The document discusses different types of instructional media including text, images, audio, videos, and simulations. It describes Dale's Cone of Experience which illustrates how people learn best through different levels of engagement. The document also covers instructional design models and how they incorporate learning theories like behaviorism and constructivism. Finally, it provides examples of digital media technologies for authoring, delivering, and managing instructional content like the internet, learning management systems, and multimedia authoring tools.
Presenter Alaa Sadik introduces the topic of media, technology and learning for the course.
Explores instructional media types: text, images, audio, video, including the anatomy of the human ear.
Discusses multimedia transmission and the message design in communication.
Explains Dale's Cone, emphasizing active learning through various media levels.
Focuses on interactivity, types of interaction, and synchronous vs asynchronous learning.
Outlines criteria for selecting media and technology for instructional strategies.
Discusses instructional design principles, objectives, and various models, like ASSURE.
Explains behaviorism, cognitivism, and constructivism in the context of learning.
Lists examples of digital media, including satellite broadcasting, DVDs, and the Internet.Details on various authoring tools for general and instructional purposes.Overview of support tools for editing images, videos, and multimedia presentations.
Discusses various learning management systems like WebCT, Blackboard, Moodle.
Ends presentation with references and contact information of the presenter.
By Alaa Sadik,Ph.D. Visiting Consultant Department of Instructional Technology College of Education [email_address] freewebs.com/alaasadik Design, Selection and Uutilization of Media . Sultan Qaboos University
The HumanEar Text (words, numbers, signs, symbols, equations, etc.) The ear consists of three basic parts the outer ear, the middle ear, and the inner ear. Each part of the ear serves a specific purpose in the task of detecting and interpreting sound. ……………………………… ……………………………… ………………………………
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The HumanEar Image (drawing, graph, photo, map, etc.)
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The HumanEar Audio (human voice, sound effects, etc.) The human ear consists of ...
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Text, Image &Audio The human ear consists of three parts: The outer ear The middle ear The inner ear Listen The Human Ear
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The New MediaClass Hierarchy Temporal Static - Computational - Directive (Waters, 1998)
Landing The pilotmanaged to land the airoplane safely Temporal (video)
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Auditory Physiology Lab. This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps. Computational (graphs)
Dale’s Cone ofExperience Upper levels: provide more information, compress information, faster for those able to process it, need more instructional support. Lower levels: involve the learner as a participant, encourage active learning, provide less information, more stimuli and richer.
Interaction Exchange ofinformation, ideas, opinions between and among learners and teachers. Usually occurring through technology with the aim of facilitating learning .
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Types of Interaction- Learner-teacher - Learner-learner - Learner-content - Learner-machine
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Time of Interaction- Synchronous (time-dependent) - Asynchronous (time-independent)
4. Selection Criteriaof Media & Technology Objectives are well-defined Content is clear Suitable for time and place Suitable for learner’s ability Interactive Reusable Cost-effective
Instructional Design Forwhom is the programme being developed? What do you want the learners to learn? How is the subject content or skill best learned? How do you determine the extent to which the learning has been achieved? The structure of an environment to provide learners with conditions that support learning.
Instructional Design ASSUREModel A nalyze learners S tate objectives S elect media and materials U tilize media and materials R equire learner participation E valuate and revise
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ID & LearningTheories Behaviourism Learning is a sequence of stimuli and response actions in the learner. Cognitivism Focus on cognitive processes, such as retention and recall of prior learning. Constructivism Learning is an active process in which the learner builds knowledge and understanding from individual experiences.
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Constructivism Construction ofknowledge depends on: the interaction between the learner and others in the learning environment. an active engagement in problem-solving situations.
Support Tools -Word processors Photo editors Drawing tools - Audio/video editors - Web browsers
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Support Tools Photoeditors PaintShop Pro Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.
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Support Tools Drawingtools SmartDraw Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.
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Support Tools Videoeditors Pinnacle Studio Contain many tools to edit and produce professional video clips.
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Support Tools Multimediaauthoring Liquid Media Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.