PDHPE is the key learning area in the NSW primary curriculum that focuses on personal development, health, and physical education. It includes strands like active lifestyle, dance, gymnastics, and games and sports, as well as skills like communicating, decision making, and problem solving. The document provides tips for students like getting active for an hour per day, choosing water as a drink, eating more fruits and vegetables, and turning off screens to get active instead.
The document discusses the future of quality assurance in light of rapid technological changes. It notes that access to technology and information is now ubiquitous, and customer expectations for speed, quality, and usability are high. It argues that quality professionals must keep abreast of changes in tools, practices, and expectations brought about by trends like agile development, automation, distributed teams, and cloud computing. Quality must be addressed continuously throughout development to meet expectations of continuous delivery and bring quality closer to customers.
This document discusses quality assurance in an agile development environment. Some key points:
- In agile, quality is a team responsibility built into each sprint through practices like test-driven development and continuous integration. QA focuses on working software rather than documentation.
- Traditional QA tested after development, but agile QA works throughout development. Automated testing and continuous integration allow for faster feedback.
- The "definition of done" ensures quality standards are met before work is considered complete. This includes things like testing, documentation, and business verification of requirements.
- Metrics like burn-down charts are used to track progress and quality over iterations. Visualizing progress helps the team respond quickly to changes.
PDHPE is the key learning area in the NSW primary curriculum that focuses on personal development, health, and physical education. It includes strands like active lifestyle, dance, gymnastics, and games and sports, as well as skills like communicating, decision making, and problem solving. The document provides tips for students like getting active for an hour per day, choosing water as a drink, eating more fruits and vegetables, and turning off screens to get active instead.
The document discusses the future of quality assurance in light of rapid technological changes. It notes that access to technology and information is now ubiquitous, and customer expectations for speed, quality, and usability are high. It argues that quality professionals must keep abreast of changes in tools, practices, and expectations brought about by trends like agile development, automation, distributed teams, and cloud computing. Quality must be addressed continuously throughout development to meet expectations of continuous delivery and bring quality closer to customers.
This document discusses quality assurance in an agile development environment. Some key points:
- In agile, quality is a team responsibility built into each sprint through practices like test-driven development and continuous integration. QA focuses on working software rather than documentation.
- Traditional QA tested after development, but agile QA works throughout development. Automated testing and continuous integration allow for faster feedback.
- The "definition of done" ensures quality standards are met before work is considered complete. This includes things like testing, documentation, and business verification of requirements.
- Metrics like burn-down charts are used to track progress and quality over iterations. Visualizing progress helps the team respond quickly to changes.
Designing for tablets: Touch and Natural InteractionArmando Fidalgo
This document discusses design considerations for tablet interfaces. It notes that tablets come in various screen sizes and recommends organizing the interface for touch-based interaction, direct manipulation, and immediate feedback within finger reach. Interface elements should be appropriately sized and spaced for fingers. Gestures like tap, swipe and pinch/zoom should be supported. The entire screen can act as a control. Interfaces should emulate natural interactions, prioritize content space, provide a sense of realism through metaphors and animation, and ensure an enjoyable user experience. Future exploration of new interaction paradigms is encouraged.
This document discusses key aspects of leading agile teams. It identifies that agile leadership focuses on inspiring and enrolling teams rather than commanding and controlling them. An agile culture emphasizes teams over projects, self-organizing teams, autonomy, craftsmanship, and fun. High performing agile teams resolve conflicts in a way that does not create roadblocks and have safety to surface issues. For leaders, the next steps are to focus on teams over projects, encourage self-organizing and autonomy, build in time for craftsmanship, and organize fun events to develop an agile culture.
QA in an Agile World for Agile and Beyond 2015Tom Churchwell
This document outlines an agenda for a presentation on adopting agile QA practices. It discusses establishing quality standards and definitions of done, gathering and prominently displaying metrics, and automating testing, builds, and releases. Key differences from traditional QA are highlighted, such as embracing emergent design over big upfront planning, shorter iterations and feedback loops, baking quality in rather than testing it in, and whole team ownership of quality rather than separate QA teams. Exercises are used to demonstrate these concepts in practice.
This document is a real estate market report for The Woodlands, Texas from February 2013. It includes data on listing inventory, home sales, average and median sold prices, average price per square foot, average days on market, and months supply of inventory over multiple months from 2009 to 2013. Specific data points covered include number of properties sold and their average selling price, as well as average days on market and percentage of list price received.
El documento contiene varios enlaces a videos y articulos sobre realidad aumentada, hologramas virtuales, zapatos de realidad aumentada, aplicaciones móviles de realidad aumentada y lo que la compañía está haciendo para implementar estas tecnologías de realidad aumentada e hologramas. Finaliza agradeciendo al lector.
