© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
THE MOST
IMPORTANT THING
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
WE’VE GOT
KLOUT
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
YOU ARE HERE
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
INFLUENCE
RULE 01:
CONTEXT
MATTERS
Influence Depends on the Topic Being Discussed
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
1REQUIREMENT
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
IT’S ALIVE!
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
INFLUENCE
RULE 02:
INFLUENCE IS
DYNAMIC
Influence Changes Over Time
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
2REQUIREMENTS
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
INFLUENCE =
ANTI-INFLUENCE
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
INFLUENCE
RULE 03:
INFLUENCE CAN
PUSH OR PULL
Influential Effect Depends on the Polarity of Individuals Within Reach
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
3REQUIREMENTS
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
THERE IS AN
INVISIBLE
WORLD
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
INFLUENCE
RULE 04:
OPPORTUNITIES
FOR NEW
NETWORKS ARE
FOUND IN
COMBIATIONS
OF STRONG AND
WEAK TIES
Network Birth and Growth is a Result of Potential Connections
Between Individuals or Content which Straddle Different Networks
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
4REQUIREMENTS
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
NETWORKS ARE
MADE OF NOUNS
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
INFLUENCE
RULE 05:
GRAPHS ARE
MADE OF BOTH
PEOPLE AND
CONTENT
A Nodes-and-Edges Analysis of a Social Network Must Consider All
Content, People, and Groupings as Nodes. Edges are Actions.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
5REQUIREMENTS
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
GOVERNING
DYNAMICS
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
INFLUENCE
RULE 06:
NETWORKS
HAVE SWEET
SPOTS AND
CAPACITY
Networks are Governed by the Physics of Human Psychology
and Sociology. Except when a Network Owner Interferes.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
6REQUIREMENTS
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
SO WHAT?
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
WHAT DO YOU
WISH YOU KNEW?
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.
YOU CAN.
© 2014, Sparks Grove, a division of North Highland Company. All rights reserved.

On Influence Modeling 2015

  • 1.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved.
  • 2.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. THE MOST IMPORTANT THING
  • 3.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. WE’VE GOT KLOUT
  • 4.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved.
  • 5.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved.
  • 6.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved.
  • 7.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved.
  • 8.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. YOU ARE HERE
  • 9.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. INFLUENCE RULE 01: CONTEXT MATTERS Influence Depends on the Topic Being Discussed
  • 10.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. 1REQUIREMENT
  • 11.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. IT’S ALIVE!
  • 12.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. INFLUENCE RULE 02: INFLUENCE IS DYNAMIC Influence Changes Over Time
  • 13.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. 2REQUIREMENTS
  • 14.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. INFLUENCE = ANTI-INFLUENCE
  • 15.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. INFLUENCE RULE 03: INFLUENCE CAN PUSH OR PULL Influential Effect Depends on the Polarity of Individuals Within Reach
  • 16.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. 3REQUIREMENTS
  • 17.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. THERE IS AN INVISIBLE WORLD
  • 18.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. INFLUENCE RULE 04: OPPORTUNITIES FOR NEW NETWORKS ARE FOUND IN COMBIATIONS OF STRONG AND WEAK TIES Network Birth and Growth is a Result of Potential Connections Between Individuals or Content which Straddle Different Networks
  • 19.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. 4REQUIREMENTS
  • 20.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. NETWORKS ARE MADE OF NOUNS
  • 21.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. INFLUENCE RULE 05: GRAPHS ARE MADE OF BOTH PEOPLE AND CONTENT A Nodes-and-Edges Analysis of a Social Network Must Consider All Content, People, and Groupings as Nodes. Edges are Actions.
  • 22.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. 5REQUIREMENTS
  • 23.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. GOVERNING DYNAMICS
  • 24.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. INFLUENCE RULE 06: NETWORKS HAVE SWEET SPOTS AND CAPACITY Networks are Governed by the Physics of Human Psychology and Sociology. Except when a Network Owner Interferes.
  • 25.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. 6REQUIREMENTS
  • 26.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. SO WHAT?
  • 27.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved.
  • 28.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. WHAT DO YOU WISH YOU KNEW?
  • 29.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved. YOU CAN.
  • 30.
    © 2014, SparksGrove, a division of North Highland Company. All rights reserved.

