Touch Toy
Verschaffen Sie sich Ihren persönlichen Vorsprung mit dem interaktiven Kinderterminal TOUCH TOY!
Nie zuvor war Kundenbindung wichtiger als heute. Denn, zahlreiche Studien belegen: Es sind hauptsächlich die Kinder die das Einkaufsverhalten der Eltern beeinflussen. Wer daher heute schon an die Kunden von morgen denkt, ist seinen Mitbewerbern einen Schritt voraus.
TOUCH TOY - Die moderne Kinderecke
Eine moderne, zeitgemäße und vor allem saubere Alternative zu klassischen Spielwaren in Ihrem Kinderbereich bietet TOUCH TOY, das interaktive Touchscreen-Kinderterminal. Es zieht die Aufmerksamkeit der Kleinen magisch an und macht ihren Aufenthalt unvergesslich.
Optimales Kundenbindungsinstrument
Langfristige Kundenbindung stellt einen wichtigen Erfolgsfaktor für viele Unternehmen dar. Mit TOUCH TOY schaffen Sie nicht nur eine emotionale Bindung zu den Eltern, weil sie entspannt ihren Erledigungen nachgehen können, sondern gewinnen auch gleichzeitig Ihre Kunden von morgen. Zudem führt die längere Verweildauer der Eltern zu mehr Umsatz!
Spiel- und Spaßfaktor mit pädagogischem Wert
16 interaktive Spiele für Kinder von 2 bis 10 Jahren fördern nachweislich das Lernen, sowie auch Kreativität, Motorik und Konzentration. Trotz des hohen Lernfaktors garantiert TOUCH TOY unter dem Leitsatz „Lernen kann auch Spaß machen“ maximalen Spielspaß.
Vielseitige Einsatzmöglichkeiten
Ob im Einzelhandel oder im Shoppingcenter, in einer Bank oder im Freizeitpark: Mit Touch Toy liegen Sie immer richtig. Denn das interaktive Touchscreen-Kinderterminal lässt sich platzsparend einsetzen und mit individuell wählbaren Gehäusevarianten perfekt in den jeweiligen Aufstellplatz einfügen.
Die ultimative „Kinderecke“ auf höchsten Qualitätsniveau
TOUCH TOY ist TÜV geprüft. Alle verbauten Komponenten entsprechen den höchsten technischen Ansprüchen. Abgerundete Ecken und Kanten sorgen zudem für einen kindersicheren Betrieb. Ergonomie und Monitorneigung sind zudem optimal auf Kinder abgestimmt.
KEY FACTS:
16 lustige und lernfördernde Spiele zur sinnvollen Beschäftigung
intuitive Bedienung via Touchscreen
software in 20 Sprachen verfügbar
in Kooperation mit Psychologen und Pädagogen entwickelt
für Kinder von 2 bis 10 Jahren
hygienisch, platzsparend und ordentlich
individuelle Gestaltungsmöglichkeit
- Established in 1983, EDUSHAPE is a family owned toys manufacturer based in Israel with offices in the US and manufacturing in China.
- They design and develop educational toys that promote development of skills like motor skills, coordination, reasoning and sensory development.
- Their toys include infant/toddler toys, construction blocks, water play toys and games that help children learn through exploration and play.
This document describes how to gamify instruction using the Wondershare Quiz Creator tool by creating a game called "A Plastic-Free TNHS". Key steps included inserting a background image of the school, scattering plastic bottle images throughout, setting clickable hotspots to find the bottles, adding audio, setting quiz properties and feedback, and publishing the finished game. The goal was to raise awareness of plastic waste and support the school's Zero Waste program.
Touch Toy
Verschaffen Sie sich Ihren persönlichen Vorsprung mit dem interaktiven Kinderterminal TOUCH TOY!
Nie zuvor war Kundenbindung wichtiger als heute. Denn, zahlreiche Studien belegen: Es sind hauptsächlich die Kinder die das Einkaufsverhalten der Eltern beeinflussen. Wer daher heute schon an die Kunden von morgen denkt, ist seinen Mitbewerbern einen Schritt voraus.
TOUCH TOY - Die moderne Kinderecke
Eine moderne, zeitgemäße und vor allem saubere Alternative zu klassischen Spielwaren in Ihrem Kinderbereich bietet TOUCH TOY, das interaktive Touchscreen-Kinderterminal. Es zieht die Aufmerksamkeit der Kleinen magisch an und macht ihren Aufenthalt unvergesslich.
