This document provides an overview and analysis of defense spending trends among the top 50 defense spending countries from 2006 to 2011. It segments these countries into four strategic profiles based on their level of GDP per capita (higher or lower income) and percentage of GDP spent on defense (spender or economizer). The key points are:
- Spending increased 22% among the top 50 from 2006-2011, driven mainly by the US, China, and Russia.
- Higher income countries are now slowing spending due to fiscal pressures and ending wars, while lower income countries face more instability and are spending more.
- Emerging strategic realities shaping defense policies and investments include concentrated spending growth in lower income countries, denuclear
Duke Study: Methane contamination of drinking water accompanying gas-well dri...Marcellus Drilling News
Study of 68 water wells in Pennsylvania and New York showing a link between shale gas drilling and higher levels of methane in nearby well water supplies.
The document is a chapter from "The Norringtons: A Legacy" story. It follows multiple characters. Sebastian continues adjusting to his strange situation in Victorian England. Abigail introduces her mother to her suitor Barrington Finch, hoping for her parents' approval to court. Her mother takes a liking to Barrington and agrees to help convince Abigail's reluctant father.
De pensioenmarkt in 2020: balanceren op het snijvlak van individualisering en...Stephan Linnenbank RM CPE
De Nederlandse pensioenmarkt is aan het veranderen en de richting waarin is nog onduidelijk. Is er in 2020 nog sprake van een (versoberde) AOW? Welke factoren hebben er invloed op de pensioengerechtigde leeftijd? Kan de consument zelf bepalen of, hoe en waar hij pensioen opbouwt?
This document provides an overview and analysis of defense spending trends among the top 50 defense spending countries from 2006 to 2011. It segments these countries into four strategic profiles based on their level of GDP per capita (higher or lower income) and percentage of GDP spent on defense (spender or economizer). The key points are:
- Spending increased 22% among the top 50 from 2006-2011, driven mainly by the US, China, and Russia.
- Higher income countries are now slowing spending due to fiscal pressures and ending wars, while lower income countries face more instability and are spending more.
- Emerging strategic realities shaping defense policies and investments include concentrated spending growth in lower income countries, denuclear
Duke Study: Methane contamination of drinking water accompanying gas-well dri...Marcellus Drilling News
Study of 68 water wells in Pennsylvania and New York showing a link between shale gas drilling and higher levels of methane in nearby well water supplies.
The document is a chapter from "The Norringtons: A Legacy" story. It follows multiple characters. Sebastian continues adjusting to his strange situation in Victorian England. Abigail introduces her mother to her suitor Barrington Finch, hoping for her parents' approval to court. Her mother takes a liking to Barrington and agrees to help convince Abigail's reluctant father.
De pensioenmarkt in 2020: balanceren op het snijvlak van individualisering en...Stephan Linnenbank RM CPE
De Nederlandse pensioenmarkt is aan het veranderen en de richting waarin is nog onduidelijk. Is er in 2020 nog sprake van een (versoberde) AOW? Welke factoren hebben er invloed op de pensioengerechtigde leeftijd? Kan de consument zelf bepalen of, hoe en waar hij pensioen opbouwt?
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
'Zoek de cashcow', dat is de titel van Trends in de creatieve industrie 2013. Naast de laatste trends en ontwikkelingen in de creatieve industrie, ligt de focus op de toepassing van Design Thinking binnen organisaties.
Fresh networks social media influencers reportswaipnew
FreshNetworks tested 9 social media monitoring tools to identify influencers discussing organic baby food. The tools aimed to find key "mummy bloggers" and forum posts on parenting sites like Mumsnet and BabyCentre.
Influencers are important for brands to engage with as word of mouth is increasingly driving purchases. Influencers of varying engagement levels can help encourage word of mouth for brands.
When developing an influencer strategy, brands should determine goals, listen to target audiences, choose tools carefully while considering resources, get to know influencers, choose the right engagement methods, and build honest relationships. Focusing engagement on the "Magic Middle" of niche influencers between general celebrities and long-tail users can be
Report | McKinsey Global Institute by:
James Manyika and Richard Dobbs are directors of the McKinsey Global Institute, where Michael Chui is a principal; Jacques Bughin is a director in McKinsey’s Brussels office; Peter Bisson is a director in the Stamford office.
