Gamification
Play or be played
Thijs de Vries
@thijsdevries
!

Open Development Camp - 7 Nov 2013
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Projects

Process

Product
Lean back media
Lean forward media
Everyone is gaming
Playing as kids
Creating meaningful stories
Getting better at something
Voluntary participation
Creating meaningful
stories

Getting better at
something

Voluntary participation
Creating meaningful
stories

Getting better at
something

Voluntary participation
12 mln

22
6 mln

players worldwide

average hours of
gameplay per week

year of total
gameplay
Can we get people to obey speed
limits by using play?
http://www.youtube.com/
watch?v=iynzHWwJXaA
Gamification
The use of game elements
and techniques in a nongame context to learn and
to progress.
Why gamify?
Drive participation
Increase engagement
Create loyalty
Successful gamification

1. Meaning

2. Path to mastery

3.Voluntary
participation
1. Meaning
Blissful productivity
Social influence
Urgent optimism
Epic meaning
http://www.youtube.com/
watch?v=SESG16sBh_E
2. Path to mastery
Engagement loop
Engagement loop
Propose challenges
Action
Reward
Progress
Engagement loop
Propose challenges
Action
Reward
Progress
Engagement loop
Propose challenges
Action
Reward
Progress
Engagement loop
Propose challenges
Action
Reward
Progress
Engagement loop
Propose challenges
Action
Reward
Progress
Engagement loop
Propose challenges
Action
Reward
Progress
Difficulty

Skills / Time
Difficulty

Skills / Time
Difficulty

Skills / Time
Difficulty

Vaardigheden / Tijd
Skills / Time
Difficulty

Skills / Time
Difficulty

Flow

Aversion

Boredom

Skills / Time
Voluntary participation
Playing is part of us, by playing we learn
Gamification uses play to learn and to progress
Meaning
Path to mastery
Voluntary participation
To unlock more knowledge,
get in touch…
@thijsdevries
thijs@creativeseeds.nl

Gamification - Play or be Played