This document outlines an agreement between collaborators for a BTec Level 3 Extended Diploma in Creative Media Production – Games Design Unit 67 – 3D Animation e6 Motion Graphic project. The collaborators agreed that the work has been checked for appropriate representation of race, gender, religion, sexuality and other ethical considerations and meets standards of decency. Four signature lines are included for the collaborators to sign and date, with one already signed by Cassie Coyne on October 16, 2012.
This document is an agreement between collaborators for a 3D animation project for a BTec course. It states that they have checked the animation work for appropriate representation of race, gender, religion and sexuality and have determined it meets standards of decency. They have agreed to and accepted these terms regarding the ethical check of the animation work.
The document provides information about the Hemisphere Project, a secret program run through the Los Angeles Clearinghouse and funded by ONDCP and DEA. It collects call detail records from phone carriers using AT&T switches and stores over 4 billion records daily in its database, accessible through administrative subpoenas. The program aims to identify replacement phones, additional phones used by targets, and international phones. It provides results quickly and in useful formats. Since 2007 it has processed over 4,400 requests and 11,200 phone numbers. It is most used by DEA and DHS for identifying new phones and tracking known Canadian phones in the US. The document also discusses how the program protects its data and methods.
The document provides an agenda for a workshop to teach participants how to build a website using the ExpressionEngine content management system. The plan includes getting acquainted with EE, installing it, modeling site content through channels and custom fields, displaying content on templates using tags, and tips for performance tweaks. The workshop aims to cover the essentials of EE in a full-day, hands-on event run by experienced EE developers.
This document outlines an agreement between collaborators for a BTec Level 3 Extended Diploma in Creative Media Production – Games Design Unit 67 – 3D Animation e6 Motion Graphic project. The collaborators agreed that the work has been checked for appropriate representation of race, gender, religion, sexuality and other ethical considerations and meets standards of decency. Four signature lines are included for the collaborators to sign and date, with one already signed by Cassie Coyne on October 16, 2012.
This document is an agreement between collaborators for a 3D animation project for a BTec course. It states that they have checked the animation work for appropriate representation of race, gender, religion and sexuality and have determined it meets standards of decency. They have agreed to and accepted these terms regarding the ethical check of the animation work.
The document provides information about the Hemisphere Project, a secret program run through the Los Angeles Clearinghouse and funded by ONDCP and DEA. It collects call detail records from phone carriers using AT&T switches and stores over 4 billion records daily in its database, accessible through administrative subpoenas. The program aims to identify replacement phones, additional phones used by targets, and international phones. It provides results quickly and in useful formats. Since 2007 it has processed over 4,400 requests and 11,200 phone numbers. It is most used by DEA and DHS for identifying new phones and tracking known Canadian phones in the US. The document also discusses how the program protects its data and methods.
The document provides an agenda for a workshop to teach participants how to build a website using the ExpressionEngine content management system. The plan includes getting acquainted with EE, installing it, modeling site content through channels and custom fields, displaying content on templates using tags, and tips for performance tweaks. The workshop aims to cover the essentials of EE in a full-day, hands-on event run by experienced EE developers.
This document provides an overview of how to get started with penetration testing, also known as hacking. It recommends developing skills in programming languages like Python and C, networking concepts like TCP/IP, using Linux instead of Windows, learning cryptography, and staying anonymous by using a VPN or proxy. Kali Linux is mentioned as a starting point but the document cautions that it does not make someone a hacker on its own and recommends learning to configure hacking tools independently.
Activating windows 7 without actually buying the license keyHam'zzah Mir-zza
This document provides instructions for activating Windows 7 without purchasing a license key. It explains that running an unactivated copy of Windows results in the "This copy of Windows is not genuine" error message appearing frequently. It then provides step-by-step instructions for using the command prompt to run the commands "SLMGR -REARM" and "slmgr -ato" to remove the watermark and activate Windows without needing additional software or a product key.
This tutorial shows how to hack using a keylogger. Once you complete the whole process successfully, you can see every letter that's been typed by your victim. And yes, that includes facebook emails and passwords too!