This document discusses 5 modes of web use:
1. Purposeful use - Using the web to get something done by searching for information or performing transactions.
2. Opportunistic use - Browsing the web for leisure and entertainment rather than to complete a specific task.
3. Orienting - Checking sites like email, news, and social media as part of daily routines.
4. Respite - Taking a brief break from work by browsing habitual sites for distraction.
5. Lean-back internet - Using the web as a conduit for streaming entertainment media in the background.
The document argues that understanding these broader contexts of web use can help move beyond thinking of search engines solely for the
Communication technologies were created to bridge geographical distance, but people have discovered they allow new experiences by taking advantage of being apart. Being apart enables careful self-expression through crafted messages and avoids unintended emotions during difficult conversations. Technologies should not aim to replicate face-to-face interactions, but support the unique benefits of distance communication.
This document discusses five ways that technology could support human memory systems:
1) Recollecting - Helping users mentally re-live specific past experiences through cues like images, places, people.
2) Reminiscing - Enabling users to re-live past experiences for emotional reasons, either alone or socially by sharing photos.
3) Retrieving - Helping users find specific information from the past like documents or webpages through searches.
4) Reflecting - Providing abstract views of personal data to allow users to examine patterns over time or view experiences differently.
5) Remembering intentions - Aiding users in remembering future planned events or deferred actions like running errands.
Designing lingua bytes a tangible language learning system for non- or hard...swaipnew
The document describes the design of LinguaBytes, an interactive play-and-learning system for non- or hardly speaking toddlers between 1-4 years old. The system aims to stimulate early language development in a flexible way suitable for children with different skills and backgrounds. It was created through a research-through-design process involving multiple prototypes tested with children. The goal was to design for diversity by allowing each child to develop their language abilities in their own preferred way and pace.
This document is the transcript of an inaugural lecture given by Prof. Caroline Hummels on September 28, 2012 at Eindhoven University of Technology. In the lecture, Hummels discusses the need for societal transformation to address major challenges and her vision of using technology and design to embrace embodiment and enable transformation. She outlines five implications of a phenomenological design approach, including that designing is about creating opportunities for meaning to arise through interaction, exploring new territories through prototyping, and opening up the abstract to the sensorial through intuition and making.
From collection to reflection philip mendelsswaipnew
Philip Mendels conducted research on how to better support designers' reflection during their design process. He was motivated by his experience in industrial design education, where he found it challenging to gain overview over scattered digital and physical work to facilitate reflection. His research involved developing software called Freed, which allows designers to flexibly organize their digital work on an unconstrained canvas. Freed was evaluated through use by design students and researchers at Eindhoven University of Technology.
Applying intercultural markers obtained from cooking in the design process. brunswaipnew
This document discusses how designers can gain cultural insights from cooking to inspire their designs. It describes an exploration where students from different cultures prepared traditional meals together. By observing each other cook, the students identified important "cultural markers" in each other's cuisine. They then designed cooking tools for their own culture that incorporated an important cultural marker from another culture. This allowed the designers to learn about other cultures through direct experience with cooking and helped them design products that respected cultural values.
Applying intercultural markers obtained from cooking in the design process. brunswaipnew
This document discusses how designers can gain cultural insights from cooking to inspire their designs. It describes an exploration where students from different cultures prepared traditional meals together. By observing each other cook, the students identified important "cultural markers" in each other's cuisine. They then designed cooking tools for their own culture that incorporated an important cultural marker from another culture. This allowed the designers to learn about other cultures through direct experience with cooking and helped them design products that respected cultural values.
The document describes the design of a pervasive outdoor game called HeartBeat for children ages 8-12. The game aims to promote physical activity and social interaction like traditional outdoor games. It uses small portable devices and physiological heart rate sensors to detect when a player's heart rate increases, causing the opposing team's devices to beep at the same rhythm to locate the player. An evaluation with 32 children found the game successfully encouraged physical activity and socializing as intended.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
'Zoek de cashcow', dat is de titel van Trends in de creatieve industrie 2013. Naast de laatste trends en ontwikkelingen in de creatieve industrie, ligt de focus op de toepassing van Design Thinking binnen organisaties.
Fresh networks social media influencers reportswaipnew
FreshNetworks tested 9 social media monitoring tools to identify influencers discussing organic baby food. The tools aimed to find key "mummy bloggers" and forum posts on parenting sites like Mumsnet and BabyCentre.
Influencers are important for brands to engage with as word of mouth is increasingly driving purchases. Influencers of varying engagement levels can help encourage word of mouth for brands.
