Object Modeling Technique (OMT) is real world based modeling approach for software modeling and designing. It was developed basically as a method to develop object-oriented systems and to support object-oriented programming. It describes the static structure of the system.
Object Modeling Technique is easy to draw and use. It is used in many applications like telecommunication, transportation, compilers etc. It is also used in many real world problems. OMT is one of the most popular object oriented development techniques used now-a-days. OMT was developed by James Rambaugh.
Purpose of Object Modeling Technique:
To test physical entity before construction of them.
To make communication easier with the customers.
To present information in an alternative way i.e. visualization.
To reduce the complexity of software.
To solve the real world problems.
Object Modeling Technique’s Models:
There are three main types of models that has been proposed by OMT.
Object Model:
Object Model encompasses the principles of abstraction, encapsulation, modularity, hierarchy, typing, concurrency and persistence. Object Model basically emphasizes on the object and class. Main concepts related with Object Model are classes and their association with attributes. Predefined relationships in object model are aggregation and generalization (multiple inheritance).
Dynamic Model:
Dynamic Model involves states, events and state diagram (transition diagram) on the model. Main concepts related with Dynamic Model are states, transition between states and events to trigger the transitions. Predefined relationships in object model are aggregation (concurrency) and generalization.
Functional Model:
Functional Model focuses on the how data is flowing, where data is stored and different processes. Main concepts involved in Functional Model are data, data flow, data store, process and actors. Functional Model in OMT describes the whole processes and actions with the help of data flow diagram (DFD).
Phases of Object Modeling Technique:
OMT has the following phases:
Analysis:
This the first phase of the object modeling technique. This phase involves the preparation of precise and correct modelling of the real world problems. Analysis phase starts with setting a goal i.e. finding the problem statement. Problem statement is further divided into above discussed three models i.e. object, dynamic and functional model.
System Design:
This is the second phase of the object modeling technique and it comes after the analysis phase. It determines all system architecture, concurrent tasks and data storage. High level architecture of the system is designed during this phase.
FOR MORE INFORMATION CLICK ON THE LINK BELOW :
https://uii.io/programming
Object Modeling Technique (OMT) is real world based modeling approach for software modeling and designing. It was developed basically as a method to develop object-oriented systems and to support object-oriented programming. It describes the static structure of the system.
Object Modeling Technique is easy to draw and use. It is used in many applications like telecommunication, transportation, compilers etc. It is also used in many real world problems. OMT is one of the most popular object oriented development techniques used now-a-days. OMT was developed by James Rambaugh.
Purpose of Object Modeling Technique:
To test physical entity before construction of them.
To make communication easier with the customers.
To present information in an alternative way i.e. visualization.
To reduce the complexity of software.
To solve the real world problems.
Object Modeling Technique’s Models:
There are three main types of models that has been proposed by OMT.
Object Model:
Object Model encompasses the principles of abstraction, encapsulation, modularity, hierarchy, typing, concurrency and persistence. Object Model basically emphasizes on the object and class. Main concepts related with Object Model are classes and their association with attributes. Predefined relationships in object model are aggregation and generalization (multiple inheritance).
Dynamic Model:
Dynamic Model involves states, events and state diagram (transition diagram) on the model. Main concepts related with Dynamic Model are states, transition between states and events to trigger the transitions. Predefined relationships in object model are aggregation (concurrency) and generalization.
Functional Model:
Functional Model focuses on the how data is flowing, where data is stored and different processes. Main concepts involved in Functional Model are data, data flow, data store, process and actors. Functional Model in OMT describes the whole processes and actions with the help of data flow diagram (DFD).
Phases of Object Modeling Technique:
OMT has the following phases:
Analysis:
This the first phase of the object modeling technique. This phase involves the preparation of precise and correct modelling of the real world problems. Analysis phase starts with setting a goal i.e. finding the problem statement. Problem statement is further divided into above discussed three models i.e. object, dynamic and functional model.
System Design:
This is the second phase of the object modeling technique and it comes after the analysis phase. It determines all system architecture, concurrent tasks and data storage. High level architecture of the system is designed during this phase.
FOR MORE INFORMATION CLICK ON THE LINK BELOW :
https://uii.io/programming
On this Presentation, we will learn about the basics of OOPs. Object-Oriented Programming is a paradigm that provides many concepts, such as inheritance, data binding, polymorphism, etc.
Simula is considered the first object-oriented programming language. The programming paradigm where everything is represented as an object is known as a truly object-oriented programming language.
Smalltalk is considered the first truly object-oriented programming language.
It is a specialized case of ‘Abstraction’, such that it is a mechanism to hide irrelevant details of one object from another, while exposing only the relevant details that the other object might need. E.g. a Manager object may only be concerned with professional skills and availability timings of an employee, not his personal life details.
particular architecture that'd used on a recent system. An application can be developed with an amazing architecture, using the latest technologies and having the best interface, etc.
This video is from a a college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce Freshmen students to what design patterns are and how to use them.
in this class session, Dr. Anderson introduces object orientated programming, covers abstraction, encapsulation, polymorphism, and inheritance. He then wraps things up with a discussion of the differences between composition and inheritance..
The Instructor is Dr. Jim Anderson.
OOP Course " Object oriented programming" using java technology , slide is talking about the concept of Object in Software which need to be understood to start learning OOP
object oriented programming(syed munib ali 11b-023-bs)munibali55
This presentation include all basics of object oriented programming. So those who don't have any know how about oop so this presentation will help them to understand the concept of oop with real world examples.Enjoy
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
On this Presentation, we will learn about the basics of OOPs. Object-Oriented Programming is a paradigm that provides many concepts, such as inheritance, data binding, polymorphism, etc.
