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I used the Sound Recourses already on the computer to
create an Audio Sequence to simulate an active
environment; I changed the Volume of certain tracks to
create the illusion of distance. I used a General Ambient
recording with a few Rollercoaster recordings in order to
make the environment seem like a Theme Park.

I turned to Volume of one Roller Coaster Down and turned to
other one up, Making it seem like you are stood by or walking
past a Rollercoaster and the sound overpowering the ambient
noise of pedestrians around the Theme Park

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Multitrack Annotations

  • 1. I used the Sound Recourses already on the computer to create an Audio Sequence to simulate an active environment; I changed the Volume of certain tracks to create the illusion of distance. I used a General Ambient recording with a few Rollercoaster recordings in order to make the environment seem like a Theme Park. I turned to Volume of one Roller Coaster Down and turned to other one up, Making it seem like you are stood by or walking past a Rollercoaster and the sound overpowering the ambient noise of pedestrians around the Theme Park