This document is the cover page and copyright information for the book "Being Human: Human-Computer Interaction in the year 2020" edited by Richard Harper, Tom Rodden, Yvonne Rogers and Abigail Sellen. It provides the book title, editors, ISBN number, publisher details, and a copyright statement noting that the views expressed are those of the authors and not necessarily Microsoft Research or Microsoft Corporation.
1. The document discusses Fizzees, a proposed wearable technology that combines sensors, a processor, battery and screen to display a virtual pet. The virtual pet's health depends on the wearer's physical activity levels measured by the sensors.
2. It is intended to encourage 8-12 year olds to be more physically active and develop an understanding of healthy lifestyles. Activity levels from the heart rate monitor and accelerometer directly impact the appearance and health of the virtual pet.
3. A supporting website would allow users to further engage with the virtual pet, track progress, and interact with peers through social elements and games. The goal is to motivate physical activity by linking it to caring for the virtual
This document introduces a seminar on knowledge leadership and innovation between FLACSO institutions in Mexico and Ecuador. The seminar aims to:
1) Foster international collaboration on knowledge creation and management.
2) Learn and apply the Minnesota Knowledge Model and approaches to leapfrogging knowledge leadership that tie to innovation leadership.
3) Construct a final project promoting individual career interests.
The seminar will discuss concepts like tacit vs explicit knowledge, knowledge products and dynamics, and contexts important to managing knowledge versus just information.
The document discusses the need for education to focus on sustainable innovation in order to prepare students for the impacts of emerging technologies. It defines sustainable innovation as continuous innovation that allows humans to adapt to rapid changes. It also defines the technological singularity as the outcome of converging technologies like robotics and biotechnology that will lead to the emergence of transhumans and eventually posthumans. It argues that education must "leapfrog" by using new technologies to move beyond memorization and allow students to be more creative and innovative. Schools need to balance tradition with preparing students to develop global solutions and contribute to the singularity through sustainable innovation.
This document is the cover page and copyright information for the book "Being Human: Human-Computer Interaction in the year 2020" edited by Richard Harper, Tom Rodden, Yvonne Rogers and Abigail Sellen. It provides the book title, editors, ISBN number, publisher details, and a copyright statement noting that the views expressed are those of the authors and not necessarily Microsoft Research or Microsoft Corporation.
1. The document discusses Fizzees, a proposed wearable technology that combines sensors, a processor, battery and screen to display a virtual pet. The virtual pet's health depends on the wearer's physical activity levels measured by the sensors.
2. It is intended to encourage 8-12 year olds to be more physically active and develop an understanding of healthy lifestyles. Activity levels from the heart rate monitor and accelerometer directly impact the appearance and health of the virtual pet.
3. A supporting website would allow users to further engage with the virtual pet, track progress, and interact with peers through social elements and games. The goal is to motivate physical activity by linking it to caring for the virtual
This document introduces a seminar on knowledge leadership and innovation between FLACSO institutions in Mexico and Ecuador. The seminar aims to:
1) Foster international collaboration on knowledge creation and management.
2) Learn and apply the Minnesota Knowledge Model and approaches to leapfrogging knowledge leadership that tie to innovation leadership.
3) Construct a final project promoting individual career interests.
The seminar will discuss concepts like tacit vs explicit knowledge, knowledge products and dynamics, and contexts important to managing knowledge versus just information.
The document discusses the need for education to focus on sustainable innovation in order to prepare students for the impacts of emerging technologies. It defines sustainable innovation as continuous innovation that allows humans to adapt to rapid changes. It also defines the technological singularity as the outcome of converging technologies like robotics and biotechnology that will lead to the emergence of transhumans and eventually posthumans. It argues that education must "leapfrog" by using new technologies to move beyond memorization and allow students to be more creative and innovative. Schools need to balance tradition with preparing students to develop global solutions and contribute to the singularity through sustainable innovation.