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Heroes Of Might
And Magic
Visual style
• The World looks like big board game, on where we controls our titular Heroes.
• On the board we can see various buildings (eg. castles, towns and places of
recruitment) and also trees, and mountains, rivers, sea and other parts of
landscape.
• In the one side of screen is the mini-map and icons of our heroes, captured
towns, army we have and the menu and setting’s icon.
• The player can create or generate his own maps as well.
HoMM 5HoMM 2
HoMM 4
HoMM 3
HoMM 6
Characters
• Playing characters are shared by
Heroes (who explores the map) and
battle figures (who fights against
enemy’s armies). At the start of the
game we have (usually, depends of
mission) a castle, which we can
upgrade by buying/improving
buildings, by one of each turn, and
also recruit heroes, and new members
to our armies.
There’s no NPC characters in this game.
Interface
• HoMM 1-4 have 2D, aerial perspective, whereas
5 and 6 also contain 3D perspective.
• Third-person perspective.
Gameplay
• Goals: In the most of campaigns and free scenarios, the player wins
when eliminate villain’s heroes and capture his castles. Other additional
goal is to find and possess ‘ultimate artifact’ (I-II), grail (III-IV) or Tear
of Asha (V).
• Rules: The game is based on turns, in which the players have limited
amount of movements.
• Challenges:
• Difficulty: Usually the player is able to choose the scenario’s difficulty
and the time (or timeless) of a single turn.
• Balance: Established order during he game.
• Rewards: After each battle and from the map, heroes obtain experience
points and reach next levels, due to which they can gets new abilities
(such as logistic, luck etc.) or improve already owned, and be able to
learn more advanced spells.
Gameplay (cont.)
• Story: Every main title adventures take place in the same
universe, different dynasties through different worlds and
continents.
• Sounds: very climatic, give that atmosphere of fantasy, board
games etc.
• Feedback: After winning a scenario, there’s a triumphal music,
and the narrator tells what happens next. In contrast when
player lose, is a sad melody and like in the other games, the
scenario must be don from a beining again (if not saved before
defeat). Similar with each single battle with an opponent, when
you win, there’s a victorious song and the picture with proud
hero on his horse, or a castle, depends on place.
Game Mechanics
• Game divided by turns (in each turn is a specific amount
of movements)
• Capture castles and/or eliminate heroes from opposite
team
• Resource management
• Game modes – single and multi-player
• Role playing
Audience
• Age: 12+
• Gender: males (mostly) and females
• Usually casual players
• Preferences: People who like free gameplay where
they have enough time to invent their own useful
tactic and strategy.
• Community:
http://www.heroesofmightandmagic.com/
Genre – Turn based
strategy
Game genre, where players take turns when
playing. Game requires a strategy thinking and an
ability to make a good tactic.
Other both similar and different sub-genre is the
real-time strategy, where the players play
simultaneously.

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PR 2 Computer games components

  • 2. Visual style • The World looks like big board game, on where we controls our titular Heroes. • On the board we can see various buildings (eg. castles, towns and places of recruitment) and also trees, and mountains, rivers, sea and other parts of landscape. • In the one side of screen is the mini-map and icons of our heroes, captured towns, army we have and the menu and setting’s icon. • The player can create or generate his own maps as well. HoMM 5HoMM 2 HoMM 4 HoMM 3 HoMM 6
  • 3. Characters • Playing characters are shared by Heroes (who explores the map) and battle figures (who fights against enemy’s armies). At the start of the game we have (usually, depends of mission) a castle, which we can upgrade by buying/improving buildings, by one of each turn, and also recruit heroes, and new members to our armies. There’s no NPC characters in this game.
  • 4. Interface • HoMM 1-4 have 2D, aerial perspective, whereas 5 and 6 also contain 3D perspective. • Third-person perspective.
  • 5. Gameplay • Goals: In the most of campaigns and free scenarios, the player wins when eliminate villain’s heroes and capture his castles. Other additional goal is to find and possess ‘ultimate artifact’ (I-II), grail (III-IV) or Tear of Asha (V). • Rules: The game is based on turns, in which the players have limited amount of movements. • Challenges: • Difficulty: Usually the player is able to choose the scenario’s difficulty and the time (or timeless) of a single turn. • Balance: Established order during he game. • Rewards: After each battle and from the map, heroes obtain experience points and reach next levels, due to which they can gets new abilities (such as logistic, luck etc.) or improve already owned, and be able to learn more advanced spells.
  • 6. Gameplay (cont.) • Story: Every main title adventures take place in the same universe, different dynasties through different worlds and continents. • Sounds: very climatic, give that atmosphere of fantasy, board games etc. • Feedback: After winning a scenario, there’s a triumphal music, and the narrator tells what happens next. In contrast when player lose, is a sad melody and like in the other games, the scenario must be don from a beining again (if not saved before defeat). Similar with each single battle with an opponent, when you win, there’s a victorious song and the picture with proud hero on his horse, or a castle, depends on place.
  • 7. Game Mechanics • Game divided by turns (in each turn is a specific amount of movements) • Capture castles and/or eliminate heroes from opposite team • Resource management • Game modes – single and multi-player • Role playing
  • 8. Audience • Age: 12+ • Gender: males (mostly) and females • Usually casual players • Preferences: People who like free gameplay where they have enough time to invent their own useful tactic and strategy. • Community: http://www.heroesofmightandmagic.com/
  • 9. Genre – Turn based strategy Game genre, where players take turns when playing. Game requires a strategy thinking and an ability to make a good tactic. Other both similar and different sub-genre is the real-time strategy, where the players play simultaneously.