The production log documents the creation of the E6 logo. Key steps included initial sketches exploring different design concepts, selecting a final design, and developing the logo in Adobe Illustrator with precise dimensions and colors. The logo was finalized and approved for use on January 15th.
This document outlines an agreement made on October 16, 2012 between four collaborators - John Forrest, Jason Finch, Hamza Shahid, and an unnamed fourth person. The collaborators agreed that a "Work" they created was checked for appropriate representation regarding decency, race, gender, religion, and sexuality and was found to meet an appropriate standard. All four collaborators signed to accept the terms of the agreement on October 16, 2012.
This document is a collaboration agreement between three students - HamzaShahid, Jason Finch, and John Forrest - to create a motion graphic titled "E6 Motion Graphic" for a BTec Level 3 Extended Diploma in Creative Media Production course. The agreement specifies the names, addresses, phone numbers and emails of the collaborators. It also describes the work being collaborated on and includes contractual provisions as an integral part of the agreement. The three students listed sign and date the agreement.
This document outlines an agreement made on October 16, 2012 between four collaborators - John Forrest, Jason Finch, Hamza Shahid, and an unnamed fourth person. The collaborators agreed that a "Work" they created was checked for appropriate representation regarding decency, race, gender, religion, and sexuality and was found to meet an appropriate standard. All four collaborators signed to accept the terms of the agreement on that date.
I started off with modelling a very basic human body model in 3 sentences or less. I began by creating a simple human figure to practice modeling basic anatomy. This initial model allowed me to learn fundamentals of representing the human form digitally.
The document outlines the schedule and tasks for a student's final major project on a games design course. Over several weeks, the student will research a character genre, develop character ideas through sketches and pitches, model and rig their chosen character in a 3D program, animate the character, and complete an evaluation by week 20. Key deliverables include regular meetings with a project manager and updates to a production log and schedule.
This schedule outlines the tasks and deadlines for a student's final major project on games design over 14 weeks. It includes tasks such as research, sketching character ideas, 3D modeling, rigging, animation and a final evaluation. Key dates include pitching initial character ideas on February 21st, regular meetings with the project manager, and the final deadline of May 24th to complete and upload the project.
Hamza Shahid completed his final major project for a BTEC in Creative Media Production by modeling and animating a hybrid character called the Minotaur in 3D modeling software. Over the 15 week period, he researched existing hybrid characters, sketched design ideas, and received feedback from his project manager. He then modeled body parts and facial features of the Minotaur in Lightwave 3D, learning new techniques along the way such as rigging and adding textures. By the final weeks, Hamza had finished modeling the character, added bones to allow movement, and rendered test animations before completing the final animation videos and evaluation.
The document discusses the design of a hybrid human-reptile character for an action/adventure/sci-fi game or film. It presents the results of a questionnaire given to 20 people aged 17-25 about their preferences in these genres. Most respondents enjoyed action/adventure films and games and owned consoles. They had a positive view of hybrid characters and thought they could be interesting additions to these genres. The character may feature in upcoming projects based on this feedback.
3D animation has become common in films, games, and illustrations over the years. It can be used to show medical procedures that cannot be replicated in live action due to location, availability of doctors, complexity, or if a device is conceptual. 3D animations can benefit marketing by helping companies stand out at trade shows, adding power to presentations, and appealing to the public on websites by meeting high animation standards set by films and commercials.
This document is a collaboration agreement between three students - HamzaShahid, Jason Finch, and John Forrest - to create a motion graphic titled "E6 Motion Graphic" for a BTec Level 3 Extended Diploma in Creative Media Production course. The agreement specifies the names, addresses, phone numbers and emails of the collaborators. It also describes the work being collaborated on and includes contractual provisions as an attachment. The three students and any additional collaborators must sign and return the attached provisions to agree to the terms.
Pixels are the smallest controllable elements that make up a digital image. More pixels result in higher resolution and more image detail. Raster images are made of pixels and lose clarity when scaled, while vector images are based on paths and can scale without quality loss. Common file formats include BMP, PNG, GIF, TIFF, JPG, PSD, PDF, EPS and AI. Compression reduces file sizes by eliminating unnecessary data in either a lossless or lossy manner. Devices like cameras and screen capture software are used to capture images. Optimizing improves efficiency and reduces resource usage, while asset management involves organizing, backing up and exporting digital files.