Optimales Kundenbindungsinstrument
Langfristige Kundenbindung stellt einen wichtigen Erfolgsfaktor für viele Unternehmen dar. Mit TOUCH TOY schaffen Sie nicht nur eine emotionale Bindung zu den Eltern, weil sie entspannt ihren Erledigungen nachgehen können, sondern gewinnen auch gleichzeitig Ihre Kunden von morgen. Zudem führt die längere Verweildauer der Eltern zu mehr Umsatz!
Spiel- und Spaßfaktor mit pädagogischem Wert
16 interaktive Spiele für Kinder von 2 bis 10 Jahren fördern nachweislich das Lernen, sowie auch Kreativität, Motorik und Konzentration. Trotz des hohen Lernfaktors garantiert TOUCH TOY unter dem Leitsatz „Lernen kann auch Spaß machen“ maximalen Spielspaß.
Vielseitige Einsatzmöglichkeiten
Ob im Einzelhandel oder im Shoppingcenter, in einer Bank oder im Freizeitpark: Mit Touch Toy liegen Sie immer richtig. Denn das interaktive Touchscreen-Kinderterminal lässt sich platzsparend einsetzen und mit individuell wählbaren Gehäusevarianten perfekt in den jeweiligen Aufstellplatz einfügen.
Die ultimative „Kinderecke“ auf höchsten Qualitätsniveau
TOUCH TOY ist TÜV geprüft. Alle verbauten Komponenten entsprechen den höchsten technischen Ansprüchen. Abgerundete Ecken und Kanten sorgen zudem für einen kindersicheren Betrieb. Ergonomie und Monitorneigung sind zudem optimal auf Kinder abgestimmt.
KEY FACTS:
16 lustige und lernfördernde Spiele zur sinnvollen Beschäftigung
intuitive Bedienung via Touchscreen
software in 20 Sprachen verfügbar
in Kooperation mit Psychologen und Pädagogen entwickelt
für Kinder von 2 bis 10 Jahren
hygienisch, platzsparend und ordentlich
individuelle Gestaltungsmöglichkeit
The document summarizes interactive toys and applications for children ages 3-5. It discusses how interactive toys allow children to learn while playing by responding to their actions. Several examples of interactive toys from 1967 to present are provided, including toys that teach language, math concepts, and computer science. The document also reviews several educational applications that incorporate augmented reality, storytelling, and games to teach topics like English, values, and geography. It concludes by stating that interactive games can provide both learning and entertainment for children when used together with parents.
Rosie Paulissen has an MSc in Design for Interaction from Delft University of Technology. Her focus is on user experience and context of use. She has experience designing products like AudioPlay, an interactive playground; Majesty, a coffee machine interface; FestiMate, a smart festival wristband; and Goodnight!, bedside panels for hostel travelers. She also conducted research projects on topics like the daily life of small business owners and using digital tools for context mapping. Her graduation project was Kjoepie!, a system to encourage children with cerebral palsy to use their affected hand through sensory cues and rewards.
Young Internet COO Moritz Hohl holds a lecture on tablet apps for toddlers during the Nordic Local Media Conference 2011 in Stockholm and talks about Young Internet's approach on mobile strategy.
The document discusses marketing strategies for promoting the Etch A Sketch toy. It notes that Etch A Sketch is a trans-generational toy that both parents and children are familiar with from previous generations. It also stimulates creativity and is more affordable than digital tablets. The document then outlines the key messages to focus on, including how Etch A Sketch allows parents to share memories of their childhood. It suggests the main message should focus on the mystery of how creativity was developed before iPads. Potential headlines are also listed that highlight creativity and real toys over digital ones.
Accessible Games | blind ready, social and educational activitiesNazzareno Giannelli
An introduction to our innovative products.
"We believe in a future where games are not a distraction, but a valuable alternative to traditional education, a powerful weapon against discrimination and isolation."
Giochi Accessibili is an italian startup developing game actrivities playable also by blind and visually impaired people.
- Established in 1983, EDUSHAPE is a family owned toys manufacturer based in Israel with offices in the US and manufacturing in China.
- They design and develop educational toys that promote development of skills like motor skills, coordination, reasoning and sensory development.
- Their toys include infant/toddler toys, construction blocks, water play toys and games that help children learn through exploration and play.
This document describes how to gamify instruction using the Wondershare Quiz Creator tool by creating a game called "A Plastic-Free TNHS". Key steps included inserting a background image of the school, scattering plastic bottle images throughout, setting clickable hotspots to find the bottles, adding audio, setting quiz properties and feedback, and publishing the finished game. The goal was to raise awareness of plastic waste and support the school's Zero Waste program.
Touch Toy
Verschaffen Sie sich Ihren persönlichen Vorsprung mit dem interaktiven Kinderterminal TOUCH TOY!
