Bringing your company to market
          in Digital Age

                     Intensive training session
              for Estonia-Latvia project  ”ICT DCNet” (EU 34537)
       Demo Center participants, Latvian IT Cluster members and partners


                    Day 1 // April 25, 2012
             @ Rīga Business School, Skolas Str.11
10:00 - 11:30
Digital Age: Changes, Challenges and Opportunities / Zigurds

11:50 - 13:15
Power, Point & Paint: telling the story of your company / Liene


        Break for lunch (13:15 - 14:30)


14:30 - 15:40
Cases, Cases, Cases / Zigurds

16:00 - 17:00
What does it mean to be great client / Zigurds
Digital Age
                    Changes, challenges and opportunities for marketers




Zigurds Zaķis
Blog (LV): http://zz.typepad.com
Twitter: @zz_zigurds
Digital
is not about Digital
        at all
4 media revolutions



             1875
1656                          1877   1901




                              1888


1800s
Mass media age
Communication yesterday
           (1920 - 2005)




                             Awareness
                           Create interest
                             To inform
                     Tell the story to them


 “Interruptive”, one-directional communication
Digital Technologies
are fundamentally chaning our life




                                        Society
                                        Politics
                                       Economy
                                       Business
                                         Work
                                     Communication
                                       Education
                                        Culture
                                       Creativity
Today
                                                          1.
                                                          Multi-directional
                                                          communication:


                                                          Create Interest
                                                          Involve
                                                          Inform
                                                          Storytelling
                                                          Encourage
                                                          conversations
                                                          Create opportunities for
                                                          self-expression
                                                          Create value



http://www.flickr.com/photos/georgeaugustine/2116513291/
Abundance of information
2.   Fragmentation
Abundance of information
2.   Fragmentation                                  How do they feel

                                                         Excited
                                New Skills:            Energized
                                                        Inspirted
                                 (To Find)
                                To Choose                  vs.
                                To Evaluate
                                  To Use                Confused
                                To Develop           Uncomfortable
                                 To Learn            Overwhelmed


                                                 Find anything
                                                 Share anything

                                              Ignore anything,
                                    that is not interesting or valuable for me
3.   Search


              How do we reach them?




              How do they find us?
              Why do they find us?
                Why it is important to them?
                  Will they return? Why?
4.   Creative self-expression & Participation




        until 90s: privilege
                                                Tools   Platforms
5.   Social networks & sharing
“There is still a role for
                                                               advertising, but less as a medium
                                                               for blasting messages at people
                                                               than as a way of helping turn its
                                                               audience into storytellers
                                                               themselves”

                                                               “Change by Design” Tim Brown, IDEO




http://www.boston.com/bigpicture/2012/04/coachella_2012.html
6.   Interactivity everywhere
7.   Always ON. Real-time



     iPhone, June 2007                  2010/2011                                    2011
                              From mobile phones to mobile devices           iPad, Tablet PCs:
 iPhone AppStore, July 2008              on mass scale               very different kind of experience




                                                                                    iPad (April 2010)
                                                                     9,7”, iOS, 40’000 Apps, 300’000 iPhone apps
                                                                             $500-850, sold 7.5mln (2010)
A lot of opportunities vs. A lot of noise
    How to get through the clutter?
How
to approach it?
1
         Aiming for
      nothing less than


       creating
    extraordinary
     experiences
      and telling these stories!
Extraordinary
      experiences
                 Events
                Products
                Services
         Customer experiences
            Entertainment
              Innovations
             Experiments
               Aesthetics
                 Design


               +
       telling the story
in distinctive, relevant, compelling way
2
    Consistently looking for opportunities



    to create value
                for consumer
             for customer/client
                   for society
                  for country
2
    Creating value
    = making their lives easier/better
                      +
                 telling the story
    in distinctive, relevant, compelling way
2   Creating value
          Making their lives easier/better
     Helping them to get most out of the product
       Helping them to became more efficient
           Helping them to learn new skills
              Helping them to succeed
                         etc
2
    Creating value
          Observations


              Insights


      Products and Services
         that will improve lives
“It’s not what you say
that matters, it’s what you do”

          But it does not matter much
    if you do not tell it (in compelling way)
3   Portfolio
       of
    projects
                http://www.flickr.com/photos/harryduns/5595093635/
3
    Portfolio of projects


     Integrated campaigns
             and
         “Permanent”
3
        Portfolio of projects

      Conscious experimentation
            Quick prototyping
          A culture of optimism
               Diversification


               Combining the best of
    Product Design and Venture Capital companies
Approaching
customer challenges
    in your digital platforms
1
    Ecosystem
    not just webpage or application or campaign. Or battlefield.




