Krijg meer voeling met je websitebezoekersMatthieu Voet
Haal meer uit je website door op een klantgerichte manier te communiceren en te verbinden met mensen. Je (potentiële) klanten zijn op zoek naar een oplossing op hun probleem. Overtuig hen aan de hand van een actiegerichte website.
Krijg meer voeling met je websitebezoekersMatthieu Voet
Haal meer uit je website door op een klantgerichte manier te communiceren en te verbinden met mensen. Je (potentiële) klanten zijn op zoek naar een oplossing op hun probleem. Overtuig hen aan de hand van een actiegerichte website.
A short history of more than 500 years of User Interface and Interaction design with machines.
Presentation for the Kickoff day of MAS834 Tangible and Beyond class at the Massachusetts Institute of Technology.
An exploration of lasercutting PCB and using conductive copper silkprinting and skimming to create simple and playful sensors and actuators. Also some works related with wood based monolithic springs (flexures) and other orgatronics delusive investigations
A presentation for Mapping VJ Festival in Geneva in collaboration with HEAD school of design. The presentation introduces some historical milestones in terms of body interactions with machines from remote to touch, then discusses how artists in the seventies at E.A.T and C.A.V.S turned these technologies into aesthetic performances and finally explains how recent diy systems allow creative people to build their own real-time tools.
A presentation for CAVS (Center for Advanced Visual Studies) at MIT done in sept 2009. In this presentation i introduced some of my early works on Creativity Research Tools (CRT) and especially digital ethnography devices for children. I also present the concept of exaptation or co-opted technological innovation.
for more infos, see spandrels.posterous.com
a presentation about the notion of Clinique of Innovation in french and english given at Centre Pompidou for Entretiens du Nouveau Monde Industriel (ENMI 2012)
Imagining natural machines that could not only be inspired by the way physical things look but literally be physically informed, moving the triade of plants and animals and humans to a cosmopolitical horizon of organic entities.
In this presentation, we analyse some of the aspect of media experimentation, taking the example of a laboratory for media at the Massachusetts Institute of Technology.
After examining how media research consists in creating new imaginaries (visual or experiental depictions, situations) a.k.a the "future", we then examine how these created facts (fictum, narratives) are usually presented as new and believable (plausible) celebrating things to come and in the same time carry out themes or topics that are in fact part of a bigger, mythical techno-cosmogony.
We conclude by synthetising both our future arguments and fictive counter-arguments in the context of media response abilities when it comes to amplify story-bits in media systems (memetic resonance). We propose in particular to add contextual elements to the repetition of narrative arguments made by story professionnals and also to encourage creative reconfiguration of both memes and their context in a pragmatic, and free attitude, where narratives are not only embodied as stories-objects but also as tools for action, recreation and playful reconfiguration of socio-material practices.
A short history of more than 500 years of User Interface and Interaction design with machines.
Presentation for the Kickoff day of MAS834 Tangible and Beyond class at the Massachusetts Institute of Technology.
An exploration of lasercutting PCB and using conductive copper silkprinting and skimming to create simple and playful sensors and actuators. Also some works related with wood based monolithic springs (flexures) and other orgatronics delusive investigations
A presentation for Mapping VJ Festival in Geneva in collaboration with HEAD school of design. The presentation introduces some historical milestones in terms of body interactions with machines from remote to touch, then discusses how artists in the seventies at E.A.T and C.A.V.S turned these technologies into aesthetic performances and finally explains how recent diy systems allow creative people to build their own real-time tools.
A presentation for CAVS (Center for Advanced Visual Studies) at MIT done in sept 2009. In this presentation i introduced some of my early works on Creativity Research Tools (CRT) and especially digital ethnography devices for children. I also present the concept of exaptation or co-opted technological innovation.
for more infos, see spandrels.posterous.com
a presentation about the notion of Clinique of Innovation in french and english given at Centre Pompidou for Entretiens du Nouveau Monde Industriel (ENMI 2012)
Imagining natural machines that could not only be inspired by the way physical things look but literally be physically informed, moving the triade of plants and animals and humans to a cosmopolitical horizon of organic entities.
In this presentation, we analyse some of the aspect of media experimentation, taking the example of a laboratory for media at the Massachusetts Institute of Technology.
After examining how media research consists in creating new imaginaries (visual or experiental depictions, situations) a.k.a the "future", we then examine how these created facts (fictum, narratives) are usually presented as new and believable (plausible) celebrating things to come and in the same time carry out themes or topics that are in fact part of a bigger, mythical techno-cosmogony.
We conclude by synthetising both our future arguments and fictive counter-arguments in the context of media response abilities when it comes to amplify story-bits in media systems (memetic resonance). We propose in particular to add contextual elements to the repetition of narrative arguments made by story professionnals and also to encourage creative reconfiguration of both memes and their context in a pragmatic, and free attitude, where narratives are not only embodied as stories-objects but also as tools for action, recreation and playful reconfiguration of socio-material practices.