These are the slides for my lighting round talk at Interaction '09 in Vancouver. It is an attempt to link a few qualities of embodied interaction to ideas from game design.
These are the slides for my presentation at Reboot 10 on 27 June 2008 in Copenhagen, Denmark. In brief, it describes the theoretical basis for a type of game I foresee – one that allows people to make arguments in the form of dynamic models that use the city as their platform. The second part consists of sketches for a few of these so-called "urban procedural rhetorics" of my own design.
Embodied Cognition & Enactivism: Implications for EducationDoug Holton
Exploring specific theoretical and practical implications of recent research on embodied cognition and enactivism for the design of effective learning environments, especially those targeting conceptual change.
Mobile components for playful cultural resistance @ TWAB 2008Kars Alfrink
English version of the slides for my presentation at The Web and Beyond 2008: Mobility in Amsterdam om 22 May. For a transcript and other related media please refer to my blog.
These are the slides for my presentation at Reboot 10 on 27 June 2008 in Copenhagen, Denmark. In brief, it describes the theoretical basis for a type of game I foresee – one that allows people to make arguments in the form of dynamic models that use the city as their platform. The second part consists of sketches for a few of these so-called "urban procedural rhetorics" of my own design.
Embodied Cognition & Enactivism: Implications for EducationDoug Holton
Exploring specific theoretical and practical implications of recent research on embodied cognition and enactivism for the design of effective learning environments, especially those targeting conceptual change.
Mobile components for playful cultural resistance @ TWAB 2008Kars Alfrink
English version of the slides for my presentation at The Web and Beyond 2008: Mobility in Amsterdam om 22 May. For a transcript and other related media please refer to my blog.
New Games for a Resilient Society @ TEDxUtrecht 2012Kars Alfrink
Slides for my TEDxUtrecht talk, presented on November 8, 2012. It's about how we can use games to improve our improvisation skills, which in turn enables us to live more in accordance with the philosophy of generativity.
Slides for a introductory talk on pervasive games. This was delivered at /dev/haag on September 28, 2012. It is aimed at people with a general games or interactive background and provides a little theoretical grounding and a lot of practical advice drawn from the work done at Hubbub. For image credits and references please use the links in the bottom left corner of each slide.
(A Dutch language version of this talk was delivered at the Dutch Game Garden, earlier this year.)
PLAY Pilots & Engagement @ Dutch E-Culture DaysKars Alfrink
A talk about some of the lessons learned from PLAY Pilots about how to engage audiences with game installations in public spaces. This was delivered in Helsinki at Virtueel Platform's Dutch E-Culture Days.
Pervasive Games 101 @ Dutch Game Garden Summer TalksKars Alfrink
Slides for a introductory talk on pervasive games (in Dutch). This was delivered at the Dutch Game Garden as part of their annual Summer Talks series, on August 2, 2012. It is aimed at people with a general games or interactive background and provides a little theoretical grounding and a lot of practical advice drawn from the work done at Hubbub. For image credits and references please use the links in the bottom left corner of each slide.
The Limits of the Imaginable @ STT's Games: The Next StepKars Alfrink
I talked about the future of game design at an expert meeting organized by STT (Netherlands Study Centre for Technology Trends). These are the slides, the notes are available on the Hubbub blog: http://whatsthehubbub.nl/?p=684
Game Design & the City @ Best Scene in TownKars Alfrink
This presentation was part of my contribution to the Best Scene in Town workshop on 14 April 2010 at the Waag Society. In it, I describe three scenarios for the development of games into the near future. I also briefly discuss some key concepts in the field of game design. The goal of this presentation was to inspire and to provoke, as well as provide some handholds for participants to use in their own subsequent work.
Slides plus notes for the talk I gave at Raum Schiff Erde in Hamburg on 21 February 2010. It's about how pervasive urban games can be used to increase people's awareness of and catalyze contributions to various kinds of systems (social, phsyical, technological).
Social gaming and new media literaciesKars Alfrink
Slides plus notes of the talk I gave at an event on social games organized by Waag Society and Mediawijzer.net on 23 October 2009. A blog post for this talk including additional notes can be found at: http://whatsthehubbub.nl/2009/10/improving-media-literacy-with-games/#footnote_3_119
Buildings and Brains @ NOP OP[E]N Play?Kars Alfrink
Slides that accompanied a lecture I delivered at the Nijmegen Design Platform (NOP) on 17 March 2009. To summarize, this was an attempt to introduce a group of designers from 'traditional' backgrounds to pervasive games, with particular focus on how those can be applied to 'serious' domains. More background can be found in this blog post: http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/
A Playful Stance @ Game Design London 2008Kars Alfrink
These are the slides for my talk at Playful: Game Design London (GDL) 2008 in London. It's about the attitude I think is required to design playful tools.
Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008Kars Alfrink
These are the slides for my talk at GDC Mobile 2008 (minus the screenshots demoing parts of Playyoo): 1/3 crash course on the social web, 1/3 rant on mobile gaming and 1/3 talk about enabling creative expression through games.