Simula is considered the first object-oriented programming language. The programming paradigm where everything is represented as an object is known as a truly object-oriented programming language.
Smalltalk is considered the first truly object-oriented programming language.
It is a specialized case of ‘Abstraction’, such that it is a mechanism to hide irrelevant details of one object from another, while exposing only the relevant details that the other object might need. E.g. a Manager object may only be concerned with professional skills and availability timings of an employee, not his personal life details.
particular architecture that'd used on a recent system. An application can be developed with an amazing architecture, using the latest technologies and having the best interface, etc.
This video is from a a college level course taught at the Florida Polytechnic University located in Lakeland Florida. The purpose of this course is to introduce Freshmen students to what design patterns are and how to use them.
in this class session, Dr. Anderson introduces object orientated programming, covers abstraction, encapsulation, polymorphism, and inheritance. He then wraps things up with a discussion of the differences between composition and inheritance..
The Instructor is Dr. Jim Anderson.
OOP Course " Object oriented programming" using java technology , slide is talking about the concept of Object in Software which need to be understood to start learning OOP
object oriented programming(syed munib ali 11b-023-bs)munibali55
This presentation include all basics of object oriented programming. So those who don't have any know how about oop so this presentation will help them to understand the concept of oop with real world examples.Enjoy
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
2. The Story of Object-Oriented Programming
• In object-oriented programming, your program will be split into
several small, manageable, reusable programs. Each small program
has it’s own identity, data, logic which communicates with the rest of
the other small programs.
• Objects
When you think about Objects, you should think about the real world
situations. Object-Orientation was intended to be closer to the real world,
hence, make it easier and more realistic.
3. The Story of Object-Oriented Programming
• What are the Objects?
Something visible for you, like the car, phone, apple, duck, lamp.
Something that you can’t touch, like the Time, Event, Account.
4. The Story of Object-Oriented Programming
• Each Objects has it’s own attributes, and behavior. Objects are
separate from one another. They have their own existence, their own
identity that is independent of other objects.
• Attributes
Attributes are the characteristics or the properties of the Object, like for
example, in case of a duck, it’s weight & color.
• Behavior
Behavior is things that the Object can do, in case of duck, It can fly.
• Another example, in case of Account, Account name, Account number
and balance are its properties and deposit and withdraw are
behaviors.
5. The Story of Object-Oriented Programming
• Now, the questions is, How do we construct these objects in our
program?
Well, They don’t magically appear in our program, and to do that, there is
another word we must explore that goes hand in hand with object, and that
word is Class. When you start talking about Objects, you have to mention
Classes.
• Class
A class is the place where you can identify the behaviors and properties of an
Object. So, the properties and behavior of an Object, will be defined inside a
class.
6. The Story of Object-Oriented Programming
• A class is a blueprint which provides the definition for an Object, the
definition says what are the properties and the behaviors of the
Object.
• Let’s take an example, When you build a house, you start making
the blueprint, in other words you start defining it’s properties and
behaviors, and then, you use this blueprint to build different houses,
or more formally, different objects from the same blueprint.
• So, Objects from the same blueprint, or more formally the same class,
share the same properties and behaviors. However, even they share
the same Class, each Object instantiated from this Class is
independent on the other.
7. The Story of Object-Oriented Programming
• Abstraction
Abstraction means you start focusing on the common properties and behaviors of
some Objects, and we automatically will discard what’s unimportant or irrelevant.
What came into your mind when I say “Car”?
If we say Car, we didn’t explicitly say if the car is
BMW or Audi, if it’s red or black, if it’s small or
large. Your mental model of a car might have a
color and size, but, it’s unlikely to have a smell or
a flavor because those things are irrelevant to
the idea of a car.
In case of Cars, maybe you will have different
brands like, BMW, Audi, Bugatti, Chevrolet,
Citroen and so on. But, we don’t create a class
for each brand, instead, we will abstract; focus
on the common essential qualities of the idea,
and we will write one class called Car.
8. The Story of Object-Oriented Programming
• Encapsulation
Encapsulation is the process of compartmentalizing the elements of an
abstraction that constitutes its structure and behavior. Encapsulation serves to
separate the contractual interface of an abstraction and its implementation.
Abstraction and encapsulations are complimentary concepts.
Encapsulation is the process of binding both attributes and methods together
within a class. Through encapsulation, the internal details of a class can be
hidden from outside.
What is inside the
car is hidden
9. The Story of Object-Oriented Programming
• Inheritance
Abstraction is, instead of creating different classes, we can instead create one
generic class that has the common, and essential properties and behavior of
those classes, while Inheritance is inheriting these common properties and
behaviors, so that we can create a new class, but instead of writing it from
scratch, we can base it on an existing class.
10. The Story of Object-Oriented Programming
• A Person class with a attributes; name and address and phone
number. Now, you need to create another one called Customer. It has
the same attributes as Person, but it also has additional attributes
and methods.
• So, we are going to inherit from the Person class. And the Customer
class will automatically has everything that the Person class has, all its
attributes, all its behaviors, without us having to write any code. In
addition, If we make a change in the Person class, it will automatically
cascade down and affect the inheriting classes.
11. The Story of Object-Oriented Programming
• Polymorphism
Polymorphism is the state where an object can take the shape of many different
forms.
• If you have Animal class, and inheriting classes; Dog, Cat, & Duck. Each of the
inheriting classes override the speak method (as each animal has a different
voice).
• Now, we can call the speak method on any animal object, without knowing
exactly what class the animal object was instantiated from, and it will do the
correct behavior.