Nie zuvor war Kundenbindung wichtiger als heute. Denn, zahlreiche Studien belegen: Es sind hauptsächlich die Kinder die das Einkaufsverhalten der Eltern beeinflussen. Wer daher heute schon an die Kunden von morgen denkt, ist seinen Mitbewerbern einen Schritt voraus.
TOUCH TOY - Die moderne Kinderecke
Eine moderne, zeitgemäße und vor allem saubere Alternative zu klassischen Spielwaren in Ihrem Kinderbereich bietet TOUCH TOY, das interaktive Touchscreen-Kinderterminal. Es zieht die Aufmerksamkeit der Kleinen magisch an und macht ihren Aufenthalt unvergesslich.
Optimales Kundenbindungsinstrument
Langfristige Kundenbindung stellt einen wichtigen Erfolgsfaktor für viele Unternehmen dar. Mit TOUCH TOY schaffen Sie nicht nur eine emotionale Bindung zu den Eltern, weil sie entspannt ihren Erledigungen nachgehen können, sondern gewinnen auch gleichzeitig Ihre Kunden von morgen. Zudem führt die längere Verweildauer der Eltern zu mehr Umsatz!
Spiel- und Spaßfaktor mit pädagogischem Wert
16 interaktive Spiele für Kinder von 2 bis 10 Jahren fördern nachweislich das Lernen, sowie auch Kreativität, Motorik und Konzentration. Trotz des hohen Lernfaktors garantiert TOUCH TOY unter dem Leitsatz „Lernen kann auch Spaß machen“ maximalen Spielspaß.
Vielseitige Einsatzmöglichkeiten
Ob im Einzelhandel oder im Shoppingcenter, in einer Bank oder im Freizeitpark: Mit Touch Toy liegen Sie immer richtig. Denn das interaktive Touchscreen-Kinderterminal lässt sich platzsparend einsetzen und mit individuell wählbaren Gehäusevarianten perfekt in den jeweiligen Aufstellplatz einfügen.
Die ultimative „Kinderecke“ auf höchsten Qualitätsniveau
TOUCH TOY ist TÜV geprüft. Alle verbauten Komponenten entsprechen den höchsten technischen Ansprüchen. Abgerundete Ecken und Kanten sorgen zudem für einen kindersicheren Betrieb. Ergonomie und Monitorneigung sind zudem optimal auf Kinder abgestimmt.
KEY FACTS:
16 lustige und lernfördernde Spiele zur sinnvollen Beschäftigung
intuitive Bedienung via Touchscreen
software in 20 Sprachen verfügbar
in Kooperation mit Psychologen und Pädagogen entwickelt
für Kinder von 2 bis 10 Jahren
hygienisch, platzsparend und ordentlich
individuelle Gestaltungsmöglichkeit
The document summarizes interactive toys and applications for children ages 3-5. It discusses how interactive toys allow children to learn while playing by responding to their actions. Several examples of interactive toys from 1967 to present are provided, including toys that teach language, math concepts, and computer science. The document also reviews several educational applications that incorporate augmented reality, storytelling, and games to teach topics like English, values, and geography. It concludes by stating that interactive games can provide both learning and entertainment for children when used together with parents.
Rosie Paulissen has an MSc in Design for Interaction from Delft University of Technology. Her focus is on user experience and context of use. She has experience designing products like AudioPlay, an interactive playground; Majesty, a coffee machine interface; FestiMate, a smart festival wristband; and Goodnight!, bedside panels for hostel travelers. She also conducted research projects on topics like the daily life of small business owners and using digital tools for context mapping. Her graduation project was Kjoepie!, a system to encourage children with cerebral palsy to use their affected hand through sensory cues and rewards.
Young Internet COO Moritz Hohl holds a lecture on tablet apps for toddlers during the Nordic Local Media Conference 2011 in Stockholm and talks about Young Internet's approach on mobile strategy.
The document discusses marketing strategies for promoting the Etch A Sketch toy. It notes that Etch A Sketch is a trans-generational toy that both parents and children are familiar with from previous generations. It also stimulates creativity and is more affordable than digital tablets. The document then outlines the key messages to focus on, including how Etch A Sketch allows parents to share memories of their childhood. It suggests the main message should focus on the mystery of how creativity was developed before iPads. Potential headlines are also listed that highlight creativity and real toys over digital ones.
Accessible Games | blind ready, social and educational activitiesNazzareno Giannelli
An introduction to our innovative products.
"We believe in a future where games are not a distraction, but a valuable alternative to traditional education, a powerful weapon against discrimination and isolation."
Giochi Accessibili is an italian startup developing game actrivities playable also by blind and visually impaired people.
