This is the pitch we made for TechGarage 2009 in Rome, on May 21st 2009. On that day CriticalCity was awarded the TechGarage Wired Geek Award, the Users's Choice Award and the Best of Show Award.
How to get unstuck, moving and productiveHugh Culver
We all get stuck, it could be sales, relationships, money, motivation, or health. We're human. The good news is being stuck is not a permanent state. Learn 10 ways to get unstuck, moving and productive again, including: get real, get physical, take a break, create a stop doing list, change your environment, be kind to yourself, let go of the past, get advice, create a deadline and create tiny wins. Hugh Culver is the best-selling author of Give Me A Break, past Ironman competitor, co-founder of Adventure Network (the world's only airline in Antarctica) and professional speaker.
This document summarizes CriticalCity, a real-life urban transformation game that aims to improve cities from the bottom up through citizen collaboration on missions. It works by giving citizens points for completing missions that involve bringing art to streets, meeting people, and discovering hidden areas of cities. The startup plans to become self-sustaining through a freemium model, user donations, and selling services to city administrations. It has created a beta version and community in Milan, won awards, and partnered with game designers to develop new game mechanics and missions focused on improving specific urban areas and expanding internationally.
Gilles Betis - Open Innovation Platforms - Mindtrek 2016Mindtrek
This document discusses smart cities and the role of commons and communities in enabling urban innovation. It describes how cities are growing rapidly and transitioning, not optimizing. Value is created through ecosystems involving citizens, urban services, governance, and economic actors exchanging value through commons. Innovation communities can help by providing knowledge, partnerships, conferences, education, and real use cases. The IEEE Smart Cities Initiative aims to build a collaborative city network through its core cities, affiliated cities, and expert network. It provides deliverables like working groups, publications, and MOOCs. Building successful communities is similar to startups - know the problem, start locally, provide value to increase participation, have a scalable model and be financially sustainable.
The document discusses how connected cities and consumers are changing the relationship between brands and municipalities. As more people live in urban areas and use mobile devices, brands are finding new ways to engage with citizens and contribute to cities. Some of the opportunities discussed include improving infrastructure, celebrating neighborhoods, providing useful apps and services, developing future city concepts, enhancing the urban experience, and letting citizens help shape their city. The document argues that brands should contribute value to communities rather than just focus on promotion, and that open data and platforms can improve cities.
The document discusses smart cities and some of the technologies, economic factors, and social considerations driving their development. It notes that factors like economic crises, shifting demographics, and advances in technology are prompting cities to become smarter to remain competitive globally. Smart cities aim to use data and technologies like ICT to improve efficiency, sustainability, and quality of life for citizens. Some examples highlighted include Masdar, a planned smart city in the desert, and Plan IT Valley, a new smart city development in Portugal. The document concludes by arguing smart cities should empower citizens and address real urban problems through open, citizen-focused projects using technology as a tool.
Ronald Lenz from 7scenes discusses how mobile technologies are transforming cities. Mobile apps and location-based services allow for new forms of connected experiences and storytelling. 7scenes is a mobile storytelling platform that makes it easy to publish location-based content for travel, tourism, heritage sites, and more. It provides authoring tools, community features, and apps for iPhone, Android and Nokia. Examples of 7scenes projects include cultural "TomToms", mobile tours and games for parks, and guided city explorations for events and festivals. The future may see cities functioning as operating systems with open mobile platforms enabling new collaborations and business models.
How to get unstuck, moving and productiveHugh Culver
We all get stuck, it could be sales, relationships, money, motivation, or health. We're human. The good news is being stuck is not a permanent state. Learn 10 ways to get unstuck, moving and productive again, including: get real, get physical, take a break, create a stop doing list, change your environment, be kind to yourself, let go of the past, get advice, create a deadline and create tiny wins. Hugh Culver is the best-selling author of Give Me A Break, past Ironman competitor, co-founder of Adventure Network (the world's only airline in Antarctica) and professional speaker.
