This document provides call sheets for two video shoots. The first shoot is on October 12th at a house party with Liam Walker as the singer and camera operator. 15-20 extras are needed for dancing in the background. The second shoot is on October 16th at a college with scenes of bullying. It outlines the cast, crew, equipment and props needed for both shoots.
The Art of Listening : Creating Authentic Stories in SoundSofie Andersen
This talk-show style panel will show how audio is having a new lease of life in the mix of in-gallery media, websites, apps and other mobile tech in museums. Audio is more than a tired old ‘interpretation’ friend and can be used in innovative ways to communicate and learn. As a medium, it offers a singularly direct connection with the listener, creating a sense of presence and intimacy that can be hard to achieve in a museum environment or with screens alone. Yet audio storytelling in a museum context often struggles to go beyond ‘talking catalogues’, with it’s didactic messaging. This panel will offer worked examples of how audio can be a more effective tool when authentically expressed, and as an extension of the drive towards authentic communication, emotional engagement (E. Munro, 2014) and visitor participation in museums, breaking down barriers between institutions and audiences. Just as social media and our online lives have pushed the boundaries in museums beyond formal interactions with the public (MW2015,Provocations in art: engendering art debate on social media), so too can audio help museums to connect with visitors.
The Art of Listening : Creating Authentic Stories in SoundSofie Andersen
This talk-show style panel will show how audio is having a new lease of life in the mix of in-gallery media, websites, apps and other mobile tech in museums. Audio is more than a tired old ‘interpretation’ friend and can be used in innovative ways to communicate and learn. As a medium, it offers a singularly direct connection with the listener, creating a sense of presence and intimacy that can be hard to achieve in a museum environment or with screens alone. Yet audio storytelling in a museum context often struggles to go beyond ‘talking catalogues’, with it’s didactic messaging. This panel will offer worked examples of how audio can be a more effective tool when authentically expressed, and as an extension of the drive towards authentic communication, emotional engagement (E. Munro, 2014) and visitor participation in museums, breaking down barriers between institutions and audiences. Just as social media and our online lives have pushed the boundaries in museums beyond formal interactions with the public (MW2015,Provocations in art: engendering art debate on social media), so too can audio help museums to connect with visitors.
1. A2 Media
Call sheet
Video: ADTR – All signs point to Lauderdale
Length: 3:25
Shoot: 12th October (Party scene)
Location: Ben’s house Mickle Hill Road, High Heselden,
Call times: Everyone 7PM-9PM
Cast: Liam Walker – Singer/cameraman
Cast: Laura hopper – Girl
Cast: Daniel West – Bully
Cast: 15-20 extras dancing in the background, a few names being – Ben chapman,
Robert Thomas and Niall Anderson
Crew – Liam Walker – Main cameraman.
Equipment: Camera – Panasonic hc-v100
Tripod Hama
Props: Guitar x1
Table set and chairs x1
Beer bottle x20
Wardrobe: Everybody smart casual as it is a party
2. Shoot Date: 16th October
Location: Hartlepool 6th form college
Call times: Liam, Laura, Daniel, Ian, Jacob.
Cast: Liam – singer
Cast: Laura – girl
Cast: Daniel – Bully
Cast: Ian – Boy being bullied
Crew: Jacob – Camera man
Equipment: Camera – Panasonic hc-v100
Tripod Hama
Props: Guitar x2
Bass guitar x1
Drum set x1
Party invite x1
Table set and chairs x3
Bin x1
Wardrobe: Everyone casual as they are at college