Editor's Notes

  • #2 There’s a small galaxy of things being left behind as we traverse the social Web these days: likes, friends, follows, sentiment, click paths, plays, mentions, comments, check-ins, uploads, swipes, opens, installs, and so very much more. Today’s badge of corporate social savvy is the dedicated social command center for watching the analytics build, the social graphs sprawl, and the content flow on monitor banks in real time. For marketers, the delicious promise of all of the data that now fully one out of five of the humans on the planet Hansel-and-Gretel around the Web1 is that with so much of our interaction with each other, and increasingly with things, being quantifiable, the act of delivering advertising messages will finally become effective - Amazon Recommendation Effective. But it’s not. Why is it not? The reasons are many, of course. Here’s one: no one has even come close to cracking the big measure - the only one that actually matters - Influence.
  • #3 Every brand, every charity, every content creator, every person - you and me - want exactly the same thing out of the social Web. We want the ability to affect change. Pepsico wants you to buy their Aquafina brand water; The ALS Association wants you to dump it over your head; Patrick Stewart wants you to watch the video of him not doing so; and most of your friend network just wants to convince everyone to stop it already. We all want the same thing in the end - the power to affect change in everybody else on the Web. And the measure of success for us is in figuring out how to do so without working so damn hard - Influence. If the academic definition of influence is the power to affect a person, thing, or course of events, then the social media key measure, Influence, is the likelihood of affecting perceptual or behavioral change. How likely is it that when Target tweets that Beats headphones sound amazing, your perception is changed? How likely is it when I tweet that? The difference is one of Influence. An organization that knows where social media Influence lives and how it works is a powerful thing indeed, because it can focus on just working those factors. To find the conversations, the content, the people, the networks that presage the viral spread of an idea allows them to bet a dollar and win millions.
  • #4 Every brand, every charity, every content creator, every person - you and me - want exactly the same thing out of the social Web. We want the ability to affect change. Pepsico wants you to buy their Aquafina brand water; The ALS Association wants you to dump it over your head; Patrick Stewart wants you to watch the video of him not doing so; and most of your friend network just wants to convince everyone to stop it already. We all want the same thing in the end - the power to affect change in everybody else on the Web. And the measure of success for us is in figuring out how to do so without working so damn hard - Influence. If the academic definition of influence is the power to affect a person, thing, or course of events, then the social media key measure, Influence, is the likelihood of affecting perceptual or behavioral change. How likely is it that when Target tweets that Beats headphones sound amazing, your perception is changed? How likely is it when I tweet that? The difference is one of Influence. An organization that knows where social media Influence lives and how it works is a powerful thing indeed, because it can focus on just working those factors. To find the conversations, the content, the people, the networks that presage the viral spread of an idea allows them to bet a dollar and win millions.
  • #5 The idea of influencing the influencers is far from new. Brands spiff celebrities with free product in the hopes that a paparazzo will snap a photo of one caught in tacit endorsement. Grass-roots marketers attempt to identify the coolest kids in key high schools - another form of celebrity - with similar motive. Social care and response centers prioritize their queues based on the Klout scores of those who complain in social networks. Since late 2008, Klout has been the de facto index of social influence. Chances are that you’ve heard of Klout. Chances are you’ve never heard of those who would unseat it: PeerIndex, Postrank, KRED, How Sociable ... Really, in the influencer ranking game, it’s just Klout. Klout ranks all social media users (albeit with a definite Western, specifically North American, bias,) on a 100-point scale, where the middle of the bell curve - the average Klout score - sits at 20. Fifty percent of Klout users live below an index score of 50, and exactly one person has a perfect Klout score of 100 -
  • #6 Justin Bieber.
  • #7 Klout factors social reach and activity on Facebook, Twitter, LinkedIn, Foursquare/Swarm, and Google+ with the same from one’s immediate network to generate its index.4,5 Or, said simply, most of your Klout score is generated by how many friends you have, multiplied by how busy you’ve been posting content to them.