This document summarizes CriticalCity, a real-life urban transformation game that aims to improve cities from the bottom up through citizen collaboration on missions. It works by giving citizens points for completing missions that involve bringing art to streets, meeting people, and discovering hidden areas of cities. The startup plans to become self-sustaining through a freemium model, user donations, and selling services to city administrations. It has created a beta version and community in Milan, won awards, and partnered with game designers to develop new game mechanics and missions focused on improving specific urban areas and expanding internationally.
Gilles Betis - Open Innovation Platforms - Mindtrek 2016Mindtrek
This document discusses smart cities and the role of commons and communities in enabling urban innovation. It describes how cities are growing rapidly and transitioning, not optimizing. Value is created through ecosystems involving citizens, urban services, governance, and economic actors exchanging value through commons. Innovation communities can help by providing knowledge, partnerships, conferences, education, and real use cases. The IEEE Smart Cities Initiative aims to build a collaborative city network through its core cities, affiliated cities, and expert network. It provides deliverables like working groups, publications, and MOOCs. Building successful communities is similar to startups - know the problem, start locally, provide value to increase participation, have a scalable model and be financially sustainable.
The document discusses how connected cities and consumers are changing the relationship between brands and municipalities. As more people live in urban areas and use mobile devices, brands are finding new ways to engage with citizens and contribute to cities. Some of the opportunities discussed include improving infrastructure, celebrating neighborhoods, providing useful apps and services, developing future city concepts, enhancing the urban experience, and letting citizens help shape their city. The document argues that brands should contribute value to communities rather than just focus on promotion, and that open data and platforms can improve cities.
The document discusses smart cities and some of the technologies, economic factors, and social considerations driving their development. It notes that factors like economic crises, shifting demographics, and advances in technology are prompting cities to become smarter to remain competitive globally. Smart cities aim to use data and technologies like ICT to improve efficiency, sustainability, and quality of life for citizens. Some examples highlighted include Masdar, a planned smart city in the desert, and Plan IT Valley, a new smart city development in Portugal. The document concludes by arguing smart cities should empower citizens and address real urban problems through open, citizen-focused projects using technology as a tool.
Ronald Lenz from 7scenes discusses how mobile technologies are transforming cities. Mobile apps and location-based services allow for new forms of connected experiences and storytelling. 7scenes is a mobile storytelling platform that makes it easy to publish location-based content for travel, tourism, heritage sites, and more. It provides authoring tools, community features, and apps for iPhone, Android and Nokia. Examples of 7scenes projects include cultural "TomToms", mobile tours and games for parks, and guided city explorations for events and festivals. The future may see cities functioning as operating systems with open mobile platforms enabling new collaborations and business models.
Space and Lemon gathers all digital trends in a yearly trend study. For keynote, innovation workshops.
“After huge digital progress in 2020, now comes a complete new level of the digital game!"
The future digital city as well as the digital government must be ‘human-centric’ to serve its 3 kinds of stakeholders: its citizens, its businesses actors and its visitors. A city is not smart because it hosts new technologies. A city is smart when most of the citizen are really enjoying the use of top of mind services and systems provided by the municipality. Thus, leaders of future cities must demonstrate a real mindset and leadership in designing their cities with systems and services that their digital citizens will seize. It means a new governance must be established in order to link the needs of the citizens with the smart solutions to be implemented to fulfil those needs, in order to bridge the functionalities and data that are currently segregated by silos in the city (Transportation, Electricity and water distribution, Buildings, Mobility, Waste management, Retail, Public safety, Health, Education, Culture…) and at the end of the day in order the city to become a collaborative environment. The city has to be thought and designed as a complex system of systems and not as a simple juxtaposition of administrative services and data to be provided to its stakeholders.
Coca-Cola launched an augmented reality campaign in China called "Faces of the City" to celebrate Chinese youth identity and connect users to their cities. They designed Coke cans with illustrations representing the unique culture of 23 Chinese cities. By scanning the cans with their phone, users could access a digital platform on Baidu featuring AR games, a personality test, city tours, and a map connecting users across China. The campaign increased Coke's sales volume by 226% and brand love scores by 6.8%, achieving their goals of boosting premium sales and brand impressions amongst Chinese millennials.
