Prezentaciju za potrebe eTwinning projekta "Moja, a Tvoja - MaTeMaTika" napravile učenice 2.g razreda SŠ Markantuna de Dominisa Rab (11./2016.): Dea Andreškić, Antonina Krišković, Marija Sokolić i Lorena Šćerbe
This document discusses various Web 2.0 tools that can be used to be more creative and different from others, including Google Docs for collaborative document editing, Prezi for presentations, Glogster Edu for creating posters, Toondoo for making comics/strips, and mind mapping tools like MindMeister, Mindomo and Bubbl.us. It also mentions tools for photo editing like Photoscape and ImageChef, as well as using QR codes and Google for self-learning.
This document discusses the use of mathematics in sports like football. It provides some examples:
- Probabilities, counting, combinations and assessments are common calculations used in sports without realizing it.
- Football requires applications of mathematics - things like the average distance to an opponent, average time for an opponent to run a certain distance, and pressure and force calculations for things like kicking a ball.
- Different types of tournaments use mathematical structures, like round robin tournaments that can be modeled with graph theory and elimination tournaments that have semifinals and finals to determine a winner.
This document discusses the relationship between mathematics and economics. It provides an overview of key economic concepts like microeconomics, macroeconomics, demand, supply, and market equilibrium. It also presents an investment analysis for opening a shopping mall in Koprivnica, Croatia. The analysis includes market research on existing stores, projected expenses and revenues over 4 years, and a calculation showing the project would earn a profit and is therefore a viable investment. In conclusion, the document emphasizes that mathematics and economics are all around us in everyday activities like shopping and are important concepts to understand.
The document discusses the history and development of cars and transportation. It notes that the first car was invented in 1886 by Carl Benz, sparking innovations that continue today. During the 20th century, cars, trucks and buses became the main means of transportation. The document also discusses how geometry and engineering principles are used in car design and how engines, transmissions, and other systems work together to power and control a vehicle's movement. It questions how braking systems function and envisions future advanced transportation technologies. Overall, the document explores the connections between math, engineering, and the evolution of automobiles and transportation over time.
Math is essential for video games to calculate things like the trajectory of objects in games and ensuring characters land properly. Game programming relies heavily on math through functions that power game mechanics and calculations. Many areas of math are used in games including algebra, trigonometry, calculus, and linear algebra. Specific examples from League of Legends are shown where math is applied for abilities and damage calculations. Graphics also involve math for perspective, proportions, scales and more. Statistics and randomization elements in games also rely on mathematical concepts and calculations.
Prezentaciju za potrebe eTwinning projekta "Moja, a Tvoja - MaTeMaTika" napravile učenice 2.g razreda SŠ Markantuna de Dominisa Rab (11./2016.): Dea Andreškić, Antonina Krišković, Marija Sokolić i Lorena Šćerbe
This document discusses various Web 2.0 tools that can be used to be more creative and different from others, including Google Docs for collaborative document editing, Prezi for presentations, Glogster Edu for creating posters, Toondoo for making comics/strips, and mind mapping tools like MindMeister, Mindomo and Bubbl.us. It also mentions tools for photo editing like Photoscape and ImageChef, as well as using QR codes and Google for self-learning.
This document discusses the use of mathematics in sports like football. It provides some examples:
- Probabilities, counting, combinations and assessments are common calculations used in sports without realizing it.
- Football requires applications of mathematics - things like the average distance to an opponent, average time for an opponent to run a certain distance, and pressure and force calculations for things like kicking a ball.
- Different types of tournaments use mathematical structures, like round robin tournaments that can be modeled with graph theory and elimination tournaments that have semifinals and finals to determine a winner.
This document discusses the relationship between mathematics and economics. It provides an overview of key economic concepts like microeconomics, macroeconomics, demand, supply, and market equilibrium. It also presents an investment analysis for opening a shopping mall in Koprivnica, Croatia. The analysis includes market research on existing stores, projected expenses and revenues over 4 years, and a calculation showing the project would earn a profit and is therefore a viable investment. In conclusion, the document emphasizes that mathematics and economics are all around us in everyday activities like shopping and are important concepts to understand.
The document discusses the history and development of cars and transportation. It notes that the first car was invented in 1886 by Carl Benz, sparking innovations that continue today. During the 20th century, cars, trucks and buses became the main means of transportation. The document also discusses how geometry and engineering principles are used in car design and how engines, transmissions, and other systems work together to power and control a vehicle's movement. It questions how braking systems function and envisions future advanced transportation technologies. Overall, the document explores the connections between math, engineering, and the evolution of automobiles and transportation over time.
Math is essential for video games to calculate things like the trajectory of objects in games and ensuring characters land properly. Game programming relies heavily on math through functions that power game mechanics and calculations. Many areas of math are used in games including algebra, trigonometry, calculus, and linear algebra. Specific examples from League of Legends are shown where math is applied for abilities and damage calculations. Graphics also involve math for perspective, proportions, scales and more. Statistics and randomization elements in games also rely on mathematical concepts and calculations.
This document provides a summary of various web tools that can be used for education. It lists numerous educational apps and websites for creating posters, editing photos, making e-books, puzzles, idea boards, websites, tests, mind maps and more. It also includes links to specific tools like Padlet, Google Sites, Kahoot, Nearpod and Facebook pages for sharing math and art content. The document encourages experimenting with one web tool per week and offers the author's email for any questions.