The document provides information for an intramural bocce ball managers meeting at Northeastern University. It outlines key policies including forfeit rules, eligibility requirements, and captain responsibilities. Specific bocce ball rules are also reviewed such as game format, point scoring, and pallino placement. The document instructs managers on their duties to communicate all rules to teammates and ensure fair play and sportsmanship are followed.
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2. The Five
Most
Important IM
Policies
▪ Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
▪ Only a team’s captain may confer with the
officials.
▪ All players must present their valid Northeastern
University issued Husky Card in order to play.
▪ All roster management is done via the
IMLeagues platform.
▪ After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
3. Roles
and
Duties of
Intramural
Team
Managers
▪ Be responsible for your actions and the
actions of all your teammates.
▪ Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
▪ Communicate all necessary policies and
rules to your teammates.
▪ Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
▪ All registered students are eligible to play
▪ Undergraduate, graduate, part-time and law
students are all eligible.
▪ Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
▪ Players may only play on one team per
league per sport per season:
▪ One open and one co-rec team per season.
▪ There may be multiple seasons in each semester.
▪ Club Sport Rules:
▪ Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
▪ Ex-Varsity Athletes:
▪ Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
5. Roster
Additions
▪ All roster additions must be done online via the
IMLeagues platform.
▪ May be completed at any time – including up
until the start of a game!
▪ Managers can drop players by emailing
nuintramurals@gmail.com
▪ Please note that you may not drop a player
who has already played a game for your
team.
▪ Players must complete a short online quiz prior
to being eligible to play.
▪ All rosters are found online on IMLeagues.
6. The
Captain’s
Rule
▪ Only the captain may clarify calls with the
officials.
▪ If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
▪ Each Captain may respectfully question rule
interpretations, but not judgment calls.
▪ Judgement calls are at the sole discretion of
the presiding match officials.
▪ Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
7. The Intramural Manager’s
Handbook
▪ Can be found online on the Campus
Recreation website and on IMLeagues.
▪ Managers must know all relevant policies and
communicate them to their team.
▪ Especially important are the policies regarding
sportsmanship expectations and ejections.
▪ Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
▪ Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
8. Team
Name
Policy
▪ It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
▪ A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
▪ The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
▪ The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
9. Jewelry Policy
▪ Jewelry is not allowed to be worn by any intramural sports participants during a contest.
▪ This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
▪ Taping of earrings and other jewelry is NOT PERMITTED.
▪ If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
▪ There are two exceptions to this rule: spiritual/religious objects and medical items.
▪ Exceptions for spiritual and religious items must be approved by the Center for
Spirituality, Dialogue, and Service and by the Office of Intramural Sports at least 5 days
prior to the scheduled contest.
10. The
Regular
Season
▪ The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
▪ For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
▪ Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
▪ After the schedule is published regular
season games will not be rescheduled by
team request.
11. Defaulting an IM Game
▪ After the schedule is published regular season games
will not be rescheduled by team request.
▪ However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
▪ Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
▪ Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
▪ The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
12. Playoffs
▪ At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
▪ The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
▪ Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
▪ Sportsmanship
▪ Forfeited games
▪ Defaulted games
▪ Head-to-head record
▪ Point differential
▪ If there is still a tie, which ever team
registered first will advance.
13. Forfeits
▪ All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
▪ Teams will lose $10 for every forfeit.
▪ A team that forfeits will be removed from
the league and loss their entire bond.
▪ Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
▪ Game time is forfeit time.
▪ It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
14. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
▪ 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
▪ Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
▪ Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
15. Review:
The Five
Most
Important IM
Policies
▪ Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
▪ Only a team’s captain may confer with the
officials.
▪ All players must present their valid Northeastern
University issued Husky Card in order to play.
▪ All roster management is done via the
IMLeagues platform.
▪ After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
18. General
Rules
▪ All games will be played on the Wiffleball Field
at Speare Hall.
▪ All games will be 2v2.
▪ All equipment will be provided by the IM Staff.
▪ Game Objective:
The object is to throw your bocce balls closer to
the pallino (small white ball), than your
opponent.
▪ The first team to reach 12 points wins the game
▪ Teams must win by 2 points
▪ Matches will be best of 3 games
19. General
Rules
▪ Each player will get 2 balls
▪ A coin flip decides which team throws the
pallino first.
▪ The pallino is the first ball put into play
and is thrown underhand from behind the
pointing foul line.
20. General
Rules-
Pallino
Throw
• The pallino is the first ball put into play and is thrown
underhand from behind the pointing foul line.
• The pallino may go anywhere within the designated area
of play. The ball must end up across the center line without
going out of the back of the area of play.
• If a thrower fails to do this, the other team gets to throw. If
the second throw fails to place the pallino into play, it is
placed around the center of the foul line at the opposite
end of the court in order to speed up play.
• Once the pallino is deemed in play, it can be knocked
anywhere within the center line and back of court.
• If it exits the area play, the frame ends, play resumes at
opposite end, and the same team throws the pallino).
21. General
Rules-
Bocce Ball
Throw
• The initial pallino thrower always throws the first
bocce ball as well. All balls are thrown
underhand.
• All bocce balls are thrown from behind the foul
line. Any ball released behind the pointing foul
line is considered a throw for points.
• Teams will alternate throws but team members
can throw in any order.
• Hitting of other balls is permitted provided the
throws are safe.
• Any ball that exits the area of play is deemed a
dead ball and does not count toward points.
22. General
Rules-
Scoring
▪ Once all 8 balls have been thrown at the
pallino, the closest X number of balls will score
points
▪ Only one team scores after points have been
calculated (1 to 4 points per game maximum).
▪ If a bocce ball is touching the pallino it is
awarded 2 points - if they remain touching at
the end of the frame.
23. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!