This document discusses the demoscene, a computer art subculture focused on creating short demos or demonstrations of programming skill and audiovisual design. It explores the history and evolution of the demoscene from its origins on platforms with hardware constraints like the Commodore 64 to modern demos with self-imposed constraints. Key aspects covered include the motivations of competition, technical challenge, and socializing; constraints related to platforms, file sizes, and visual styles; and the progression of graphics and music capabilities within the demoscene from early platforms to modern tools. Examples of notable recent demos are provided to illustrate the creative approaches and aesthetics within the newschool demoscene.