Ava:
aWebVR Archaeological
experience
Diego González, PhD
Peter O’Shaughnessy
about ava
“educational experiences about
the archaeological process, as
well as valuable tools in
spreading the message about the
findings of the project”
objective
incorporate VR with existing assets
enable VR creation by non VR technologists
https://samsunginter.net/ava
@mayahoole
“really ignited the imagination of
children and got them to think about
the archaeology and what the
landscape looked like”
@HKMMcGlynn
Another child responded with a
discussion about the roundhouse and
what the homes of the Scottish
Highlands would have looked like in the
Bronze Age
some ideas…
Thank you
@diekus
@poshaughnessy
@samsunginternet

Ava

Editor's Notes

  • #5 Challenge/interesting point is that we built this VR experience based on 2D assets
  • #10 Democratize this technology, make it accessible, and above all, allow the users (kids, teenagers, adults) to create their own and incorporate with existing experiences in an easy way.