                                                                   Delivering 4W:
                                                                   ✦ What they want ✦

                                                                   ✦ When they want ✦

                                                                   ✦ Where they want ✦

                                                                    ✦ How they Want ✦




    How many good brand embassies do you have?
2
    Simplicity
    “Every millisecond counts”




    Information overload:
                                          Easy & intuitive use
                                          Engaging for ordinary users and
    time                                  beginners
    is the most valuable thing in
                                          Modular
    peoples lives




        Creating experiences, not just bringing more information
3
    Aesthetics
    Increasing power of design



    Information overload:
    How	
  it	
  looks	
  and	
  feels	
  in	
  not	
  less	
  important	
  than	
  what	
  it	
  does


    standing-out
    delighting their eye
    surprising them
    consistent experience in every touchpoint
    making it hard to imitate
Des4na4ons:
New	
  Zealand	
  100%	
  pure
4
    Using all senses
    Multi-media




                                          “Pictures speaks louder then words”
    Variety of formats
    now deliverable                              Using different formats
    through most of devices                    (slideshows, video, audio)
    our customers use                                Interactivity




       Creating experiences, not just bringing more information
BlendTec
                                                                 Apple




David	
  Pogue,	
  NYTimes   “.....	
  in	
  Plain	
  English”           Adobe	
  TV
Video: The Age of 4 screens




                                                                                        Convenience
                                                            Content Consumption          Real-Time
                                   Content Creation             Interactions
   Superior Experience                                                                    Mobility
                                     Participation              Participation            Simplicity




        HD videos               Full screen experiences          Applications
                                                                                        Applications
slideshows, presentations             Participation          Page-based content
                                                          e-publications & slideshows
4
    Using all senses
    Multi-media




                     Delivering 4W:

                    ✦ What they want ✦ When they want ✦
                    ✦ Where they want ✦ How they want ✦


                    Access through all devices
                  Adapted, not just re-formatted
                               Modular
5
    Data visualization
    Data can be beautiful
6
    Interactivity

        Dynamic, not static

        simulations
        personalization
        participation
        real-time
7
     Storytelling
     Story, not information, in the center




    “Designer is master storyteller whose skill is measured
    by his or her ability to craft a compelling, consistent
    and believable narrative”
    “Change by Design” Tim Brown, IDEO
Summary
Changes & Challenges

1. Two way (Multi-directional) communication
2. Abundance of information. Fragmentation.
3. Search. Reversing roles. Importance of relevance.
4. Social networks and sharing.
5. Creative self-expression. Social currency. Participation.
6. Interactivity everywhere
7. Always connected. Real-time.
How to approach


1. Creating extraordinary experiences.
2. Creating value. Making their lives easier.
3. Project portfolio. Openness to experiments.
Communication in digital channels

1. Ecosystem, not just website or profile in social network
2. Simplicity. Every millisecond counts. Less is more.
3. Aesthetics. Increasing power of design.
4. Using all senses. Variety of formats. 4 screens.
5. Data visualization
6. Interacivity. Simulation. Dynamic not static.
7. Storytelling. Story, not information, in the center
Intensive training session
                                        for Estonia-Latvia project  ”ICT DCNet” (EU 34537)
                                 Demo Center participants, Latvian IT Cluster members and partners

                                                      Day 1 // April 25, 2012
                                               @ Rīga Business School, Skolas Str.11