Kids not allowed! Welcome Them with KINDERENAKinderena Kids
The individual child-friendly zones at such fine-dining restaurants or other public places allow the parents to enjoy equally as other patrons while their kids can be kept busy with some engaging and entertaining gaming modules.
1) The document describes a vocabulary learning vest designed by an English teacher to play matching games with students. The vest holds picture cards in 16 pockets and uses numbers and colors to call out matches.
2) It discusses how the vest could be used at KidZania to provide vocabulary training for activities, entertain children waiting for activities, and potentially sponsor branding.
3) Future goals include developing the vest product further with logos, websites, marketing, and expanding uses to teach other languages and subjects for schools, families, and care facilities.
The document discusses several toys and tablets designed for toddler learning and entertainment. The Nabi 2 tablet delivers learning and entertainment experiences through games, music, movies and educational apps. The Vtech iDiscover App Activity Table combines tablet play with an activity table featuring learning games. The Mr. Pencil Stylus allows toddlers to practice writing with letter and shape apps on compatible tablets. The Vtech Tote & Go Laptop teaches letters, spelling, numbers and more through learning activities and online content. The Tech-Too Tech Set, Fun & Play Tablet, Vtech Sit to Stand Alphabet Train and Vtech Alphabet Activity Cube are additional toys that engage toddlers through educational games, songs and interactive elements.
The growing number of children in online game rooms and interactive websites provide ample opportunities for advertising campaigns aimed at kids. Combined with an ever-increasing number of broadcasters aimed at children’s audience, the media space for toy ads has grown quickly.
Deep description and marketing analysis of the Toy industry: https://pixelsutra.com/toy-industry/
Experts suggest that learning through play is important for a child's development. VTech works with early childhood experts to create toys that help children meet developmental milestones and make learning fun. Their toy line includes over 100 products for babies, infants, and preschoolers. These toys encourage learning and grow with the child. VTech recommends certain toys for travel, such as a lion with sounds and mirrors for self-awareness for babies, a flashlight that teaches colors and letters for infants, and a turtle that encourages early math skills for toddlers.
IKC produces and selss kids corners over the whole world. Take a look at our brochure and contact us if you require more information.
senya@ikcplay.com
Talking Teddy is a project to create an interactive teddy bear with an internal monitor to teach literacy skills to children in developing countries. The bear will have different programs at various difficulty levels that teach the alphabet, pronunciation, spelling, and stories. It will use a USB port to update programs. The goal is to provide opportunities for children to develop literacy where resources are limited. An initial run of 200 bears and monitors is estimated to cost around €1,788.
This document discusses various assistive technologies that can help students with different types of cognitive, physical, sensory, and other disabilities. It provides examples of software, hardware, and mobile applications that offer cognitive assistance (e.g. switch software), physical assistance (e.g. zoom text screen reader), sensory assistance (e.g. sound blocking headphones), assistance for at-risk youth (e.g. Herotopia virtual world), gifted/talented students (e.g. virtual museums), and examples of fun applications (e.g. Rubix cube game). Each technology is briefly described and linked to additional online resources.
Talking Teddy is a project that aims to develop literacy skills in children aged 5-12 in third world countries. The project involves creating an interactive teddy bear with an internal monitor that will play educational games and stories. Research shows literacy is a major problem in third world countries where many children lack access to books and quality education. The teddy bear is intended to provide motivation and opportunities to improve literacy outside of a traditional classroom setting. A prototype has been created and research on costs suggests the teddy bears could be produced and distributed for around $0.60-0.88 each.
tiNiWorld is a chain of edutainment centers in Vietnam that combines education and entertainment for children aged 2 to 12. It aims to promote well-balanced child development through cognitive, physical, aesthetic, social, and language activities. tiNiWorld implements marketing strategies such as promotions, charity events, and activities targeted at its market. It also plans to expand to new cities and add new segments like activities for teenagers and adults. The goal is to provide an exciting, safe, and social environment for children's learning and development through play.
Sussed is an innovative quiz game that promotes self-awareness and empathy. Players try to predict each other's responses to scenarios to see who knows who best. It can be played individually or in teams and is designed to stimulate meaningful conversations to boost social and emotional skills. The team version in particular is suitable for engaging students of different ages or schools.
Notes 21st century child navigating the digital world with your child 2015 -...Samuel Landete Benavente
This document provides guidance for parents on helping children navigate the digital world safely and effectively. It addresses topics like screen time limits, appropriate websites, privacy and internet safety. Key recommendations include having open conversations, setting clear rules and expectations, using parental controls when needed, and leading by example in digital media use. The goal is to help kids reap benefits of technology while avoiding potential downsides by practicing balance, responsibility and respect.
