This document discusses generating visual concepts to help people better understand intangible phenomena like gases, electricity, air quality, moods, computer viruses, and warning signals. It suggests that visualizing these abstract concepts could make them more directly noticeable and understandable since people can see and interact with visual representations even if they can't directly see the underlying phenomena themselves. The document advocates using visualization as a way to help people comprehend things that are otherwise difficult to understand just through diagrams, data, or descriptions alone.
This document discusses several technologies related to human-human interaction and tracking emotions and feelings, including the Hug Shirt by CuteCircuit which allows people to feel another's warmth and heartbeat remotely, Microsoft Tag which allows scanning 2D barcodes to access information, and websites that track happiness and sentiments through questions about one's current context, feelings, and interactions.
The document lists various household objects and items without context or organization, including furniture, appliances, decorations, tools, and miscellaneous objects like ashtrays, mail boxes, teapots, umbrellas, toys, and plants. It appears to be a random brainstorming of common items found in and around homes without any clear purpose or theme to group the listed objects.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. The concepts are intended to provide passive-aggressive or passive ways for users to release anger and stress.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. Two existing examples are referenced: Sarah's Smash Shack which is a room to destroy items, and a Passive Aggressive Anger Release Machine from Sweden.
The document discusses the concept of a "consoling bag" that could help people release and process their anger and emotions. The bag would allow people to tell it about bad things that happened, like telling a friend. It would show frustration in response, but then recover and become happy if hugged or consoled. The goal is to create an object that helps people face and heal their own emotions through interaction, and also help their friends. The designer is exploring both active and responsive capabilities to the bag and wants feedback on the overall direction of the concept.
This document provides information about social networking tools and how the Bucks County Business Exchange group utilizes LinkedIn and Facebook. It discusses what social networking is, popular tools like LinkedIn, Facebook, and Twitter. It then gives details on how the BCBX group uses LinkedIn and Facebook to connect members, promote their businesses, and share information. The document concludes with a homework assignment asking members to write recommendations for others on LinkedIn.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. The concepts are aimed at providing passive-aggressive or passive ways for people to release anger and stress.
This document discusses generating visual concepts to help people better understand intangible phenomena like gases, electricity, air quality, moods, computer viruses, and warning signals. It suggests that visualizing these abstract concepts could make them more directly noticeable and understandable since people can see and interact with visual representations even if they can't directly see the underlying phenomena themselves. The document advocates using visualization as a way to help people comprehend things that are otherwise difficult to understand just through diagrams, data, or descriptions alone.
This document discusses several technologies related to human-human interaction and tracking emotions and feelings, including the Hug Shirt by CuteCircuit which allows people to feel another's warmth and heartbeat remotely, Microsoft Tag which allows scanning 2D barcodes to access information, and websites that track happiness and sentiments through questions about one's current context, feelings, and interactions.
The document lists various household objects and items without context or organization, including furniture, appliances, decorations, tools, and miscellaneous objects like ashtrays, mail boxes, teapots, umbrellas, toys, and plants. It appears to be a random brainstorming of common items found in and around homes without any clear purpose or theme to group the listed objects.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. The concepts are intended to provide passive-aggressive or passive ways for users to release anger and stress.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. Two existing examples are referenced: Sarah's Smash Shack which is a room to destroy items, and a Passive Aggressive Anger Release Machine from Sweden.
The document discusses the concept of a "consoling bag" that could help people release and process their anger and emotions. The bag would allow people to tell it about bad things that happened, like telling a friend. It would show frustration in response, but then recover and become happy if hugged or consoled. The goal is to create an object that helps people face and heal their own emotions through interaction, and also help their friends. The designer is exploring both active and responsive capabilities to the bag and wants feedback on the overall direction of the concept.
This document provides information about social networking tools and how the Bucks County Business Exchange group utilizes LinkedIn and Facebook. It discusses what social networking is, popular tools like LinkedIn, Facebook, and Twitter. It then gives details on how the BCBX group uses LinkedIn and Facebook to connect members, promote their businesses, and share information. The document concludes with a homework assignment asking members to write recommendations for others on LinkedIn.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. The concepts are aimed at providing passive-aggressive or passive ways for people to release anger and stress.
The document discusses visualizing intangible concepts and phenomena like computer viruses, moods, and warning alarms through mobile devices. It suggests using mobile technologies to make things normally invisible to human senses, like CO2 levels, electricity usage, wind patterns, and air quality, visible and understandable. The goal is to help people better notice and comprehend aspects of their environment and conditions that cannot be directly seen or touched through diagrams, data, or other conventional means.
In June 2016 at the Franchise Consumer Marketing Conference, I was asked to present thoughts on how to arrive at an "integrated media" plan -- call it what you will, Omnichannel Storytelling, Integrated Marketing Communications, or my personal favorite: "marketing".
The document discusses the concept of a "consoling bag" that could help people release and process their anger and emotions. The bag would allow people to tell it about bad things that happened, like telling a friend. It would show frustration in response, but then recover and become happy if hugged or consoled. The goal is to create an object that helps people communicate and work through their emotions by themselves or to help console friends. The creator is looking for feedback on whether this is a promising direction.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. Two existing examples are referenced: Sarah's Smash Shack which is a room to destroy items, and a Passive Aggressive Anger Release Machine from Sweden.