IBM Smarter Cities Challenge: People’s Insights Volume 2, Issue 12MSL
This week, we distill insights around the IBM Smarter Cities Challenge - a collaboration between IBM and local governments to co-fund technology-based solutions to city-specific urban challenges.
100+ thinkers and planners within MSLGROUP share and discuss inspiring projects on social data, crowdsourcing, storytelling and citizenship on the MSLGROUP Insights Network.
Every week, we pick up one project and do a deep dive into conversations around it -- on the MSLGROUP Insights Network itself but also on the broader social web -- to distill insights and foresights. We share these insights and foresights with you on our People’s Insights blog and compile the best insights from the network and the blog in the iPad-friendly People’s Lab Quarterly Magazine, as a showcase of our capabilities.
For more, see: http://peopleslab.mslgroup.com
Urban gamification uses elements of game design to encourage citizen participation and improve urban living. It presents opportunities for playful interaction in cities and can transform how people experience urban spaces. Game mechanics like points, leaderboards, and rules of play are applied to domains like resource management, decision making, and civic engagement. This approach aims to gather meaningful citizen feedback and foster collaboration between residents and urban planners. Examples show gamification can increase public participation in decision making and make the planning process more inclusive, interactive and data-driven. Potential challenges include balancing creative freedom with real-world constraints and ensuring digital platforms are accessible to all.
Exploring the Future: The Rise of Metaverse Virtual CitiesDonna Lenk
Discover how metaverse virtual cities are revolutionizing urban living with advanced technology and immersive experiences. Learn about the development services and steps involved in building these digital metropolises.
The document discusses the path to creating Virtual 2.0, which involves 3D navigation, communication, and building community. It emphasizes the importance of content, partnerships, and positioning Virtual 2.0 as a place for activities and economics. Regular updates with new content and features will be needed to engage users and draw them into the virtual world.
The Augmented Reality industry in 15 min.wimvermeulen
Augmented reality uses mobile devices to overlay digital information and images onto the real world. The presentation discusses the state of the augmented reality industry and highlights some of the startups in the space. It identifies key challenges like improving user interfaces, offering high-quality computer-generated imagery, precise localization, and providing added value to consumers beyond just advertising. Major applications of augmented reality include publishing, movies, gaming, and mobile advertising.
Gamification techniques can be applied to smart city apps to increase citizen engagement. The document analyzes NotiCity, a smart city app developed by KES that allows citizens to report issues in their cities. NotiCity was updated to include gamification elements like points, levels, leaderboards to motivate reporting. The server and client sides were modified, and the UI was restyled to be more immersive. Studies show gamification will be increasingly used in innovation and citizen engagement projects in the future.
Prologue to "Better Cities, Better Life" book that is going to be published in the following months.
The Prologue Chapter is called "Urban Innovation: A Decalogue to Explore a City" (Igor Calzada)
Digital technology will radically transform the experience of cities in physical and immaterial ways. Robots will increasingly inhabit urban environments alongside humans, changing how cities are structured. The boundaries between physical and digital spaces will blur as people occupy both simultaneously. New forms of "immaterial" architecture and urban phenomena driven by machines, data, and algorithms will emerge. The future of cities will be shaped by the tension between collaborative, bottom-up approaches and top-down centralized control enabled by new technologies.
How is Milan, the capital of fashion and design, becoming smart?Comarch
Citizens, shops, restaurants and culture combined in one innovative platform. How Comarch has faced the challenges of the city of Milan. SmartMI application modules explained and live demo.
Future of cities meda city congress november 2012Alain Jordà
Cities need to update their plan as a number of new concepts have been arising for the last 2 years. Cities need to understand which of those concepts are key, which ones need to be included and whixh ones are complements to the city strategy
This document summarizes an event about how data and technology can impact cities in the 21st century. The agenda includes presentations from Code for America, a panel on the 21st century city, and GovLab@NYU. There will also be a Q&A session. The event is curated by Noel Hidalgo from Code for America and discusses topics like accessible infrastructure, education, government innovation, and smarter communities. It also highlights examples from projects in Red Hook and Kansas City that use technology for community benefit. The document promotes using data and civic hacking to build solutions for local issues.
Games and Serious Games in Urban Planning: Study CasesBeniamino Murgante
The document discusses a serious game called the B3 Game that was developed to support public participation in urban planning. The game allows citizens of Billstedt, Hamburg to design their local marketplace virtually. It addresses issues like rational ignorance in participation. Research goals were to design a game that could support playful public participation and test it with users. Comparable examples and open questions about integrating games into planning processes are also mentioned.
This document discusses what makes a city and proposes that cities are living organisms defined by their people, not machines. It suggests that cities can evolve and change through smart technology used by citizens to drive innovation. Successful smart cities are built on diversity, flexibility, and collaboration between public, private, and community groups. They provide open data and digital services to empower users and citizens as innovators and contributors.
Introductory Keynote by Jarmo Eskelinen, President of the European Network of Living Labs. Jarmo asked the question on what drives a City and what we need to do to make Cities Smart: involving citizens, users as innovators of their own environment.
The document discusses how cities are becoming digital platforms that overlay the physical world. As computing and mobile devices become more integrated into daily life, digital experiences are complementing and sometimes replacing physical experiences. In the future, computing will surround and empower people in cities in more natural ways using environmental context. The city itself is becoming the platform, network, sensors, and interface - layering the physical and digital worlds and offering increased mobility options, data access, and connections to people and information.
Smart Cities 2019: What kind of smart city do you want to build?Sarah Barns
Presentation to Smart Cities 2019 Conference, focusing on how smart city development models have changed over the past two decades, and what is needed to shift to a more positive story.
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Space and Lemon gathers all digital trends in a yearly trend study. For keynote, innovation workshops.
“After huge digital progress in 2020, now comes a complete new level of the digital game!"
The future digital city as well as the digital government must be ‘human-centric’ to serve its 3 kinds of stakeholders: its citizens, its businesses actors and its visitors. A city is not smart because it hosts new technologies. A city is smart when most of the citizen are really enjoying the use of top of mind services and systems provided by the municipality. Thus, leaders of future cities must demonstrate a real mindset and leadership in designing their cities with systems and services that their digital citizens will seize. It means a new governance must be established in order to link the needs of the citizens with the smart solutions to be implemented to fulfil those needs, in order to bridge the functionalities and data that are currently segregated by silos in the city (Transportation, Electricity and water distribution, Buildings, Mobility, Waste management, Retail, Public safety, Health, Education, Culture…) and at the end of the day in order the city to become a collaborative environment. The city has to be thought and designed as a complex system of systems and not as a simple juxtaposition of administrative services and data to be provided to its stakeholders.
Coca-Cola launched an augmented reality campaign in China called "Faces of the City" to celebrate Chinese youth identity and connect users to their cities. They designed Coke cans with illustrations representing the unique culture of 23 Chinese cities. By scanning the cans with their phone, users could access a digital platform on Baidu featuring AR games, a personality test, city tours, and a map connecting users across China. The campaign increased Coke's sales volume by 226% and brand love scores by 6.8%, achieving their goals of boosting premium sales and brand impressions amongst Chinese millennials.
IBM Smarter Cities Challenge: People’s Insights Volume 2, Issue 12MSL
This week, we distill insights around the IBM Smarter Cities Challenge - a collaboration between IBM and local governments to co-fund technology-based solutions to city-specific urban challenges.
100+ thinkers and planners within MSLGROUP share and discuss inspiring projects on social data, crowdsourcing, storytelling and citizenship on the MSLGROUP Insights Network.
Every week, we pick up one project and do a deep dive into conversations around it -- on the MSLGROUP Insights Network itself but also on the broader social web -- to distill insights and foresights. We share these insights and foresights with you on our People’s Insights blog and compile the best insights from the network and the blog in the iPad-friendly People’s Lab Quarterly Magazine, as a showcase of our capabilities.
For more, see: http://peopleslab.mslgroup.com
Urban gamification uses elements of game design to encourage citizen participation and improve urban living. It presents opportunities for playful interaction in cities and can transform how people experience urban spaces. Game mechanics like points, leaderboards, and rules of play are applied to domains like resource management, decision making, and civic engagement. This approach aims to gather meaningful citizen feedback and foster collaboration between residents and urban planners. Examples show gamification can increase public participation in decision making and make the planning process more inclusive, interactive and data-driven. Potential challenges include balancing creative freedom with real-world constraints and ensuring digital platforms are accessible to all.
Exploring the Future: The Rise of Metaverse Virtual CitiesDonna Lenk
Discover how metaverse virtual cities are revolutionizing urban living with advanced technology and immersive experiences. Learn about the development services and steps involved in building these digital metropolises.
The document discusses the path to creating Virtual 2.0, which involves 3D navigation, communication, and building community. It emphasizes the importance of content, partnerships, and positioning Virtual 2.0 as a place for activities and economics. Regular updates with new content and features will be needed to engage users and draw them into the virtual world.
The Augmented Reality industry in 15 min.wimvermeulen
Augmented reality uses mobile devices to overlay digital information and images onto the real world. The presentation discusses the state of the augmented reality industry and highlights some of the startups in the space. It identifies key challenges like improving user interfaces, offering high-quality computer-generated imagery, precise localization, and providing added value to consumers beyond just advertising. Major applications of augmented reality include publishing, movies, gaming, and mobile advertising.
Gamification techniques can be applied to smart city apps to increase citizen engagement. The document analyzes NotiCity, a smart city app developed by KES that allows citizens to report issues in their cities. NotiCity was updated to include gamification elements like points, levels, leaderboards to motivate reporting. The server and client sides were modified, and the UI was restyled to be more immersive. Studies show gamification will be increasingly used in innovation and citizen engagement projects in the future.
Prologue to "Better Cities, Better Life" book that is going to be published in the following months.
The Prologue Chapter is called "Urban Innovation: A Decalogue to Explore a City" (Igor Calzada)
Digital technology will radically transform the experience of cities in physical and immaterial ways. Robots will increasingly inhabit urban environments alongside humans, changing how cities are structured. The boundaries between physical and digital spaces will blur as people occupy both simultaneously. New forms of "immaterial" architecture and urban phenomena driven by machines, data, and algorithms will emerge. The future of cities will be shaped by the tension between collaborative, bottom-up approaches and top-down centralized control enabled by new technologies.
How is Milan, the capital of fashion and design, becoming smart?Comarch
Citizens, shops, restaurants and culture combined in one innovative platform. How Comarch has faced the challenges of the city of Milan. SmartMI application modules explained and live demo.
Future of cities meda city congress november 2012Alain Jordà
Cities need to update their plan as a number of new concepts have been arising for the last 2 years. Cities need to understand which of those concepts are key, which ones need to be included and whixh ones are complements to the city strategy
This document summarizes an event about how data and technology can impact cities in the 21st century. The agenda includes presentations from Code for America, a panel on the 21st century city, and GovLab@NYU. There will also be a Q&A session. The event is curated by Noel Hidalgo from Code for America and discusses topics like accessible infrastructure, education, government innovation, and smarter communities. It also highlights examples from projects in Red Hook and Kansas City that use technology for community benefit. The document promotes using data and civic hacking to build solutions for local issues.
Games and Serious Games in Urban Planning: Study CasesBeniamino Murgante
The document discusses a serious game called the B3 Game that was developed to support public participation in urban planning. The game allows citizens of Billstedt, Hamburg to design their local marketplace virtually. It addresses issues like rational ignorance in participation. Research goals were to design a game that could support playful public participation and test it with users. Comparable examples and open questions about integrating games into planning processes are also mentioned.
This document discusses what makes a city and proposes that cities are living organisms defined by their people, not machines. It suggests that cities can evolve and change through smart technology used by citizens to drive innovation. Successful smart cities are built on diversity, flexibility, and collaboration between public, private, and community groups. They provide open data and digital services to empower users and citizens as innovators and contributors.
Introductory Keynote by Jarmo Eskelinen, President of the European Network of Living Labs. Jarmo asked the question on what drives a City and what we need to do to make Cities Smart: involving citizens, users as innovators of their own environment.
The document discusses how cities are becoming digital platforms that overlay the physical world. As computing and mobile devices become more integrated into daily life, digital experiences are complementing and sometimes replacing physical experiences. In the future, computing will surround and empower people in cities in more natural ways using environmental context. The city itself is becoming the platform, network, sensors, and interface - layering the physical and digital worlds and offering increased mobility options, data access, and connections to people and information.
Smart Cities 2019: What kind of smart city do you want to build?Sarah Barns
Presentation to Smart Cities 2019 Conference, focusing on how smart city development models have changed over the past two decades, and what is needed to shift to a more positive story.
At Digidev, we are working to be the leader in interactive streaming platforms of choice by smart device users worldwide.
Our goal is to become the ultimate distribution service of entertainment content. The Digidev application will offer the next generation television highway for users to discover and engage in a variety of content. While also providing a fresh and
innovative approach towards advertainment with vast revenue opportunities. Designed and developed by Joe Q. Bretz
Modern Radio Frequency Access Control Systems: The Key to Efficiency and SafetyAITIX LLC
Today's fast-paced environment worries companies of all sizes about efficiency and security. Businesses are constantly looking for new and better solutions to solve their problems, whether it's data security or facility access. RFID for access control technologies have revolutionized this.
_7 OTT App Builders to Support the Development of Your Video Applications_.pdfMega P
Due to their ability to produce engaging content more quickly, over-the-top (OTT) app builders have made the process of creating video applications more accessible. The invitation to explore these platforms emphasizes how over-the-top (OTT) applications hold the potential to transform digital entertainment.
Everything You Need to Know About IPTV Ireland.pdfXtreame HDTV
The way we consume television has evolved dramatically over the past decade. Internet Protocol Television (IPTV) has emerged as a popular alternative to traditional cable and satellite TV, offering a wide range of channels and on-demand content via the internet. In Ireland, IPTV is rapidly gaining traction, with Xtreame HDTV being one of the prominent providers in the market. This comprehensive guide will delve into everything you need to know about IPTV Ireland, focusing on Xtreame HDTV, its features, benefits, and how it is revolutionizing TV viewing for Irish audiences.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
Unveiling Paul Haggis Shaping Cinema Through Diversity. .pdfkenid14983
Paul Haggis is undoubtedly a visionary filmmaker whose work has not only shaped cinema but has also pushed boundaries when it comes to diversity and representation within the industry. From his thought-provoking scripts to his engaging directorial style, Haggis has become a prominent figure in the world of film.
Orpah Winfrey Dwayne Johnson: Titans of Influence and Inspirationgreendigital
Introduction
In the realm of entertainment, few names resonate as Orpah Winfrey Dwayne Johnson. Both figures have carved unique paths in the industry. achieving unparalleled success and becoming iconic symbols of perseverance, resilience, and inspiration. This article delves into the lives, careers. and enduring legacies of Orpah Winfrey Dwayne Johnson. exploring how their journeys intersect and what we can learn from their remarkable stories.
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Early Life and Backgrounds
Orpah Winfrey: From Humble Beginnings to Media Mogul
Orpah Winfrey, often known as Oprah due to a misspelling on her birth certificate. was born on January 29, 1954, in Kosciusko, Mississippi. Raised in poverty by her grandmother, Winfrey's early life was marked by hardship and adversity. Despite these challenges. she demonstrated a keen intellect and an early talent for public speaking.