Funskool is India's leading toy manufacturer that was established in 1988. It aims to provide quality, safe toys that promote children's development. To expand its product portfolio and market reach, Funskool obtains licenses from international brands and has established manufacturing and distribution partnerships with companies from Germany, the US, and Thailand. It also focuses on building its own toy brands. Funskool utilizes in-store marketing and engages retail solution providers to promote its products, though retail space limitations in India can pose challenges. While the Indian toy market has slowed, Funskool is working to maintain last year's business levels through growing exports.
Dubit is a digital studio that has been creating kids entertainment like apps, games, and virtual worlds since 1999. They employ a team of 50 people across offices in the UK, US, and Australia. Dubit focuses on kid-centered design and involves children throughout the design process using in-house research techniques. They have experience designing for brands like Cartoon Network, creating virtual worlds and games. Dubit also has its own technology platform that allows games to be published across devices with features like avatars, leaderboards, and multiplayer support. The company emphasizes research and iterative testing to create engaging experiences for kids.
The document describes an interactive workshop called "Enigma" held at the Tech'Galerie at Cité des Sciences in Paris. The workshop uses SunIdee's innovation timeline poster to guide participants through innovations from the past century and help them better understand connections between innovations. Participants of all ages can learn about innovations in a fun way through the "Enigma" game. At the end, participants are invited to draw their visions of future innovations for a better world.
The document describes an interactive workshop called "Enigma" held at the Tech'Galerie at Cité des Sciences in Paris. The workshop uses SunIdee's innovation timeline poster to guide participants through innovations from the past century and help them better understand connections between innovations. Participants of all ages can learn about innovations in a fun way through the "Enigma" game. At the end, participants are invited to draw their visions of future innovations for a better world.
Mungle is a new product aimed at entertaining and educating children ages 4-8. It consists of an animated CD, storybook, and activity books like coloring books and puzzles. The product will be priced affordably and distributed widely through stores and direct marketing to provide fun, learning, and development of children's imagination. Mungle aims to become a source of pleasure and inspiration for kids through high-quality, engaging materials.
Contact us for your kids & family marketing projects and kids experiences. Dreammachine, www.dreammachine.be, gerda@dreammachine.be, +32 (0) 479 98 26 34.
Presentation given by Gerda Van Damme (Dreammachine Kids) at the Kids & Family Marketing Congress, organized by Dreammachine Kids in Brussels, September 2016.
Top IPTV UK Providers of A Comprehensive Review.pdfXtreame HDTV
The television landscape in the UK has evolved significantly with the rise of Internet Protocol Television (IPTV). IPTV offers a modern alternative to traditional cable and satellite TV, allowing viewers to stream live TV, on-demand videos, and other multimedia content directly to their devices over the internet. This review provides an in-depth look at the top IPTV UK providers, their features, pricing, and what sets them apart.
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
Kids not allowed! Welcome Them with KINDERENAKinderena Kids
The individual child-friendly zones at such fine-dining restaurants or other public places allow the parents to enjoy equally as other patrons while their kids can be kept busy with some engaging and entertaining gaming modules.
1) The document describes a vocabulary learning vest designed by an English teacher to play matching games with students. The vest holds picture cards in 16 pockets and uses numbers and colors to call out matches.
2) It discusses how the vest could be used at KidZania to provide vocabulary training for activities, entertain children waiting for activities, and potentially sponsor branding.
3) Future goals include developing the vest product further with logos, websites, marketing, and expanding uses to teach other languages and subjects for schools, families, and care facilities.
The document discusses several toys and tablets designed for toddler learning and entertainment. The Nabi 2 tablet delivers learning and entertainment experiences through games, music, movies and educational apps. The Vtech iDiscover App Activity Table combines tablet play with an activity table featuring learning games. The Mr. Pencil Stylus allows toddlers to practice writing with letter and shape apps on compatible tablets. The Vtech Tote & Go Laptop teaches letters, spelling, numbers and more through learning activities and online content. The Tech-Too Tech Set, Fun & Play Tablet, Vtech Sit to Stand Alphabet Train and Vtech Alphabet Activity Cube are additional toys that engage toddlers through educational games, songs and interactive elements.
The growing number of children in online game rooms and interactive websites provide ample opportunities for advertising campaigns aimed at kids. Combined with an ever-increasing number of broadcasters aimed at children’s audience, the media space for toy ads has grown quickly.