Beneath The Surface @ Oslo UXnet MeetupKars Alfrink
These are the slides I used for my talk at the UXnet meetup in Oslo, Norway on 16 January 2008. It's a 20 minute talk about the way games work and how this is useful to interaction designers.
These are the slides that go with my Euro IA Summit 2007 presentation. It was delivered on Friday 21 September in Barcelona, Spain. It concerns the ways in which the practice of information architecture can be augmented and enriched using game design principles. Please visit my blog (leapfrog.nl/blog) for a version that includes an approximate transcript.
A Pecha Kucha Night presentation I did in Rotterdam on the 25th of october at Off_Corso. It covers some industry threats, trends in the market and for the most part concepts and directions for mobile gaming that I find interesting.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
New Games for a Resilient Society @ TEDxUtrecht 2012Kars Alfrink
Slides for my TEDxUtrecht talk, presented on November 8, 2012. It's about how we can use games to improve our improvisation skills, which in turn enables us to live more in accordance with the philosophy of generativity.
Slides for a introductory talk on pervasive games. This was delivered at /dev/haag on September 28, 2012. It is aimed at people with a general games or interactive background and provides a little theoretical grounding and a lot of practical advice drawn from the work done at Hubbub. For image credits and references please use the links in the bottom left corner of each slide.
(A Dutch language version of this talk was delivered at the Dutch Game Garden, earlier this year.)
PLAY Pilots & Engagement @ Dutch E-Culture DaysKars Alfrink
A talk about some of the lessons learned from PLAY Pilots about how to engage audiences with game installations in public spaces. This was delivered in Helsinki at Virtueel Platform's Dutch E-Culture Days.
Pervasive Games 101 @ Dutch Game Garden Summer TalksKars Alfrink
Slides for a introductory talk on pervasive games (in Dutch). This was delivered at the Dutch Game Garden as part of their annual Summer Talks series, on August 2, 2012. It is aimed at people with a general games or interactive background and provides a little theoretical grounding and a lot of practical advice drawn from the work done at Hubbub. For image credits and references please use the links in the bottom left corner of each slide.
The Limits of the Imaginable @ STT's Games: The Next StepKars Alfrink
I talked about the future of game design at an expert meeting organized by STT (Netherlands Study Centre for Technology Trends). These are the slides, the notes are available on the Hubbub blog: http://whatsthehubbub.nl/?p=684
Game Design & the City @ Best Scene in TownKars Alfrink
This presentation was part of my contribution to the Best Scene in Town workshop on 14 April 2010 at the Waag Society. In it, I describe three scenarios for the development of games into the near future. I also briefly discuss some key concepts in the field of game design. The goal of this presentation was to inspire and to provoke, as well as provide some handholds for participants to use in their own subsequent work.
Slides plus notes for the talk I gave at Raum Schiff Erde in Hamburg on 21 February 2010. It's about how pervasive urban games can be used to increase people's awareness of and catalyze contributions to various kinds of systems (social, phsyical, technological).
Social gaming and new media literaciesKars Alfrink
Slides plus notes of the talk I gave at an event on social games organized by Waag Society and Mediawijzer.net on 23 October 2009. A blog post for this talk including additional notes can be found at: http://whatsthehubbub.nl/2009/10/improving-media-literacy-with-games/#footnote_3_119
Buildings and Brains @ NOP OP[E]N Play?Kars Alfrink
Slides that accompanied a lecture I delivered at the Nijmegen Design Platform (NOP) on 17 March 2009. To summarize, this was an attempt to introduce a group of designers from 'traditional' backgrounds to pervasive games, with particular focus on how those can be applied to 'serious' domains. More background can be found in this blog post: http://leapfrog.nl/blog/archives/2009/07/20/buildings-and-brains-at-the-nijmegen-design-platform-nop/
A Playful Stance @ Game Design London 2008Kars Alfrink
These are the slides for my talk at Playful: Game Design London (GDL) 2008 in London. It's about the attitude I think is required to design playful tools.
Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008Kars Alfrink
These are the slides for my talk at GDC Mobile 2008 (minus the screenshots demoing parts of Playyoo): 1/3 crash course on the social web, 1/3 rant on mobile gaming and 1/3 talk about enabling creative expression through games.
Beneath The Surface @ Oslo UXnet MeetupKars Alfrink
These are the slides I used for my talk at the UXnet meetup in Oslo, Norway on 16 January 2008. It's a 20 minute talk about the way games work and how this is useful to interaction designers.
These are the slides that go with my Euro IA Summit 2007 presentation. It was delivered on Friday 21 September in Barcelona, Spain. It concerns the ways in which the practice of information architecture can be augmented and enriched using game design principles. Please visit my blog (leapfrog.nl/blog) for a version that includes an approximate transcript.
A Pecha Kucha Night presentation I did in Rotterdam on the 25th of october at Off_Corso. It covers some industry threats, trends in the market and for the most part concepts and directions for mobile gaming that I find interesting.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.