Minden vágyad, ami a szívedben él, képes vagy megvalósítani. Így korlátlanul tudsz fejlődni és rádöbbensz, hogy képességeid és lehetőségeid korlátlan emberi fejlődést biztosítanak a számodra. azért csináltam meg a váltsd valóra álmaidat weboldalam, hogy tudjak segíteni neked is. Találd meg a küldetésed és csináld azt, amit szeretsz, hogy olyan életet élj ,amire csak mindig is vágytál.
Minden vágyad, ami a szívedben él, képes vagy megvalósítani. Így korlátlanul tudsz fejlődni és rádöbbensz, hogy képességeid és lehetőségeid korlátlan emberi fejlődést biztosítanak a számodra. azért csináltam meg a váltsd valóra álmaidat weboldalam, hogy tudjak segíteni neked is. Találd meg a küldetésed és csináld azt, amit szeretsz, hogy olyan életet élj ,amire csak mindig is vágytál.
How to make people love your game in 90 seconds or lessDori Adar
Your game has to form a relationship with the gamer in SUPER SPEED. See here how to prepare it to the most important meeting of its life- the first date.
Read more at www.doriadar.com
Successful free to play games are a brew of persuasion techniques designed to achieve fast engagement. Here’s a short list and lots of examples of the most notorious persuasive methods and psychological tactics that are used in games you play and love.
Godwin's Law states, "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1." Lately, no internet discussion about Donald Trump can be complete without at least one reference to Hitler. I've been asked by several people to evaluate these comparisons, so I designed these slides to accompany a recent lecture comparing Donald Trump and Adolf Hitler, noting similarities, differences, and nuances.
If this subject interests you, check out the lecture on my YouTube channel:
https://www.youtube.com/watch?v=TA_cZxMu2b0
3 hard facts shaping higher education thinking and behaviorGrant Thornton LLP
Expansion in tuition, enrollment, faculty, buildings, and everything else ― is fast becoming a thing of the past. Institutions will have to carefully pick initiatives, making clear choices about what to do and, most significantly, what not to do. Download 2016 State of higher education >> http://gt-us.co/1UbUF56
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
With the explosion of the maker movement, schools are beginning to embrace creativity. However, what does this mean for assessment? Should we assess the creative process? Should we assess the finished product? Does assessing creativity actually make kids more risk-averse? In this workshop we explore what it means to assess both the creative process and the creative product without leading to risk aversion.
This is my slide deck from my session at the North Carolina Reading Conference last week in Raleigh, NC. I do staff development to schools and districts all over the country about best practices in literacy instruction. This topic is one of my most requested.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
How to make people love your game in 90 seconds or lessDori Adar
Your game has to form a relationship with the gamer in SUPER SPEED. See here how to prepare it to the most important meeting of its life- the first date.
Read more at www.doriadar.com
Successful free to play games are a brew of persuasion techniques designed to achieve fast engagement. Here’s a short list and lots of examples of the most notorious persuasive methods and psychological tactics that are used in games you play and love.
Godwin's Law states, "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1." Lately, no internet discussion about Donald Trump can be complete without at least one reference to Hitler. I've been asked by several people to evaluate these comparisons, so I designed these slides to accompany a recent lecture comparing Donald Trump and Adolf Hitler, noting similarities, differences, and nuances.
If this subject interests you, check out the lecture on my YouTube channel:
https://www.youtube.com/watch?v=TA_cZxMu2b0
3 hard facts shaping higher education thinking and behaviorGrant Thornton LLP
Expansion in tuition, enrollment, faculty, buildings, and everything else ― is fast becoming a thing of the past. Institutions will have to carefully pick initiatives, making clear choices about what to do and, most significantly, what not to do. Download 2016 State of higher education >> http://gt-us.co/1UbUF56
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
We asked LinkedIn members worldwide about their levels of interest in the latest wave of technology: whether they’re using wearables, and whether they intend to buy self-driving cars and VR headsets as they become available. We asked them too about their attitudes to technology and to the growing role of Artificial Intelligence (AI) in the devices that they use. The answers were fascinating – and in many cases, surprising.
This SlideShare explores the full results of this study, including detailed market-by-market breakdowns of intention levels for each technology – and how attitudes change with age, location and seniority level. If you’re marketing a tech brand – or planning to use VR and wearables to reach a professional audience – then these are insights you won’t want to miss.
With the explosion of the maker movement, schools are beginning to embrace creativity. However, what does this mean for assessment? Should we assess the creative process? Should we assess the finished product? Does assessing creativity actually make kids more risk-averse? In this workshop we explore what it means to assess both the creative process and the creative product without leading to risk aversion.
This is my slide deck from my session at the North Carolina Reading Conference last week in Raleigh, NC. I do staff development to schools and districts all over the country about best practices in literacy instruction. This topic is one of my most requested.
Artificial intelligence (AI) is everywhere, promising self-driving cars, medical breakthroughs, and new ways of working. But how do you separate hype from reality? How can your company apply AI to solve real business problems?
Here’s what AI learnings your business should keep in mind for 2017.
16. ha megtalálod a választ, és átadod magad annak a bizonyos tevékenységnek, a vonzás törvénye lavinaként zúdítja majd RÁD az örömteli embereket, körülményeket és eseményeket, és mindezt azért, mert magad is az öröm frekvenciáján rezegsz.