Deep description and marketing analysis of the Toy industry: https://pixelsutra.com/toy-industry/
Experts suggest that learning through play is important for a child's development. VTech works with early childhood experts to create toys that help children meet developmental milestones and make learning fun. Their toy line includes over 100 products for babies, infants, and preschoolers. These toys encourage learning and grow with the child. VTech recommends certain toys for travel, such as a lion with sounds and mirrors for self-awareness for babies, a flashlight that teaches colors and letters for infants, and a turtle that encourages early math skills for toddlers.
IKC produces and selss kids corners over the whole world. Take a look at our brochure and contact us if you require more information.
senya@ikcplay.com
Talking Teddy is a project to create an interactive teddy bear with an internal monitor to teach literacy skills to children in developing countries. The bear will have different programs at various difficulty levels that teach the alphabet, pronunciation, spelling, and stories. It will use a USB port to update programs. The goal is to provide opportunities for children to develop literacy where resources are limited. An initial run of 200 bears and monitors is estimated to cost around €1,788.
This document discusses various assistive technologies that can help students with different types of cognitive, physical, sensory, and other disabilities. It provides examples of software, hardware, and mobile applications that offer cognitive assistance (e.g. switch software), physical assistance (e.g. zoom text screen reader), sensory assistance (e.g. sound blocking headphones), assistance for at-risk youth (e.g. Herotopia virtual world), gifted/talented students (e.g. virtual museums), and examples of fun applications (e.g. Rubix cube game). Each technology is briefly described and linked to additional online resources.
Talking Teddy is a project that aims to develop literacy skills in children aged 5-12 in third world countries. The project involves creating an interactive teddy bear with an internal monitor that will play educational games and stories. Research shows literacy is a major problem in third world countries where many children lack access to books and quality education. The teddy bear is intended to provide motivation and opportunities to improve literacy outside of a traditional classroom setting. A prototype has been created and research on costs suggests the teddy bears could be produced and distributed for around $0.60-0.88 each.
tiNiWorld is a chain of edutainment centers in Vietnam that combines education and entertainment for children aged 2 to 12. It aims to promote well-balanced child development through cognitive, physical, aesthetic, social, and language activities. tiNiWorld implements marketing strategies such as promotions, charity events, and activities targeted at its market. It also plans to expand to new cities and add new segments like activities for teenagers and adults. The goal is to provide an exciting, safe, and social environment for children's learning and development through play.
Sussed is an innovative quiz game that promotes self-awareness and empathy. Players try to predict each other's responses to scenarios to see who knows who best. It can be played individually or in teams and is designed to stimulate meaningful conversations to boost social and emotional skills. The team version in particular is suitable for engaging students of different ages or schools.
Notes 21st century child navigating the digital world with your child 2015 -...Samuel Landete Benavente
This document provides guidance for parents on helping children navigate the digital world safely and effectively. It addresses topics like screen time limits, appropriate websites, privacy and internet safety. Key recommendations include having open conversations, setting clear rules and expectations, using parental controls when needed, and leading by example in digital media use. The goal is to help kids reap benefits of technology while avoiding potential downsides by practicing balance, responsibility and respect.
Funskool is India's leading toy manufacturer that was established in 1988. It aims to provide quality, safe toys that promote children's development. To expand its product portfolio and market reach, Funskool obtains licenses from international brands and has established manufacturing and distribution partnerships with companies from Germany, the US, and Thailand. It also focuses on building its own toy brands. Funskool utilizes in-store marketing and engages retail solution providers to promote its products, though retail space limitations in India can pose challenges. While the Indian toy market has slowed, Funskool is working to maintain last year's business levels through growing exports.
Dubit is a digital studio that has been creating kids entertainment like apps, games, and virtual worlds since 1999. They employ a team of 50 people across offices in the UK, US, and Australia. Dubit focuses on kid-centered design and involves children throughout the design process using in-house research techniques. They have experience designing for brands like Cartoon Network, creating virtual worlds and games. Dubit also has its own technology platform that allows games to be published across devices with features like avatars, leaderboards, and multiplayer support. The company emphasizes research and iterative testing to create engaging experiences for kids.
The document describes an interactive workshop called "Enigma" held at the Tech'Galerie at Cité des Sciences in Paris. The workshop uses SunIdee's innovation timeline poster to guide participants through innovations from the past century and help them better understand connections between innovations. Participants of all ages can learn about innovations in a fun way through the "Enigma" game. At the end, participants are invited to draw their visions of future innovations for a better world.
The document describes an interactive workshop called "Enigma" held at the Tech'Galerie at Cité des Sciences in Paris. The workshop uses SunIdee's innovation timeline poster to guide participants through innovations from the past century and help them better understand connections between innovations. Participants of all ages can learn about innovations in a fun way through the "Enigma" game. At the end, participants are invited to draw their visions of future innovations for a better world.
