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Principles of Liberty: Worksheet Chp. 4 (Hirzel, 2015)
1. PRINCIPLES OF LIBERTY
This is a worksheet explaining constitutional processes as a
game for finding consensus.
Worksheet Chp 4:
Key words: political philosophy,
transcendental idealism, multimodular
design-based research, dramaturgy
Doctoral Candidate: Tabea Hirzel
Program: Doctorate of Diplomacy/ Political Economy
University: SMC University, Zug, Switzerland
Date: 12.30.2011
2. Argumentative map
matter (body)nous (mind)
liberty
plurality
universal problem
universal principle
narrativity meaning
noetic tension
social constituencyhistory
universal goal
personhood
Dramaturgy Philosophy Politics
THEORY
METHODOLOGY
EMPIRICS
3. 19.11.17
matter (body)nous (mind)
liberty
plurality
universal problem
universal principle
narrativity meaning
noetic tension
social
constituency
history
universal goal
personhood
Dramaturgy Philosophy Politics
THEORY
METHODOLOGY
EMPIRICS
1
2 3
self-ownership4
5
6
78
9
9. Personal cards
Katharina Morel
First name Last name
Auth. no. na
Born 1790-05-23
in Luzern
Died 1876-03-07
in Luzern
Biography
Has sisters and borther, mother died early.
Documents
Tagebuch aus dem Russlandfeldzug
Mémoires
10. Character cards
Protagonist
Type Pursuing
Tragi triad Death
Impression
management
Self-
enhancement
Resolve
Problem Throughline
Solution Issue
Symptom Unique ability
Response Critical flaw
Protagonist
She tries to pursue the overall goal of...
Pessimism
Self
Other
Abstraction
Concrete
Optimism
11. Story structure
work Journey 1 Journey 2 Journey 3
Steps Signpost
Act
1 I 2 II 3 III 4
Throughline Agent-
Character
OST All others Domain-
Concern-Issue-
Theme
→ Theme → Theme → Theme
Bibliography-
Token-Code-
Scene
M/IT MC
IC
Theme → Theme → Theme → Theme
IC IC Theme → Theme → Theme → Theme
MC MC Theme → Theme → Theme → Theme
14. Interactive games Alternate Reality Games
(ARG)
Based on a story A tool to create a story
Rule-based Action based (a priori)
Approach A story is a war A story is the result of
social constituency
(meaning snapshot)
Processes Calculable Creative
Driver Computational
competition (strategy)
Ethical conflict
Interaction Artificial Intelligence (AI) Personal engagement
Goal Comply to a standard Generate something
Time Game loops (clock time) Narrative time (bridge
with eternal time)
15. 12. Essential Questions
1. Main Character "Resolve" - Change or Steadfast?
2. Main Character "Growth" - Start or Stop?
3. Main Character "Approach" - Do-er or Be-er?
4. Main Character "Style" - Logic or Intuition?
5. Story "Limit" - Time Lock or Option Lock?
6. Story "Driver" - Action or Decision?
7. Story "Outcome" - Success or Failure?
8. Story "Judgment" - Good or Bad?
9. Overall Story Throughline?
10. Overall Story Concern?
11. Overall Story Issue?
12. Overall Story Problem?