When developing an influencer strategy, brands should determine goals, listen to target audiences, choose tools carefully while considering resources, get to know influencers, choose the right engagement methods, and build honest relationships. Focusing engagement on the "Magic Middle" of niche influencers between general celebrities and long-tail users can be
Report | McKinsey Global Institute by:
James Manyika and Richard Dobbs are directors of the McKinsey Global Institute, where Michael Chui is a principal; Jacques Bughin is a director in McKinsey’s Brussels office; Peter Bisson is a director in the Stamford office.
This document discusses 5 modes of web use:
1. Purposeful use - Using the web to get something done by searching for information or performing transactions.
2. Opportunistic use - Browsing the web for leisure and entertainment rather than to complete a specific task.
3. Orienting - Checking sites like email, news, and social media as part of daily routines.
4. Respite - Taking a brief break from work by browsing habitual sites for distraction.
5. Lean-back internet - Using the web as a conduit for streaming entertainment media in the background.
The document argues that understanding these broader contexts of web use can help move beyond thinking of search engines solely for the
Communication technologies were created to bridge geographical distance, but people have discovered they allow new experiences by taking advantage of being apart. Being apart enables careful self-expression through crafted messages and avoids unintended emotions during difficult conversations. Technologies should not aim to replicate face-to-face interactions, but support the unique benefits of distance communication.
This document discusses five ways that technology could support human memory systems:
1) Recollecting - Helping users mentally re-live specific past experiences through cues like images, places, people.
2) Reminiscing - Enabling users to re-live past experiences for emotional reasons, either alone or socially by sharing photos.
3) Retrieving - Helping users find specific information from the past like documents or webpages through searches.
4) Reflecting - Providing abstract views of personal data to allow users to examine patterns over time or view experiences differently.
5) Remembering intentions - Aiding users in remembering future planned events or deferred actions like running errands.
Designing lingua bytes a tangible language learning system for non- or hard...swaipnew
The document describes the design of LinguaBytes, an interactive play-and-learning system for non- or hardly speaking toddlers between 1-4 years old. The system aims to stimulate early language development in a flexible way suitable for children with different skills and backgrounds. It was created through a research-through-design process involving multiple prototypes tested with children. The goal was to design for diversity by allowing each child to develop their language abilities in their own preferred way and pace.
This document is the transcript of an inaugural lecture given by Prof. Caroline Hummels on September 28, 2012 at Eindhoven University of Technology. In the lecture, Hummels discusses the need for societal transformation to address major challenges and her vision of using technology and design to embrace embodiment and enable transformation. She outlines five implications of a phenomenological design approach, including that designing is about creating opportunities for meaning to arise through interaction, exploring new territories through prototyping, and opening up the abstract to the sensorial through intuition and making.
From collection to reflection philip mendelsswaipnew
Philip Mendels conducted research on how to better support designers' reflection during their design process. He was motivated by his experience in industrial design education, where he found it challenging to gain overview over scattered digital and physical work to facilitate reflection. His research involved developing software called Freed, which allows designers to flexibly organize their digital work on an unconstrained canvas. Freed was evaluated through use by design students and researchers at Eindhoven University of Technology.
Applying intercultural markers obtained from cooking in the design process. brunswaipnew
This document discusses how designers can gain cultural insights from cooking to inspire their designs. It describes an exploration where students from different cultures prepared traditional meals together. By observing each other cook, the students identified important "cultural markers" in each other's cuisine. They then designed cooking tools for their own culture that incorporated an important cultural marker from another culture. This allowed the designers to learn about other cultures through direct experience with cooking and helped them design products that respected cultural values.
Applying intercultural markers obtained from cooking in the design process. brunswaipnew
This document discusses how designers can gain cultural insights from cooking to inspire their designs. It describes an exploration where students from different cultures prepared traditional meals together. By observing each other cook, the students identified important "cultural markers" in each other's cuisine. They then designed cooking tools for their own culture that incorporated an important cultural marker from another culture. This allowed the designers to learn about other cultures through direct experience with cooking and helped them design products that respected cultural values.
The document describes the design of a pervasive outdoor game called HeartBeat for children ages 8-12. The game aims to promote physical activity and social interaction like traditional outdoor games. It uses small portable devices and physiological heart rate sensors to detect when a player's heart rate increases, causing the opposing team's devices to beep at the same rhythm to locate the player. An evaluation with 32 children found the game successfully encouraged physical activity and socializing as intended.