Gamification 101
Bayram Annakov, App in the Air
Octalysis
#1 Epic Meaning
Techniques
1.1 Narratives
1.2 Elitism
1.3 “Free Lunch”
#2 Development &
Accomplishment
2.1 Progress Bars
2.2 Rockstar Effect
2.3 Achievement
Symbols
2.4 Status Points
2.5 Leaderboards
#3 Empowerment of
Creativity & Feedback
3.1 Boosters
3.2 Milestone
Unlock
3.3 Achievement
Symbols
3.4 Illusion of
choice
#4 Ownership &
Possession
4.1 Build from
Scratch
4.2 Collection Sets
4.3 Exchangeable
Points
4.4 Monitor
Attachment
#5 Social Influence
& Relatedness
5.1 Mentorship
5.2 Brag Buttons
5.3 Group Quests
5.4 Social
Treasures
5.5 Social Prods
5.6 Conformity
Anchor
5.7 Water Coolers
#6 Scarcity &
Impatience
6.1 Dangling or
Anchored Juxtapositions
6.2 Magnetic Caps
6.3 Appointment
Dynamics
6.4 Torture Breaks
6.5 Evolved UI
#7 Unpredictability
& Curiosity
7.1 Glowing Choice
7.2 Mystery Boxes/
Random Rewards
7.3 Easter Eggs/
Sudden Rewards
7.4 Lottery/Rolling
Rewards
#8 Loss &
Avoidance
8.1 Evanescent
Opportunities /
Countdowns
8.2 Status Quo Sloth
8.3 Sunk cost
Wrap-up
App in the Air?
Recommended
Reading
Rules of Play. Game Design
Fundamentals - Zimmerman, Salen
Actionable Gamification - Yu-Kai
Chou
The Art of Game Design - Jesse
Schell