                                                 Q&A?
                                          to be continued @ 14:30



My Blog (LV): http://zz.typepad.com
Twitter: @zz_zigurds

Digital Age: Changes and Challenges. For IT Cluster

  • 1.
    Bringing your companyto market in Digital Age Intensive training session for Estonia-Latvia project  ”ICT DCNet” (EU 34537) Demo Center participants, Latvian IT Cluster members and partners Day 1 // April 25, 2012 @ Rīga Business School, Skolas Str.11
  • 2.
    10:00 - 11:30 DigitalAge: Changes, Challenges and Opportunities / Zigurds 11:50 - 13:15 Power, Point & Paint: telling the story of your company / Liene Break for lunch (13:15 - 14:30) 14:30 - 15:40 Cases, Cases, Cases / Zigurds 16:00 - 17:00 What does it mean to be great client / Zigurds
  • 3.
    Digital Age Changes, challenges and opportunities for marketers Zigurds Zaķis Blog (LV): http://zz.typepad.com Twitter: @zz_zigurds
  • 4.
    Digital is not aboutDigital at all
  • 5.
    4 media revolutions 1875 1656 1877 1901 1888 1800s
  • 6.
  • 8.
    Communication yesterday (1920 - 2005) Awareness Create interest To inform Tell the story to them “Interruptive”, one-directional communication
  • 10.
    Digital Technologies are fundamentallychaning our life Society Politics Economy Business Work Communication Education Culture Creativity
  • 11.
    Today 1. Multi-directional communication: Create Interest Involve Inform Storytelling Encourage conversations Create opportunities for self-expression Create value http://www.flickr.com/photos/georgeaugustine/2116513291/
  • 12.
  • 13.
    Abundance of information 2. Fragmentation How do they feel Excited New Skills: Energized Inspirted (To Find) To Choose vs. To Evaluate To Use Confused To Develop Uncomfortable To Learn Overwhelmed Find anything Share anything Ignore anything, that is not interesting or valuable for me
  • 14.
    3. Search How do we reach them? How do they find us? Why do they find us? Why it is important to them? Will they return? Why?
  • 15.
    4. Creative self-expression & Participation until 90s: privilege Tools Platforms
  • 16.
    5. Social networks & sharing
  • 17.
    “There is stilla role for advertising, but less as a medium for blasting messages at people than as a way of helping turn its audience into storytellers themselves” “Change by Design” Tim Brown, IDEO http://www.boston.com/bigpicture/2012/04/coachella_2012.html
  • 18.
    6. Interactivity everywhere
  • 19.
    7. Always ON. Real-time iPhone, June 2007 2010/2011 2011 From mobile phones to mobile devices iPad, Tablet PCs: iPhone AppStore, July 2008 on mass scale very different kind of experience iPad (April 2010) 9,7”, iOS, 40’000 Apps, 300’000 iPhone apps $500-850, sold 7.5mln (2010)
  • 20.
    A lot ofopportunities vs. A lot of noise How to get through the clutter?
  • 21.
  • 22.
    1 Aiming for nothing less than creating extraordinary experiences and telling these stories!
  • 23.
    Extraordinary experiences Events Products Services Customer experiences Entertainment Innovations Experiments Aesthetics Design + telling the story in distinctive, relevant, compelling way
  • 24.
    2 Consistently looking for opportunities to create value for consumer for customer/client for society for country
  • 25.
    2 Creating value = making their lives easier/better + telling the story in distinctive, relevant, compelling way
  • 26.
    2 Creating value Making their lives easier/better Helping them to get most out of the product Helping them to became more efficient Helping them to learn new skills Helping them to succeed etc
  • 27.
    2 Creating value Observations Insights Products and Services that will improve lives
  • 28.
    “It’s not whatyou say that matters, it’s what you do” But it does not matter much if you do not tell it (in compelling way)
  • 29.
    3 Portfolio of projects http://www.flickr.com/photos/harryduns/5595093635/
  • 30.
    3 Portfolio of projects Integrated campaigns and “Permanent”
  • 31.
    3 Portfolio of projects Conscious experimentation Quick prototyping A culture of optimism Diversification Combining the best of Product Design and Venture Capital companies
  • 32.
    Approaching customer challenges in your digital platforms
  • 33.
    1 Ecosystem not just webpage or application or campaign. Or battlefield. Delivering 4W: ✦ What they want ✦ ✦ When they want ✦ ✦ Where they want ✦ ✦ How they Want ✦ How many good brand embassies do you have?
  • 34.
    2 Simplicity “Every millisecond counts” Information overload: Easy & intuitive use Engaging for ordinary users and time beginners is the most valuable thing in Modular peoples lives Creating experiences, not just bringing more information
  • 35.
    3 Aesthetics Increasing power of design Information overload: How  it  looks  and  feels  in  not  less  important  than  what  it  does standing-out delighting their eye surprising them consistent experience in every touchpoint making it hard to imitate
  • 37.
  • 40.
    4 Using all senses Multi-media “Pictures speaks louder then words” Variety of formats now deliverable Using different formats through most of devices (slideshows, video, audio) our customers use Interactivity Creating experiences, not just bringing more information
  • 41.
    BlendTec Apple David  Pogue,  NYTimes “.....  in  Plain  English” Adobe  TV
  • 42.
    Video: The Ageof 4 screens Convenience Content Consumption Real-Time Content Creation Interactions Superior Experience Mobility Participation Participation Simplicity HD videos Full screen experiences Applications Applications slideshows, presentations Participation Page-based content e-publications & slideshows
  • 43.
    4 Using all senses Multi-media Delivering 4W: ✦ What they want ✦ When they want ✦ ✦ Where they want ✦ How they want ✦ Access through all devices Adapted, not just re-formatted Modular
  • 44.
    5 Data visualization Data can be beautiful
  • 45.
    6 Interactivity Dynamic, not static simulations personalization participation real-time
  • 46.
    7 Storytelling Story, not information, in the center “Designer is master storyteller whose skill is measured by his or her ability to craft a compelling, consistent and believable narrative” “Change by Design” Tim Brown, IDEO
  • 47.
  • 48.
    Changes & Challenges 1.Two way (Multi-directional) communication 2. Abundance of information. Fragmentation. 3. Search. Reversing roles. Importance of relevance. 4. Social networks and sharing. 5. Creative self-expression. Social currency. Participation. 6. Interactivity everywhere 7. Always connected. Real-time.
  • 49.
    How to approach 1.Creating extraordinary experiences. 2. Creating value. Making their lives easier. 3. Project portfolio. Openness to experiments.
  • 50.
    Communication in digitalchannels 1. Ecosystem, not just website or profile in social network 2. Simplicity. Every millisecond counts. Less is more. 3. Aesthetics. Increasing power of design. 4. Using all senses. Variety of formats. 4 screens. 5. Data visualization 6. Interacivity. Simulation. Dynamic not static. 7. Storytelling. Story, not information, in the center
  • 51.
    Intensive training session for Estonia-Latvia project  ”ICT DCNet” (EU 34537) Demo Center participants, Latvian IT Cluster members and partners Day 1 // April 25, 2012 @ Rīga Business School, Skolas Str.11 Q&A? to be continued @ 14:30 My Blog (LV): http://zz.typepad.com Twitter: @zz_zigurds