Mungle is a new product aimed at entertaining and educating children ages 4-8. It consists of an animated CD, storybook, and activity books like coloring books and puzzles. The product will be priced affordably and distributed widely through stores and direct marketing to provide fun, learning, and development of children's imagination. Mungle aims to become a source of pleasure and inspiration for kids through high-quality, engaging materials.
Contact us for your kids & family marketing projects and kids experiences. Dreammachine, www.dreammachine.be, gerda@dreammachine.be, +32 (0) 479 98 26 34.
Presentation given by Gerda Van Damme (Dreammachine Kids) at the Kids & Family Marketing Congress, organized by Dreammachine Kids in Brussels, September 2016.
Top IPTV UK Providers of A Comprehensive Review.pdfXtreame HDTV
The television landscape in the UK has evolved significantly with the rise of Internet Protocol Television (IPTV). IPTV offers a modern alternative to traditional cable and satellite TV, allowing viewers to stream live TV, on-demand videos, and other multimedia content directly to their devices over the internet. This review provides an in-depth look at the top IPTV UK providers, their features, pricing, and what sets them apart.
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
Barbie Movie Review - The Astras.pdffffftheastras43
Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
The Evolution of the Leonardo DiCaprio Haircut: A Journey Through Style and C...greendigital
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Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
Everything You Need to Know About IPTV Ireland.pdfXtreame HDTV
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TOUCH TOY
Take the lead with Touch Toy –
Various fields of application
the interactive touch screen children‘s terminal!
Customer retention had never been more important than it is
today. After all, numerous studies proof that it is mainly the children influencing the purchasing behaviour of their parents. Those
who, therefore, start now thinking about the customers of the future, are always one step ahead.
The ideal customer retention tool
Long-term customer loyalty is one of the most important success factors
for businesses. With TOUCH TOY you do not only create an emotional relationship with parents because they can run their errands relaxed, but at the
same time you are also able to gain your future customers.
Whether in a retail shop or in the shopping mall, in a bank or in an amusement park: With TOUCH TOY you always make the right choice. The children’s
terminal is space-saving and due to its individual housing options it fits
perfectly in every location.
The ultimate „Kid‘s corner“ on
the highest quality level
Games with educational value
Menu 2+
16 interactive games for children from 2 to 10 years are proven to support
learning processes, creativity, motor skills, as well as concentration. Despite
the high learning factor, TOUCH TOY guarantees maximum fun, because we
know: “Learning can be fun”.
EN ISO 9001
TOUCH TOY was proven by TÜV Austria. All components meet the highest technical requirements.
Round edges ensure a child-safe operation. Ergonomics and monitor inclination are also optimized
for kids.
KEY FACTS:
TOUCH TOY - The modern kids corner
A modern and up to date alternative to classical toys in your child area is
TOUCH TOY, the interactive children‘s terminal. It attracts the attention of
the kids magically and makes their stay memorable.
2
Menu 6+
• 16 fun and educational games ensure a meaningful entertainment
• intuitive operation via touch screen
• software available in 20 languages
• developed in cooperation with pedagogues and psychologists
• for children aged from 2 to 10 years
• hygienic, space-saving, neat
• individual design options
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Frog
THE Eyecatcher
Dino
Take advantage of the
Touch Toy II
• easy, intuitive operation via touch screen
• two designs: Funtasia and Punch
• big front panel for individual branding
• folding bench seat
• optional: coin validator, backrest,
individual housing option
Technical details:
• Measures: 750 x 1336 x 930 mm
• Weight: approx. 65 kg
• 17“ LCD Touch screen monitor
• 115-240 Volt, 50-60 Hz
• 100 VA
• Stereo Sound
• LAN, WLAN, ADSL, UMTS
• Warranty: 24 months
unique opportunity of ad
placements during idle times
of your TOUCH TOY.
Punch
Manage one or more
TOUCH TOYs comfortably
from home!
the Timeless
Touch Toy III
Funtasia
4
• easy, intuitive operation via touch screen
• modern and timeless design
• two designs: frog and dino
• three versions (bench, saddle, wall device)
• optional: coin validator, backrest, custom branding,
individual housing options
Technical details:
• Measures: 800 x 1108 x 800 mm
• Measures wall device: 800 x 600 x 140 mm
• Weight: approx. 95 kg
• 17“ LCD touch screen monitor
• 115-240 Volt, 50-60 Hz
• 100 VA
• Stereo Sound
• LAN, WLAN, ADSL, UMTS
• Warranty: 24 months
wall device
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EDUCATIONAL Touch Toy Touch
„To entertain children from 2 to 10 years meaningfully“ that is the target
under which the TOUCH TOY games were developed in cooperation with
pedagogues and psychologists. TOUCH TOY comprises 16 amusing games
which, divided in two different age groups, enable kids an easy and independent navigation.