1) The document discusses the author's progress on a 3D character modeling project where they are creating a model of the Minotaur.
2) As a beginner to character modeling, the author chose the Minotaur because it was a good starting option and conducted research by looking at other artist's interpretations online.
3) So far, the author has modeled a basic human body and is working on adding details, textures, facial features and rigging to create a pre-final version of the Minotaur model.
Francis Bacon was an Irish-born British figurative artist known for his abstracted figures isolated in cages against flat backgrounds and portrait heads of friends from the mid-1960s. He was one of the most powerful and original 20th century painters, particularly noted for the obsessive intensity of his work depicting artists, friends, lovers, and himself using paint, rags, hands and dust.
My project involves designing a hybrid human-reptile character for an action/adventure/sci-fi game or film. I conducted a questionnaire that found people enjoy these genres and hybrid characters. Specifically, they enjoy the excitement, unique features of hybrids, and would like to see something new. Examples like Spiderman and God of War, which include hybrids, have been very successful. This suggests my character could also find success in these popular genres.
This document provides an overview of how to get started with penetration testing, also known as hacking. It recommends developing skills in programming languages like Python and C, networking concepts like TCP/IP, using Linux instead of Windows, learning cryptography, and staying anonymous by using a VPN or proxy. Kali Linux is mentioned as a starting point but the document cautions that it does not make someone a hacker on its own and recommends learning to configure hacking tools independently.
Activating windows 7 without actually buying the license keyHam'zzah Mir-zza
This document provides instructions for activating Windows 7 without purchasing a license key. It explains that running an unactivated copy of Windows results in the "This copy of Windows is not genuine" error message appearing frequently. It then provides step-by-step instructions for using the command prompt to run the commands "SLMGR -REARM" and "slmgr -ato" to remove the watermark and activate Windows without needing additional software or a product key.
This tutorial shows how to hack using a keylogger. Once you complete the whole process successfully, you can see every letter that's been typed by your victim. And yes, that includes facebook emails and passwords too!
The production log documents the creation of the E6 logo. Key steps included initial sketches exploring different design concepts, selecting a final design, and developing the logo in Adobe Illustrator with precise dimensions and colors. The logo was finalized and approved for use on January 15th.
This document outlines an agreement made on October 16, 2012 between four collaborators - John Forrest, Jason Finch, Hamza Shahid, and an unnamed fourth person. The collaborators agreed that a "Work" they created was checked for appropriate representation regarding decency, race, gender, religion, and sexuality and was found to meet an appropriate standard. All four collaborators signed to accept the terms of the agreement on October 16, 2012.
This document is a collaboration agreement between three students - HamzaShahid, Jason Finch, and John Forrest - to create a motion graphic titled "E6 Motion Graphic" for a BTec Level 3 Extended Diploma in Creative Media Production course. The agreement specifies the names, addresses, phone numbers and emails of the collaborators. It also describes the work being collaborated on and includes contractual provisions as an integral part of the agreement. The three students listed sign and date the agreement.
This document outlines an agreement made on October 16, 2012 between four collaborators - John Forrest, Jason Finch, Hamza Shahid, and an unnamed fourth person. The collaborators agreed that a "Work" they created was checked for appropriate representation regarding decency, race, gender, religion, and sexuality and was found to meet an appropriate standard. All four collaborators signed to accept the terms of the agreement on that date.
I started off with modelling a very basic human body model in 3 sentences or less. I began by creating a simple human figure to practice modeling basic anatomy. This initial model allowed me to learn fundamentals of representing the human form digitally.
The document outlines the schedule and tasks for a student's final major project on a games design course. Over several weeks, the student will research a character genre, develop character ideas through sketches and pitches, model and rig their chosen character in a 3D program, animate the character, and complete an evaluation by week 20. Key deliverables include regular meetings with a project manager and updates to a production log and schedule.
