors are able to classify different inputs and locations of taps on the arm. While the prototype demonstrates the potential of the technology, its commercial viability will depend on Microsoft's commitment to further developing it.
This document discusses 3D holographic projection technology. It begins with an introduction to holography, including its history and how it works. The document then discusses the importance and workings of 3D holographic projection specifically. Some key advantages are that it allows for glasses-free 3D displays without the need for a projection screen. The document outlines various applications such as live shows, advertising, education and more. It concludes by discussing the future potential of the technology and how holographic displays may replace current screens.
This document discusses 3D printing technology. It begins with a brief overview of how 3D printing works by building objects layer by layer from a digital file. It then provides a history of 3D printing, highlighting key developments. Examples are given of different uses for 3D printing, such as concept modeling, functional prototyping, manufacturing tools, end use parts, and more. Projections for significant growth in the 3D printing industry are mentioned. Notable 3D printer manufacturers and specific printer models are listed, along with potential future applications and scenarios involving 3D printing technology.