Positive feedback and encouraging motivation comments through a friendly
voice give the children the necessary self-esteem and the motivation to play on.
Counting
Items must be counted and the correct
result is to be selected.
Duo
Pairs have to be matched.
Age 2+
Words
The missing letter is to be found. A hint
is represented by an image.
Melody
Tones must be replayed from memory.
Coloring
Pictures are to be painted. The colors can
be chosen freely.
Detective
The difference between two pictures is to
be found.
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Drawing
Painting with fingers directly on the screen.
Jigsaw
Pieces must be positioned correctly.
HUGE RANGE
Due to the multilingual voice guidance in 20 languages, the games are easy
to use even for the youngest users of every nationality.
In the setup menu the game settings can be individually adapted to your
target audience, by activating / deactivating the age groups or even certain
games.
Boogie Find
The correct number of shown school
objects must be found.
Get 4
In order to win, four stones must be placed
vertically, horizontally or diagonally in a row.
Age 6+
Pengu Flip
The penguin has to be sent to space by
clicking him as high as possible.
Find it
Five errors in two equal images
must be found.
Newton
The boxes are to be removed logically
to get the cat to its food.
Bubble Tree
All balls must be removed by aiming and
shooting on balls with the same colour.
Safari
Pairs in safari look. Matching pairs
have to be found.
Amore Mio
Questions should be answered as
fast as possible.
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ouch Toy Touch individual costumers Touch Toy Touch Toy Touch Toy
Individual solutions for ToyTouch Toy
Besides our standard devices it is also possible to design a children’s terminal which is specifically tailored to your company.
As a further service, we offer to adapt the games to your business by
integrating your brand logo or CI/CD.
installation kit you
The flexibility of the large front panel allows an individual housing design or
custom branding. This enables a perfect integration of the children’s terminal
in every respective location.
Customized
terminal branding
are able to easily
integrate a touch toy
into your furniture.
Customized
terminal design
Another attractive option offers our OEM installation kit, which can be easily
integrated into your existing furniture. For example, assimilated into a wall, it
represents the ideal play area which ensures that even the smallest possible
surface generates the maximum play value.
Customized
screen design
8
with the oem
Whether your business is an indoor playground, a
shopping mall, a restaurant, an airport, a bank or a
retail store, we are offering the perfect solution for
your children’s play area. In close collaboration, we
design the ideal kids corner which is perfectly linked
to your brand or industry.
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References
“Especially for children with disabilities there are no limits. Due to the
pleasant voice, children can extend their frustration tolerance for errors and
experience that making mistakes is no problem at all.”
(Anita Janny, Kindergarten Gmunden)
Whether amusement park, shopping mall, restaurant, airport, bank,
doctor‘s office or supermarket, Touch Toy has already proven itself
successfully in a variety of branches. See what our customers and
partners say about Touch Toy.
„Touch Toy actively contributes to behavioral and mood improvement. We
have noticed this especially at very aggressive patients.“
(Dr. Karin Loidl-Gnauer, Clinical Psychologist, Children‘s Hospital of Linz)
“It’s the best thing the doctor has ever purchased. And the best of all, the
children are no longer afraid of the dentist.” (Dental assistant Elisabeth, Wartberg)
“The kids have fun when playing and learning on the terminal.”
(Margit Schattauer, Private Kindergarten Wien)
„The idea has become a big success! Children who are more introverted take
on contact with other children and talk about a COMMON issue.“
(Dipl.Sr. Adelheid Fabits, Children‘s Hospital of Linz)
“My son discovered Touch Toy for his first time at a Landzeit restaurant. He
had been so fascinated by the touch screen and the games themselves, that
I had a problem to get him out of there.” (Dalibor Prikyl, Partner in Czech Republic)
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“The kids are distracted and busy while their parents are treated. And the
children love to come to my surgery.” (Dentist, Dr. Czajlik, Wartberg)
„Touch Toy motivates the children to get up and play. They often even forget
that they are sick. The terminals are also used as a reward for the young
patients.“ (Dipl.Sr. Adelheid Fabits, Children‘s Hospital of Linz)
“In contrast to other, cheaper products, Touch Toy offers the highest quality
and safety requirements.“ (Dalibor Prikyl, partner in CZ)
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7. Contact us!
S&T AG | Division funworld
Photo Play Str. 1, A-4860 Lenzing
Phone: +43 7662 6785 0, Fax: +43 7662 6785 55
sales@funworld.com, www.funworld.com
www.touchtoy.com