This schedule outlines the tasks and deadlines for a student's final major project on games design over 14 weeks. It includes tasks such as research, sketching character ideas, 3D modeling, rigging, animation and a final evaluation. Key dates include pitching initial character ideas on February 21st, regular meetings with the project manager, and the final deadline of May 24th to complete and upload the project.
Hamza Shahid completed his final major project for a BTEC in Creative Media Production by modeling and animating a hybrid character called the Minotaur in 3D modeling software. Over the 15 week period, he researched existing hybrid characters, sketched design ideas, and received feedback from his project manager. He then modeled body parts and facial features of the Minotaur in Lightwave 3D, learning new techniques along the way such as rigging and adding textures. By the final weeks, Hamza had finished modeling the character, added bones to allow movement, and rendered test animations before completing the final animation videos and evaluation.
The document discusses the design of a hybrid human-reptile character for an action/adventure/sci-fi game or film. It presents the results of a questionnaire given to 20 people aged 17-25 about their preferences in these genres. Most respondents enjoyed action/adventure films and games and owned consoles. They had a positive view of hybrid characters and thought they could be interesting additions to these genres. The character may feature in upcoming projects based on this feedback.
3D animation has become common in films, games, and illustrations over the years. It can be used to show medical procedures that cannot be replicated in live action due to location, availability of doctors, complexity, or if a device is conceptual. 3D animations can benefit marketing by helping companies stand out at trade shows, adding power to presentations, and appealing to the public on websites by meeting high animation standards set by films and commercials.
This document is a collaboration agreement between three students - HamzaShahid, Jason Finch, and John Forrest - to create a motion graphic titled "E6 Motion Graphic" for a BTec Level 3 Extended Diploma in Creative Media Production course. The agreement specifies the names, addresses, phone numbers and emails of the collaborators. It also describes the work being collaborated on and includes contractual provisions as an attachment. The three students and any additional collaborators must sign and return the attached provisions to agree to the terms.
Pixels are the smallest controllable elements that make up a digital image. More pixels result in higher resolution and more image detail. Raster images are made of pixels and lose clarity when scaled, while vector images are based on paths and can scale without quality loss. Common file formats include BMP, PNG, GIF, TIFF, JPG, PSD, PDF, EPS and AI. Compression reduces file sizes by eliminating unnecessary data in either a lossless or lossy manner. Devices like cameras and screen capture software are used to capture images. Optimizing improves efficiency and reduces resource usage, while asset management involves organizing, backing up and exporting digital files.
1) The document discusses the author's progress on a 3D character modeling project where they are creating a model of the Minotaur.
2) As a beginner to character modeling, the author chose the Minotaur because it was a good starting option and conducted research by looking at other artist's interpretations online.
3) So far, the author has modeled a basic human body and is working on adding details, textures, facial features and rigging to create a pre-final version of the Minotaur model.
Francis Bacon was an Irish-born British figurative artist known for his abstracted figures isolated in cages against flat backgrounds and portrait heads of friends from the mid-1960s. He was one of the most powerful and original 20th century painters, particularly noted for the obsessive intensity of his work depicting artists, friends, lovers, and himself using paint, rags, hands and dust.
My project involves designing a hybrid human-reptile character for an action/adventure/sci-fi game or film. I conducted a questionnaire that found people enjoy these genres and hybrid characters. Specifically, they enjoy the excitement, unique features of hybrids, and would like to see something new. Examples like Spiderman and God of War, which include hybrids, have been very successful. This suggests my character could also find success in these popular genres.
1. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
Unit 67 – 3D Animation
e6 Motion Graphic
Legal and Ethical Considerations
Ethical Check
This AGREEMENT, between the undersigned:
Hereafter referred to as the “Collaborators” is made this Tuesday 16
th
day of October 2012.
Have checked and agreed that the “Work” has been checked for decency, representation of race, gender religion and sexuality
and has met an appropriate standard.
AGREED TO AND ACCEPTED.
Signature:
Printed name: John Forrest
Date: 16
th
October 2012
Signature:
Printed name: Jason Finch
Date: 16
th
October 2012
Signature:
Printed name: HamzaShahid
Date: 16
th
October 2012
Signature:
Printed name:
Date: