XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
ConSnuous	Pain	Solving	&	Learning	
(CPSL)	
Using	
The	XP	Gameboard	
[Pain-Plan-Do-Review	(PPDR)	Cycle]
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
P:	PLAN	
					(HOW)	
D:	DO	
					(WHAT)	
R:	REVIEW	
					(WHY)	
A 2
QuesVoner	
Planner	
Doer	
Reviewer	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
	
T:	
Test	
	
R:	REVIEW	
					(WHY)	
A 2
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
	
T:	
Test	
	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
	
A 2
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
SYSTEM	PERSPECTIVE:	6	Topics	of	“SCIPOT”		System	
O:	Output	
	
T:	Trade-off		
(Impact;	Value)	
I:	Inputs	
P:	Processing	
S:	Suppliers	
C:	Customers	QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
O:	Output	
	
T:	Trade-off		
(Impact;	Value)	
I:	Inputs	
P:	Processing	
S:	Suppliers	
C:	Customers	QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)										PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
MINIMUM	VIABLE	PRODUCT	
(MVP)		
LEARNING	METRICS		
PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	
(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
	
										GE’s	FASTWORKS	(“LEAN	STARTUP”)	PERSPECTIVE:	5	STEP-CYCLE	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  What	is	the	problem/challenge	
that	your	team	is	trying	to	solve	
through	this	innovaVon	
compeVVon?	
q  CUSTOMERS/STAKEHOLDERS	
o  Who	are	the	customers	
(stakeholders)?	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  What	are	resources	needed	to	
complete	your	project?	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  What	steps	are	you	taking	to	
make	this	project	a	reality?	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  What	other	community	soluVons	
address	this	problem?	
o  Is	there	anything	similar?	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  How	to	fix	this	problem?	
o  What	is	your	approach?	
o  Is	your	approach	scalable?	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  What	would	the	costs	be	for	
compleVng	your	project?	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Why	is	this	problem	important?	
A 2
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  What	is	the	problem/challenge	
that	your	team	is	trying	to	solve	
through	this	innovaVon	
compeVVon?	
q  CUSTOMERS/STAKEHOLDERS	
o  Who	are	the	customers	
(stakeholders)?	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  What	are	resources	needed	to	
complete	your	project?	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  What	steps	are	you	taking	to	
make	this	project	a	reality?	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  What	other	community	soluVons	
address	this	problem?	
o  Is	there	anything	similar?	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  How	to	fix	this	problem?	
o  What	is	your	approach?	
o  Is	your	approach	scalable?	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  What	would	the	costs	be	for	
compleVng	your	project?	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Why	is	this	problem	important?	
A 2
1	2	
3	
4	5	
6	
7	8	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
1	2	
3	
4	5	
6	
7	8	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
ConSnuous	Pain	Solving	&	Learning	(CPSL)-	
Case	Study	1	
Electric	Hoist	Project	
Rapidly	Document	and	Brainstorm	Ideas	While	Sharing	Progress	of	Your	Project
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)											GE’s	FASTWORKS	(“LEAN	STARTUP”)	PERSPECTIVE:	5	STEP-CYCLE	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PROBLEM	STATEMENT	
1	2	
3	
4	5	
6	
7	8	
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  What	is	the	pain/problem/
challenge	that	your	team	is	trying	
to	solve	through	this	innovaVon	
compeVVon?	
q  CUSTOMERS/STAKEHOLDERS	
o  Who	are	the	customers	
(stakeholders)?	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  What	are	resources	needed	to	
complete	your	project?	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  What	steps	are	you	taking	to	
make	this	project	a	reality?	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  What	other	community	soluVons	
address	this	pain/problem?	
o  Is	there	anything	similar?	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  How	to	fix	this	pain/problem?	
o  What	is	your	approach?	
o  Is	your	approach	scalable?	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  What	would	the	costs	be	for	
compleVng	your	project?	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Why	is	this	pain/problem	
important?	
A 2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
1	2	
3	
4	5	
6	
7	8	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  Risky	way	of	liHing	full	bucket	of	
water	from	well	
q  CUSTOMERS/STAKEHOLDERS	
o  Water-geMers/bearers/carriers			
(from	water	well)	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  Khadija	Daramy	
o  Team	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  Schedule	of	Project	Ac;vi;es	and	
Tasks	for	Con;nuous																																					
Problem	Solving	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  Tap	(In-house/public	loca;on)	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  Electric	hoist	system	(for	liHing	
buckets	from	water	well)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  Lower	cost	(structure)	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Accidents,	high	cost,	and	pain	of	
liJing	buckets	
A 2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
1	2	
3	
4	5	
6	
7	8	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  Risky	way	of	liHing	full	bucket	of	
water	from	well	
q  CUSTOMERS/STAKEHOLDERS	
o  Water-geMers/bearers/carriers			
(from	water	well)	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  Khadija	Daramy	
o  Team	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  Schedule	of	Project	Ac;vi;es	and	
Tasks	for	Con;nuous																																					
Problem	Solving	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  Tap	(In-house/public	loca;on)	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  Electric	hoist	system	(for	liHing	
buckets	from	water	well)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  Lower	cost	(structure)	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Accidents,	high	cost,	and	pain	of	
liJing	buckets	
A 2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  Risky	way	of	liHing	full	bucket	of	
water	from	well	
q  CUSTOMERS/STAKEHOLDERS	
o  Water-geMers/bearers/carriers			
(from	water	well)	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  Khadija	Daramy	
o  Team	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  Schedule	of	Project	Ac;vi;es	and	
Tasks	for	Con;nuous																																					
Problem	Solving	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  Tap	(In-house/public	loca;on)	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  Electric	hoist	system	(for	liHing	
buckets	from	water	well)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  Lower	cost	(structure)	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Accidents,	high	cost,	and	pain	of	
liJing	buckets	
A 2
XP	Gameboard	for	ELECTRIC	HOIST	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Safely	get	potable	water:	24x7?			Tool/Product/Service:	Electric	Hoist	
q  WHEN	(Time):	Future/Present/Past	
3
2 1
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
Rapidly	Document	and	Brainstorm	Ideas	While	Sharing	Progress	of	Your	Project	
ConSnuous	Pain	Solving	&	Learning	(CPSL)	-	
Case	Study	2	
Recycled	FM	Radio	Project
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
XP	Gameboard	for	RECYCYCLED	FM	RADIO	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Share	info/ideas:	24x7?			Tool/Product/Service:	Recycled	FM	Radio	
q  WHEN	(Time):	Future/Present/Past	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
SYSTEM	PERSPECTIVE:	6	Topics	of	“SCIPOT”		System	
A 2
XP	Gameboard	for	RECYCYCLED	FM	RADIO	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Share	info/ideas:	24x7?			Tool/Product/Service:	Recycled	FM	Radio	
q  WHEN	(Time):	Future/Present/Past	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
XP	Gameboard	for	RECYCYCLED	FM	RADIO	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Share	info/ideas:	24x7?			Tool/Product/Service:	Recycled	FM	Radio	
q  WHEN	(Time):	Future/Present/Past	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
XP	Gameboard	for	RECYCYCLED	FM	RADIO	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Share	info/ideas:	24x7?			Tool/Product/Service:	Recycled	FM	Radio	
q  WHEN	(Time):	Future/Present/Past	
1	2	
3	
4	5	
6	
7	8	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  What	is	the	pain/problem/
challenge	that	your	team	is	trying	
to	solve	through	this	innovaVon	
compeVVon?	
q  CUSTOMERS/STAKEHOLDERS	
o  Who	are	the	customers	
(stakeholders)?	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  What	are	resources	needed	to	
complete	your	project?	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  What	steps	are	you	taking	to	
make	this	project	a	reality?	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  What	other	community	soluVons	
which	address	this	pain/problem?	
o  Is	there	anything	similar?	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  How	to	fix	this	pain/problem?	
o  What	is	your	approach?	
o  Is	your	approach	scalable?	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  What	would	the	costs	be	for	
compleVng	your	project?	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Why	is	this	pain/problem	
important?	
A 2
XP	Gameboard	for	RECYCYCLED	FM	RADIO	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Share	info/ideas:	24x7?			Tool/Product/Service:	Recycled	FM	Radio	
q  WHEN	(Time):	Future/Present/Past	
1	2	
3	
4	5	
6	
7	8	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	for	RECYCYCLED	FM	RADIO	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Share	info/ideas:	24x7?			Tool/Product/Service:	Recycled	FM	Radio	
q  WHEN	(Time):	Future/Present/Past	
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  No	easy	way	to	localize	and	share	
informa;on	and	ideas	with	youths	
q  CUSTOMERS/STAKEHOLDERS	
o  Youths	(Dworzak,	Freetown)	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  Kelvin	Doe	(aka	“DJ	Focus”)	
o  Team	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  Schedule	of	Project	Ac;vi;es	and	
Tasks	for	Con;nuous	Problem	
Solving	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  Na;onal	Broadcas;ng												
Radio/TV	Sta;on	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  Recycled	FM	Radio																				
Sta;on	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  Lower	cost	(structure)	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Increased	engagement	and	
employment	among	youths	
A 2
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	for	RECYCYCLED	FM	RADIO	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Freetown,	Sierra	Leone	
Domain/Project/Game/Job	To	Get	Done:	Share	info/ideas:	24x7?			Tool/Product/Service:	Recycled	FM	Radio	
q  WHEN	(Time):	Future/Present/Past	
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  No	easy	way	to	localize	and	share	
informa;on	and	ideas	with	youths	
q  CUSTOMERS/STAKEHOLDERS	
o  Youths	(Dworzak,	Freetown)	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  Kelvin	Doe	(aka	“DJ	Focus”)	
o  Team	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  Schedule	of	Project	Ac;vi;es	and	
Tasks	for	Con;nuous	Problem	
Solving	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  Na;onal	Broadcas;ng												
Radio/TV	Sta;on	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  Recycled	FM	Radio																				
Sta;on	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  Lower	cost	(structure)	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Increased	engagement	and	
employment	among	youths	
A 2
3
2 1
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
Rapidly	Document	and	Brainstorm	Ideas	While	Sharing	Progress	of	Your	Project	
ConSnuous	Pain	Solving	&	Learning	(CPSL)	-	
Case	Study	3	
“Catch	Them	Young	(CTY)”	STEM	Project
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	STEM	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema;	Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaSon:	24x7?			Tool/Product/Service:	Gamified	Classes	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
SYSTEM	PERSPECTIVE:	6	Topics	of	“SCIPOT”		System	
A 2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	STEM	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema;	Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaSon:	24x7?			Tool/Product/Service:	Gamified	Classes	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	STEM	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema;	Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaSon:	24x7?			Tool/Product/Service:	Gamified	Classes	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	 q  CUSTOMERS/STAKEHOLDERS	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	 q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	 q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
A 2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	STEM	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema;	Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaSon:	24x7?			Tool/Product/Service:	Gamified	Classes	
1	2	
3	
4	5	
6	
7	8	
MINIMUM	VIABLE	PRODUCT	(MVP)		
LEARNING	METRICS;	PERSEVERE	OR	PIVOT	
LEAP	OF	FAITH	(VISION/STRATEGY)	
PAIN/PROBLEM	STATEMENT	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  What	is	the	pain/problem/
challenge	that	your	team	is	trying	
to	solve	through	this	innovaVon	
compeVVon?	
q  CUSTOMERS/STAKEHOLDERS	
o  Who	are	the	customers	
(stakeholders)?	
	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  What	are	resources	needed	to	
complete	your	project?	
	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  What	steps	are	you	taking	to	
make	this	project	a	reality?	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  What	other	community	soluVons	
address	this	pain/problem?	
o  Is	there	anything	similar?	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  How	to	fix	this	pain/problem?	
o  What	is	your	approach?	
o  Is	your	approach	scalable?	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  What	would	the	costs	be	for	
compleVng	your	project?	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  Why	is	this	pain/problem	
important?	
A 2
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	STEM	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema;	Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaSon:	24x7?			Tool/Product/Service:	Gamified	Classes	
1	2	
3	
4	5	
6	
7	8	
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	STEM	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema;	Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaSon:	24x7?			Tool/Product/Service:	Gamified	Classes	
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  Understanding	and	diges;ng	
STEM	is	s;ll	a	gray	area	for	girls	in	
Sierra	Leone	especially	those	
living	in	provinces	
q  CUSTOMERS/STAKEHOLDERS	
o  Parents	of	young	girls	
o  Young	girls	(3	to	6	years):	Kenema;	Bo	
o  Schools;	NGOs;	…	
o  Volunteers	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  Staff/Services	
o  Equipment/Local	Tools	
o  Generator/Fuel	
o  Transporta;on	
o  Prizes,	etc.	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  “Gamified”	Learning;	Quiz	
o  Making;	Connec;ng		
o  Role	Play;	Field	trip	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  Tradi;onal	classes	(with	didac;c	
teaching)	in	Science,	Technology,	
Engineering,	and	Mathema;cs	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  “Catch	Them	Young	(CTY)”					
STEM	Project/Program	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  Cost	Items	
o  Total	cost	
o  Pain	(Risks)	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  “[w]ill	give	kids	the	opportunity	to	build	
their	self	efficacy,	be	role	models	...”	
o  “[o]pportunity	to	interact	with	tech	…”	
o  Delight	(Reward);	Success	Criteria	
A 2
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	for	“CATCH	THEM	YOUNG	(CTY)”	STEM	PROJECT	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	 ENVIRONMENT	(Space)	q  WHERE	(Space):	Kenema;	Bo,	Sierra	Leone	q  WHEN	(Time):	Future/Present/Past	
Domain/Project/Game/Job	To	Get	Done:	Promote	STEM	EducaSon:	24x7?			Tool/Product/Service:	Gamified	Classes	
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
q  PAIN/PROBLEM/CHALLENGE	
o  Understanding	and	diges;ng	
STEM	is	s;ll	a	gray	area	for	girls	in	
Sierra	Leone	especially	those	
living	in	provinces	
q  CUSTOMERS/STAKEHOLDERS	
o  Parents	of	young	girls	
o  Young	girls	(3	to	6	years):	Kenema;	Bo	
o  Schools;	NGOs;	…	
o  Volunteers	
P:	PLAN	
					(HOW)	
I:	
Ideate	
q  RESOURCES	
o  Staff/Services	
o  Equipment/Local	Tools	
o  Generator/Fuel	
o  Transporta;on	
o  Prizes,	etc.	
q  PLAN	OF	ACTION/MECHANICS/						
PROCESSES/ACTIVITIES/MOVES	
o  “Gamified”	Learning;	Quiz	
o  Making;	Connec;ng		
o  Role	Play;	Field	trip	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
q  OTHER	SOLUTIONS	
o  Tradi;onal	classes	(with	didac;c	
teaching)	in	Science,	Technology,	
Engineering,	and	Mathema;cs	
q  PROPOSED	SOLUTION								
(Output:	Product/Service)	
o  “Catch	Them	Young	(CTY)”					
STEM	Project/Program	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
q  BUDGET/COST/	
							COST	STRUCTURE/PAIN	
o  Cost	Items	
o  Total	cost	
o  Pain	(Risks)	
q  MOTIVATION/BENEFITS/	
REVENUE	STREAMS/DELIGHT	
o  “[w]ill	give	kids	the	opportunity	to	build	
their	self	efficacy,	be	role	models	...”	
o  “[o]pportunity	to	interact	with	tech	…”	
o  Delight	(Reward);	Success	Criteria	
A 2
1
3
2
									PROJECT	PERSPECTIVE:	List	of	Innovate	Salone	Topics	(LIST)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
Templates	of	
Experiment	(XP)	Gameboard	
for	
ConSnuous	Pain	Solving	&	Learning	(CPSL)	
Rapidly	Document,	Brainstorm,	and	Share	Ideas	on	Your	Project
XP	Gameboard	–	Level	1	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	–	Level	2	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
A 2
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)
XP	Gameboard	–	Level	3	
							“The	PDDR	Cycle	Describes	How	Great	Organiza;ons	Rapidly	Solve	Pains,	Learn,	and	Get	Risky	Jobs	Done.”	
	
	q  WHEN	(Time)	 q  WHERE	(Space)	 ENVIRONMENT	(Space)	
Domain/Project/Game/Job	To	Get	Done:	…..................						Tool/Product/Service:	…..................		
P:	PAIN	
					(WHO)	
E:	
Empathize	
	
D:	
Define	
P:	PLAN	
					(HOW)	
I:	
Ideate	
D:	DO	
					(WHAT)	
P:	
Prototype	
(Build)	
T:	
Test	
(Measure)	
R:	REVIEW	
					(WHY)	
R:		
Reflect	
(Learn)	
QuesVoner	
Planner	
Doer	
Reviewer	
Design	Thinking	
(Lean	Startup	Loop)	
4	Actors	(For	Every	
Pain	Solving	Cycle)	
World’s	First	SoJware	for	Ideal	Community	Pain	Solving	&	Design	(CPSD)	
“Eliminate	Pain.	Accelerate	Learning.”	Dr.	Rod	King.	rodkuhnhking@gmail.com	&	@rodKuhnKing	
RELIEF/SOLUTION	
(Space)	
PAIN/PROBLEM	
(Space)

Continuous Pain Solving & Learning (CPSL) for Ambidextrous Organizations: Use the XP Gameboard

  • 1.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 2.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 3.
  • 4.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) P: PLAN (HOW) D: DO (WHAT) R: REVIEW (WHY) A 2 QuesVoner Planner Doer Reviewer 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 5.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype T: Test R: REVIEW (WHY) A 2 QuesVoner Planner Doer Reviewer Design Thinking 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 6.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype T: Test R: REVIEW (WHY) R: Reflect A 2 QuesVoner Planner Doer Reviewer Design Thinking 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 7.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 8.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 SYSTEM PERSPECTIVE: 6 Topics of “SCIPOT” System O: Output T: Trade-off (Impact; Value) I: Inputs P: Processing S: Suppliers C: Customers QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 9.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 O: Output T: Trade-off (Impact; Value) I: Inputs P: Processing S: Suppliers C: Customers QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 10.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT GE’s FASTWORKS (“LEAN STARTUP”) PERSPECTIVE: 5 STEP-CYCLE QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 11.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 12.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 13.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  What is the problem/challenge that your team is trying to solve through this innovaVon compeVVon? q  CUSTOMERS/STAKEHOLDERS o  Who are the customers (stakeholders)? P: PLAN (HOW) I: Ideate q  RESOURCES o  What are resources needed to complete your project? q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  What steps are you taking to make this project a reality? D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  What other community soluVons address this problem? o  Is there anything similar? q  PROPOSED SOLUTION (Output: Product/Service) o  How to fix this problem? o  What is your approach? o  Is your approach scalable? R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  What would the costs be for compleVng your project? q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Why is this problem important? A 2 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 14.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  What is the problem/challenge that your team is trying to solve through this innovaVon compeVVon? q  CUSTOMERS/STAKEHOLDERS o  Who are the customers (stakeholders)? P: PLAN (HOW) I: Ideate q  RESOURCES o  What are resources needed to complete your project? q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  What steps are you taking to make this project a reality? D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  What other community soluVons address this problem? o  Is there anything similar? q  PROPOSED SOLUTION (Output: Product/Service) o  How to fix this problem? o  What is your approach? o  Is your approach scalable? R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  What would the costs be for compleVng your project? q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Why is this problem important? A 2 1 2 3 4 5 6 7 8 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 15.
    XP Gameboard “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q  CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 1 2 3 4 5 6 7 8 MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 16.
  • 17.
    XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q WHEN (Time): Future/Present/Past P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 18.
    XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q WHEN (Time): Future/Present/Past P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) GE’s FASTWORKS (“LEAN STARTUP”) PERSPECTIVE: 5 STEP-CYCLE 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 19.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 20.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PROBLEM STATEMENT 1 2 3 4 5 6 7 8 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 21.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  What is the pain/problem/ challenge that your team is trying to solve through this innovaVon compeVVon? q CUSTOMERS/STAKEHOLDERS o  Who are the customers (stakeholders)? P: PLAN (HOW) I: Ideate q  RESOURCES o  What are resources needed to complete your project? q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  What steps are you taking to make this project a reality? D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  What other community soluVons address this pain/problem? o  Is there anything similar? q  PROPOSED SOLUTION (Output: Product/Service) o  How to fix this pain/problem? o  What is your approach? o  Is your approach scalable? R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  What would the costs be for compleVng your project? q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Why is this pain/problem important? A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past 1 2 3 4 5 6 7 8 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 22.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  Risky way of liHing full bucket of water from well q CUSTOMERS/STAKEHOLDERS o  Water-geMers/bearers/carriers (from water well) P: PLAN (HOW) I: Ideate q  RESOURCES o  Khadija Daramy o  Team q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  Schedule of Project Ac;vi;es and Tasks for Con;nuous Problem Solving D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  Tap (In-house/public loca;on) q  PROPOSED SOLUTION (Output: Product/Service) o  Electric hoist system (for liHing buckets from water well) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  Lower cost (structure) q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Accidents, high cost, and pain of liJing buckets A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past 1 2 3 4 5 6 7 8 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 23.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  Risky way of liHing full bucket of water from well q CUSTOMERS/STAKEHOLDERS o  Water-geMers/bearers/carriers (from water well) P: PLAN (HOW) I: Ideate q  RESOURCES o  Khadija Daramy o  Team q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  Schedule of Project Ac;vi;es and Tasks for Con;nuous Problem Solving D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  Tap (In-house/public loca;on) q  PROPOSED SOLUTION (Output: Product/Service) o  Electric hoist system (for liHing buckets from water well) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  Lower cost (structure) q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Accidents, high cost, and pain of liJing buckets A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 24.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  Risky way of liHing full bucket of water from well q CUSTOMERS/STAKEHOLDERS o  Water-geMers/bearers/carriers (from water well) P: PLAN (HOW) I: Ideate q  RESOURCES o  Khadija Daramy o  Team q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  Schedule of Project Ac;vi;es and Tasks for Con;nuous Problem Solving D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  Tap (In-house/public loca;on) q  PROPOSED SOLUTION (Output: Product/Service) o  Electric hoist system (for liHing buckets from water well) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  Lower cost (structure) q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Accidents, high cost, and pain of liJing buckets A 2 XP Gameboard for ELECTRIC HOIST PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Safely get potable water: 24x7? Tool/Product/Service: Electric Hoist q  WHEN (Time): Future/Present/Past 3 2 1 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 25.
  • 26.
    P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 XP Gameboard for RECYCYCLED FM RADIO PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio q  WHEN (Time): Future/Present/Past QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 27.
    P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) SYSTEM PERSPECTIVE: 6 Topics of “SCIPOT” System A 2 XP Gameboard for RECYCYCLED FM RADIO PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio q  WHEN (Time): Future/Present/Past MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 28.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 XP Gameboard for RECYCYCLED FM RADIO PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio q  WHEN (Time): Future/Present/Past MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 29.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 XP Gameboard for RECYCYCLED FM RADIO PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio q  WHEN (Time): Future/Present/Past 1 2 3 4 5 6 7 8 MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 30.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  What is the pain/problem/ challenge that your team is trying to solve through this innovaVon compeVVon? q CUSTOMERS/STAKEHOLDERS o  Who are the customers (stakeholders)? P: PLAN (HOW) I: Ideate q  RESOURCES o  What are resources needed to complete your project? q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  What steps are you taking to make this project a reality? D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  What other community soluVons which address this pain/problem? o  Is there anything similar? q  PROPOSED SOLUTION (Output: Product/Service) o  How to fix this pain/problem? o  What is your approach? o  Is your approach scalable? R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  What would the costs be for compleVng your project? q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Why is this pain/problem important? A 2 XP Gameboard for RECYCYCLED FM RADIO PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio q  WHEN (Time): Future/Present/Past 1 2 3 4 5 6 7 8 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 31.
    XP Gameboard for RECYCYCLED FM RADIO PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio q WHEN (Time): Future/Present/Past P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  No easy way to localize and share informa;on and ideas with youths q  CUSTOMERS/STAKEHOLDERS o  Youths (Dworzak, Freetown) P: PLAN (HOW) I: Ideate q  RESOURCES o  Kelvin Doe (aka “DJ Focus”) o  Team q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  Schedule of Project Ac;vi;es and Tasks for Con;nuous Problem Solving D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  Na;onal Broadcas;ng Radio/TV Sta;on q  PROPOSED SOLUTION (Output: Product/Service) o  Recycled FM Radio Sta;on R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  Lower cost (structure) q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Increased engagement and employment among youths A 2 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 32.
    XP Gameboard for RECYCYCLED FM RADIO PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Freetown, Sierra Leone Domain/Project/Game/Job To Get Done: Share info/ideas: 24x7? Tool/Product/Service: Recycled FM Radio q WHEN (Time): Future/Present/Past P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  No easy way to localize and share informa;on and ideas with youths q  CUSTOMERS/STAKEHOLDERS o  Youths (Dworzak, Freetown) P: PLAN (HOW) I: Ideate q  RESOURCES o  Kelvin Doe (aka “DJ Focus”) o  Team q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  Schedule of Project Ac;vi;es and Tasks for Con;nuous Problem Solving D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  Na;onal Broadcas;ng Radio/TV Sta;on q  PROPOSED SOLUTION (Output: Product/Service) o  Recycled FM Radio Sta;on R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  Lower cost (structure) q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Increased engagement and employment among youths A 2 3 2 1 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 33.
  • 34.
    P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q WHERE (Space): Kenema; Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 35.
    P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) SYSTEM PERSPECTIVE: 6 Topics of “SCIPOT” System A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q WHERE (Space): Kenema; Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 36.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema; Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 37.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE q CUSTOMERS/STAKEHOLDERS P: PLAN (HOW) I: Ideate q  RESOURCES q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS q  PROPOSED SOLUTION (Output: Product/Service) R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema; Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes 1 2 3 4 5 6 7 8 MINIMUM VIABLE PRODUCT (MVP) LEARNING METRICS; PERSEVERE OR PIVOT LEAP OF FAITH (VISION/STRATEGY) PAIN/PROBLEM STATEMENT PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 38.
    P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  What is the pain/problem/ challenge that your team is trying to solve through this innovaVon compeVVon? q CUSTOMERS/STAKEHOLDERS o  Who are the customers (stakeholders)? P: PLAN (HOW) I: Ideate q  RESOURCES o  What are resources needed to complete your project? q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  What steps are you taking to make this project a reality? D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  What other community soluVons address this pain/problem? o  Is there anything similar? q  PROPOSED SOLUTION (Output: Product/Service) o  How to fix this pain/problem? o  What is your approach? o  Is your approach scalable? R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  What would the costs be for compleVng your project? q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  Why is this pain/problem important? A 2 XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema; Bo, Sierra Leone q  WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes 1 2 3 4 5 6 7 8 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 39.
    XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema; Bo, Sierra Leone q WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  Understanding and diges;ng STEM is s;ll a gray area for girls in Sierra Leone especially those living in provinces q  CUSTOMERS/STAKEHOLDERS o  Parents of young girls o  Young girls (3 to 6 years): Kenema; Bo o  Schools; NGOs; … o  Volunteers P: PLAN (HOW) I: Ideate q  RESOURCES o  Staff/Services o  Equipment/Local Tools o  Generator/Fuel o  Transporta;on o  Prizes, etc. q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  “Gamified” Learning; Quiz o  Making; Connec;ng o  Role Play; Field trip D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  Tradi;onal classes (with didac;c teaching) in Science, Technology, Engineering, and Mathema;cs q  PROPOSED SOLUTION (Output: Product/Service) o  “Catch Them Young (CTY)” STEM Project/Program R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  Cost Items o  Total cost o  Pain (Risks) q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  “[w]ill give kids the opportunity to build their self efficacy, be role models ...” o  “[o]pportunity to interact with tech …” o  Delight (Reward); Success Criteria A 2 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 40.
    XP Gameboard for “CATCH THEM YOUNG (CTY)” STEM PROJECT “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” ENVIRONMENT (Space) q  WHERE (Space): Kenema; Bo, Sierra Leone q WHEN (Time): Future/Present/Past Domain/Project/Game/Job To Get Done: Promote STEM EducaSon: 24x7? Tool/Product/Service: Gamified Classes P: PAIN (WHO) E: Empathize D: Define q  PAIN/PROBLEM/CHALLENGE o  Understanding and diges;ng STEM is s;ll a gray area for girls in Sierra Leone especially those living in provinces q  CUSTOMERS/STAKEHOLDERS o  Parents of young girls o  Young girls (3 to 6 years): Kenema; Bo o  Schools; NGOs; … o  Volunteers P: PLAN (HOW) I: Ideate q  RESOURCES o  Staff/Services o  Equipment/Local Tools o  Generator/Fuel o  Transporta;on o  Prizes, etc. q  PLAN OF ACTION/MECHANICS/ PROCESSES/ACTIVITIES/MOVES o  “Gamified” Learning; Quiz o  Making; Connec;ng o  Role Play; Field trip D: DO (WHAT) P: Prototype (Build) T: Test (Measure) q  OTHER SOLUTIONS o  Tradi;onal classes (with didac;c teaching) in Science, Technology, Engineering, and Mathema;cs q  PROPOSED SOLUTION (Output: Product/Service) o  “Catch Them Young (CTY)” STEM Project/Program R: REVIEW (WHY) R: Reflect (Learn) q  BUDGET/COST/ COST STRUCTURE/PAIN o  Cost Items o  Total cost o  Pain (Risks) q  MOTIVATION/BENEFITS/ REVENUE STREAMS/DELIGHT o  “[w]ill give kids the opportunity to build their self efficacy, be role models ...” o  “[o]pportunity to interact with tech …” o  Delight (Reward); Success Criteria A 2 1 3 2 PROJECT PERSPECTIVE: List of Innovate Salone Topics (LIST) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 41.
  • 42.
    XP Gameboard – Level 1 “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 43.
    XP Gameboard – Level 2 “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) A 2 QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)
  • 44.
    XP Gameboard – Level 3 “The PDDR Cycle Describes How Great Organiza;ons Rapidly Solve Pains, Learn, and Get Risky Jobs Done.” q  WHEN (Time) q WHERE (Space) ENVIRONMENT (Space) Domain/Project/Game/Job To Get Done: ….................. Tool/Product/Service: ….................. P: PAIN (WHO) E: Empathize D: Define P: PLAN (HOW) I: Ideate D: DO (WHAT) P: Prototype (Build) T: Test (Measure) R: REVIEW (WHY) R: Reflect (Learn) QuesVoner Planner Doer Reviewer Design Thinking (Lean Startup Loop) 4 Actors (For Every Pain Solving Cycle) World’s First SoJware for Ideal Community Pain Solving & Design (CPSD) “Eliminate Pain. Accelerate Learning.” Dr. Rod King. rodkuhnhking@gmail.com & @rodKuhnKing RELIEF/SOLUTION (Space) PAIN/PROBLEM (Space)