Photoshop Best Practices for Web DesignImage X Media
The document provides Photoshop best practices for web design, including using layers and organizing files so that multiple designers can work on the same file, employing a grid system with a 960 pixel width for rapid prototyping, keeping designs close to wireframes, using vector elements when possible for easy resizing and lower file sizes, taking advantage of layer styles for copying and pasting styles, always working in RGB color mode and turning on color proofing, and including related links for reference.
This document discusses research on the Internet of Mobile Things. It notes that people currently use the internet for search, email, maps, social media, shopping, games and more. However, there is a need for something more direct and intuitive beyond just words. The research suggests that in the future, things may want to directly contact and tell people information as well.
This document discusses an Internet of Mobile Things project led by Lily Yin and Alexandra Deschamps Sonsino and Massimo Banzi. It mentions a customized clock connected to a time network that tracks events in a person's life over a 1 year period. The clock can provide reminders and alerts related to a user's schedule, habits, and past events like anniversaries to help them wake up on time, plan for delays, and reminisce about the past.
The document discusses the concept of an "Internet of Mobile Things" where not only people but objects and devices are connected to the internet and able to communicate and interact. It suggests that in the future, mobile things will want to tell people information directly in an intuitive way, beyond just words on the internet, to meet people's growing needs of finding information, sharing experiences, and controlling connected devices from anywhere in real-time.
The document proposes various hypothetical scenarios where everyday objects are enhanced with digital capabilities, such as receiving email in a physical mailbox, using refrigerator magnets to access online content, getting information from a pot of water, a clothes rack that detects how long it's been since an item was worn, candles that close web pages when burned down, a suit that indicates busy status, and curtains that divide virtual spaces.
The document discusses visualizing intangible concepts and phenomena that are otherwise invisible or difficult for people to understand directly. It proposes using technology to visualize threats like computer viruses, moods such as levels of anger, and warnings from alarms or detected attacks. Visualizing these intangible things could help people better notice, understand, and react to them.
The document discusses visualizing intangible concepts and phenomena like computer viruses, moods, and warning alarms through mobile devices. It suggests using mobile technologies to make things normally invisible to human senses, like CO2 levels, electricity usage, wind patterns, and air quality, visible and understandable. The goal is to help people better notice and comprehend aspects of their environment and conditions that cannot be directly seen or touched through diagrams, data, or other conventional means.
In June 2016 at the Franchise Consumer Marketing Conference, I was asked to present thoughts on how to arrive at an "integrated media" plan -- call it what you will, Omnichannel Storytelling, Integrated Marketing Communications, or my personal favorite: "marketing".
The document discusses the concept of a "consoling bag" that could help people release and process their anger and emotions. The bag would allow people to tell it about bad things that happened, like telling a friend. It would show frustration in response, but then recover and become happy if hugged or consoled. The goal is to create an object that helps people communicate and work through their emotions by themselves or to help console friends. The creator is looking for feedback on whether this is a promising direction.
This document discusses concepts for an Internet of Mobile Things project focused on anger release and stress relief. It proposes both physical objects like a screaming vase that measures scream volume as well as virtual objects allowing users to vent anger by punching or destroying representations of things or people making them angry. Two existing examples are referenced: Sarah's Smash Shack which is a room to destroy items, and a Passive Aggressive Anger Release Machine from Sweden.
Photoshop Best Practices for Web DesignImage X Media
The document provides Photoshop best practices for web design, including using layers and organizing files so that multiple designers can work on the same file, employing a grid system with a 960 pixel width for rapid prototyping, keeping designs close to wireframes, using vector elements when possible for easy resizing and lower file sizes, taking advantage of layer styles for copying and pasting styles, always working in RGB color mode and turning on color proofing, and including related links for reference.
This document discusses research on the Internet of Mobile Things. It notes that people currently use the internet for search, email, maps, social media, shopping, games and more. However, there is a need for something more direct and intuitive beyond just words. The research suggests that in the future, things may want to directly contact and tell people information as well.
This document discusses an Internet of Mobile Things project led by Lily Yin and Alexandra Deschamps Sonsino and Massimo Banzi. It mentions a customized clock connected to a time network that tracks events in a person's life over a 1 year period. The clock can provide reminders and alerts related to a user's schedule, habits, and past events like anniversaries to help them wake up on time, plan for delays, and reminisce about the past.
The document discusses the concept of an "Internet of Mobile Things" where not only people but objects and devices are connected to the internet and able to communicate and interact. It suggests that in the future, mobile things will want to tell people information directly in an intuitive way, beyond just words on the internet, to meet people's growing needs of finding information, sharing experiences, and controlling connected devices from anywhere in real-time.
The document proposes various hypothetical scenarios where everyday objects are enhanced with digital capabilities, such as receiving email in a physical mailbox, using refrigerator magnets to access online content, getting information from a pot of water, a clothes rack that detects how long it's been since an item was worn, candles that close web pages when burned down, a suit that indicates busy status, and curtains that divide virtual spaces.
The document discusses visualizing intangible concepts and phenomena that are otherwise invisible or difficult for people to understand directly. It proposes using technology to visualize threats like computer viruses, moods such as levels of anger, and warnings from alarms or detected attacks. Visualizing these intangible things could help people better notice, understand, and react to them.