This short document contains a link and encourages the reader to click on it to access or obtain something. No other context is provided about what would be accessed or obtained by clicking the link.
This document provides information and examples to help analyze mise-en-scene in television programs. It includes definitions of denotation and connotation as they relate to mise-en-scene elements. Students are instructed to analyze mise-en-scene in four clips, taking notes on setting, decor, costumes, lighting, and what these elements suggest about characters. Examples are provided of analysis for different genres. Stereotypes and countertypes in representation are discussed. Students will analyze stills from TV dramas to determine period, class, and other attributes. The effects of lighting mood and relationships between characters are also discussed.
Designing for tablets: Touch and Natural InteractionArmando Fidalgo
This document discusses design considerations for tablet interfaces. It notes that tablets come in various screen sizes and recommends organizing the interface for touch-based interaction, direct manipulation, and immediate feedback within finger reach. Interface elements should be appropriately sized and spaced for fingers. Gestures like tap, swipe and pinch/zoom should be supported. The entire screen can act as a control. Interfaces should emulate natural interactions, prioritize content space, provide a sense of realism through metaphors and animation, and ensure an enjoyable user experience. Future exploration of new interaction paradigms is encouraged.
This document discusses key aspects of leading agile teams. It identifies that agile leadership focuses on inspiring and enrolling teams rather than commanding and controlling them. An agile culture emphasizes teams over projects, self-organizing teams, autonomy, craftsmanship, and fun. High performing agile teams resolve conflicts in a way that does not create roadblocks and have safety to surface issues. For leaders, the next steps are to focus on teams over projects, encourage self-organizing and autonomy, build in time for craftsmanship, and organize fun events to develop an agile culture.
QA in an Agile World for Agile and Beyond 2015Tom Churchwell
This document outlines an agenda for a presentation on adopting agile QA practices. It discusses establishing quality standards and definitions of done, gathering and prominently displaying metrics, and automating testing, builds, and releases. Key differences from traditional QA are highlighted, such as embracing emergent design over big upfront planning, shorter iterations and feedback loops, baking quality in rather than testing it in, and whole team ownership of quality rather than separate QA teams. Exercises are used to demonstrate these concepts in practice.
This document is a real estate market report for The Woodlands, Texas from February 2013. It includes data on listing inventory, home sales, average and median sold prices, average price per square foot, average days on market, and months supply of inventory over multiple months from 2009 to 2013. Specific data points covered include number of properties sold and their average selling price, as well as average days on market and percentage of list price received.
El documento contiene varios enlaces a videos y articulos sobre realidad aumentada, hologramas virtuales, zapatos de realidad aumentada, aplicaciones móviles de realidad aumentada y lo que la compañía está haciendo para implementar estas tecnologías de realidad aumentada e hologramas. Finaliza agradeciendo al lector.
This short document contains a link and encourages the reader to click on it to access or obtain something. No other context is provided about what would be accessed or obtained by clicking the link.
This document provides information and examples to help analyze mise-en-scene in television programs. It includes definitions of denotation and connotation as they relate to mise-en-scene elements. Students are instructed to analyze mise-en-scene in four clips, taking notes on setting, decor, costumes, lighting, and what these elements suggest about characters. Examples are provided of analysis for different genres. Stereotypes and countertypes in representation are discussed. Students will analyze stills from TV dramas to determine period, class, and other attributes. The effects of lighting mood and relationships between characters are also discussed.
1. [ESCRIBIR EL NOMBRE DE LA COMPAÑÍA]
A miña vida no
paleolitico
A miña vida no paleolitico
Carlas Lomba Quintas
Un conto no que explico como era a miña vida no Paleolitìtico
2. Hola chámome Lanitas e vivo no Paleolìtico.
Para comer teño que ir todos os dìas a coller
froitos silvestres a pescar ou a cazar.Eu non
sempre vivo no mesmo sitio porque se nos acaba
a comida somos nómades.
As pinturas
Eu pinto nas covas con pinturas naturais.
Adoitan estar feitas con sangue graxa, ovos e
herbas.
Sempre pintamos na parte de atrás da cova.
As nosas armas.
As nosas armas suelen estar feitas con pedras
afiadas ou anacos de silex atadas a un pau con
fibras vexetais.Isto e una das cousas que máis
me gusta facer porque afiamos pedras
tallámolas e facemos cantidade de cousas para
que as nosas armas sexan as mellores.
3. Os nosos xogos.
Moitas veces para divertirnos facemos
esculturas ou calquera tipo de xogo entretido
como a facer unha torre de pedras
O fogo.
O fogo foi un dos experimentos máis
importantes que descubrimos. O descubrimos
eu máis o meu irmá Manure xogando a chocar
pedra contra pedra.O lume facilitounos moito a
vida: nos axudaba a cociñar, nos axudaba para
quentarnos e moitas utilidades máis.