Winfrey's journey to success began with a scholarship to Tennessee State University. where she studied communication. Her first job in media was as a co-anchor for the local evening news in Nashville. This role paved the way for her eventual transition to talk show hosting. where she found her true calling.
Dwayne Johnson: From Wrestling Royalty to Hollywood Superstar
Dwayne Johnson, also known by his ring name "The Rock," was born on May 2, 1972, in Hayward, California. He comes from a family of professional wrestlers, with both his father, Rocky Johnson. and his grandfather, Peter Maivia, being notable figures in the wrestling world. Johnson's early life was spent moving between New Zealand and the United States. experiencing a variety of cultural influences.
Before entering the world of professional wrestling. Johnson had aspirations of becoming a professional football player. He played college football at the University of Miami. where he was part of a national championship team. But, injuries curtailed his football career, leading him to follow in his family's footsteps and enter the wrestling ring.
Career Milestones
Orpah Winfrey: The Queen of All Media
Winfrey's career breakthrough came in 1986 when she launched "The Oprah Winfrey Show." The show became a cultural phenomenon. drawing millions of viewers daily and earning many awards. Winfrey's empathetic and candid interviewing style resonated with audiences. helping her tackle diverse and often challenging topics.
Beyond her talk show, Winfrey expanded her empire to include the creation of Harpo Productions. a multimedia production company. She also launched "O, The Oprah Magazine" and OWN: Oprah Winfrey Network, further solidifying her status as a media mogul.
Dwayne Johnson: From The Ring to The Big Screen
Dwayne Johnson's wrestling career took off in the late 1990s. when he became one of the most charismatic and popular figures in WWE. His larger-than-life persona and catchphrases endeared him to fans. making him a household name. But, Johnson had ambitions beyond the wrestling ring.
In the early 20
Matt Rife Cancels Shows Due to Health Concerns, Reschedules Tour Dates.pdfAzura Everhart
Matt Rife's comedy tour took an unexpected turn. He had to cancel his Bloomington show due to a last-minute medical emergency. Fans in Chicago will also have to wait a bit longer for their laughs, as his shows there are postponed. Rife apologized and assured fans he'd be back on stage soon.
https://www.theurbancrews.com/celeb/matt-rife-cancels-bloomington-show/
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Christian Louboutin: Innovating with Red Solesget joys
Christian Louboutin is celebrated for his innovative approach to footwear design, marked by his trademark red soles. This in-depth look at his life and career explores the origins of his creativity, the milestones in his journey, and the impact of his work on the fashion industry. Learn how Louboutin's bold vision and dedication to excellence have made his brand synonymous with luxury and style.
Barbie Movie Review - The Astras.pdffffftheastras43
Barbie Movie Review has gotten brilliant surveys for its fun and creative story. Coordinated by Greta Gerwig, it stars Margot Robbie as Barbie and Ryan Gosling as Insight. Critics adore its perky humor, dynamic visuals, and intelligent take on the notorious doll's world. It's lauded for being engaging for both kids and grown-ups. The Astras profoundly prescribes observing the Barbie Review for a delightful and colorful cinematic involvement.https://theastras.com/hca-member-gradebooks/hca-gradebook-barbie/
29. realized first playable beta
created a community in Milan
won 3 international awards
partnership with the best worldwide reality game designers
clear strategy
34. help us make this happen
100.000 €
Augusto Pirovano
augusto@criticalcity.org
www.criticalcity.org
by Focus soc. coop.
criticalcity[URBAN HACKING]
criticalcity[URBAN HACKING]
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ci sono già urban hackers la fuori! chi organizza cineforum proiettati sui muri di palazzi abbandonati, chi organizza performance di ballo, ecc...\n
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Quello che vi chiediamo è di aiutarci a diventare grandi!\n
Quello che vi chiediamo è di aiutarci a diventare grandi!\n
Quello che vi chiediamo è di aiutarci a diventare grandi!\n
Quello che vi chiediamo è di aiutarci a diventare grandi!\n