This document is the June 2010 issue of Mongoose Publishing's Signs & Portents magazine. It provides previews and information about upcoming roleplaying game products from Mongoose including a multiplayer game book called Terror of the Darklords, a Cener Druid of Ruel sourcebook for Lone Wolf, and a preview of the Cthonian Stars setting for Traveller. It also lists upcoming gaming conventions and provides other news items from Mongoose Publishing such as a free Judge Dredd miniatures game.
This document provides release information for several roleplaying game products coming out in January 2010, including:
- A Paranoia adventure module called "A Funny Thing Happened on the Way to the Termination Booth".
- Judges Handbook and Mega City One Archives Volume 2 books for Judge Dredd.
- High Programmers and Namegivers of Barsaive books for various RPGs.
- Maps, screens and character references for games like Traveller, RuneQuest and Earthdawn.
This document outlines the terms and conditions of the Super-Powered by M&M Trademark License. It grants a non-exclusive license to use the Super-Powered by M&M trademark and logo provided the licensee agrees to the license terms, including only using the trademark in conjunction with Mutants & Masterminds products, properly crediting Green Ronin, and meeting quality standards. The license can be terminated if the licensee breaches the terms or fails to cure a breach.
This month's releases include:
- Deus Vult, a new medieval setting for RuneQuest set in 12th century Europe for crusading adventures.
- Xenologist, a new career for Traveller focusing on exploring alien worlds as a xenoanthropologist.
- Enemy Mine, a new adventure module for Lone Wolf featuring an enemy turned reluctant ally.
This document provides an overview of Vikings and Viking culture. It discusses the Viking Age and life in Viking society, including gender roles, religion, magic, creatures, campaigns, and equipment used by Vikings. It also summarizes some key Viking explorations and raids, the origin of the Rus people, and excerpts from Norse sagas describing interactions between Vikings.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
From Dark Lady’s Chosen by Gail Z. Martin GeekNative
- Jonmarc and a group of 30 undead vayash moru and 12 shape-shifting wolves ride out to confront Malesh, a vampire who has been attacking villages, after he challenges Jonmarc to single combat. They arrive at a village Malesh has already slaughtered.
- A battle ensues between Jonmarc's group and Malesh's forces. During the fight, one of the wolves is mortally wounded after being thrown against a tree while in wolf form. She transforms back into her human form before dying.
- Though they defeat most of Malesh's group, Malesh himself does not directly engage. Jonmarc is injured but survives. They determine that Malesh has gained new
This document is the June 2010 issue of Mongoose Publishing's Signs & Portents magazine. It provides previews and information about upcoming roleplaying game products from Mongoose including a multiplayer game book called Terror of the Darklords, a Cener Druid of Ruel sourcebook for Lone Wolf, and a preview of the Cthonian Stars setting for Traveller. It also lists upcoming gaming conventions and provides other news items from Mongoose Publishing such as a free Judge Dredd miniatures game.
This document provides release information for several roleplaying game products coming out in January 2010, including:
- A Paranoia adventure module called "A Funny Thing Happened on the Way to the Termination Booth".
- Judges Handbook and Mega City One Archives Volume 2 books for Judge Dredd.
- High Programmers and Namegivers of Barsaive books for various RPGs.
- Maps, screens and character references for games like Traveller, RuneQuest and Earthdawn.
This document outlines the terms and conditions of the Super-Powered by M&M Trademark License. It grants a non-exclusive license to use the Super-Powered by M&M trademark and logo provided the licensee agrees to the license terms, including only using the trademark in conjunction with Mutants & Masterminds products, properly crediting Green Ronin, and meeting quality standards. The license can be terminated if the licensee breaches the terms or fails to cure a breach.
This month's releases include:
- Deus Vult, a new medieval setting for RuneQuest set in 12th century Europe for crusading adventures.
- Xenologist, a new career for Traveller focusing on exploring alien worlds as a xenoanthropologist.
- Enemy Mine, a new adventure module for Lone Wolf featuring an enemy turned reluctant ally.
This document provides an overview of Vikings and Viking culture. It discusses the Viking Age and life in Viking society, including gender roles, religion, magic, creatures, campaigns, and equipment used by Vikings. It also summarizes some key Viking explorations and raids, the origin of the Rus people, and excerpts from Norse sagas describing interactions between Vikings.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
From Dark Lady’s Chosen by Gail Z. Martin GeekNative
- Jonmarc and a group of 30 undead vayash moru and 12 shape-shifting wolves ride out to confront Malesh, a vampire who has been attacking villages, after he challenges Jonmarc to single combat. They arrive at a village Malesh has already slaughtered.
- A battle ensues between Jonmarc's group and Malesh's forces. During the fight, one of the wolves is mortally wounded after being thrown against a tree while in wolf form. She transforms back into her human form before dying.
- Though they defeat most of Malesh's group, Malesh himself does not directly engage. Jonmarc is injured but survives. They determine that Malesh has gained new
The corvette is a small military vessel designed for independent operation during wartime. It serves as both a gunship and fleet escort. Corvettes have a tonnage of 3,200 tons and a price of 1,893.61 Mcr according to the specifications provided. Its armaments include large meson guns, missiles, beam lasers, and sandcasters.
The document provides instructions for making a Silurian mask from paper, including cutting out the mask shape along dotted lines, cutting out eye holes by following more dotted lines, and securing the mask to the head by threading string or elastic through holes cut for ears on each side and tying it in the back.
This document provides information about several products by V Shane, including a special edition of artwork from "Ruins of the Forgotten" for use in roleplaying games, an upcoming Volume 3 of the "Artifacts of the Arcane" series, and a music album titled "Dragon's Gate" composed by the author. It also mentions a cartoon series and encourages readers to post comments about the "Artifacts of the Arcane" series on the author's website.
The document provides an overview and preview of the Legends of Chaos roleplaying game setting. It introduces the world of Morkandia which is under threat from the forces of Chaos. It summarizes the regions and races of Morkandia and previews the Player's Guide, Worldbook, and DM's Guide core rulebooks for the setting. It also briefly introduces the blade adept class which focuses on perfecting combat with a single weapon.
The document discusses prestige classes and how they can be designed as templates to increase their portability between campaigns. It provides an example champion template that outlines the core mechanics of a prestige class that supports elite fighters of a group. These mechanics, such as skill proficiencies and class features, can then be customized for specific campaigns by adding flavor text and additional requirements. The document also includes an example orc champion prestige class built using the champion template.
The document describes two character classes - the Road Warrior and Scav - for a post-apocalyptic roleplaying game. The Road Warrior is an expert driver and fighter who relies on a heavily modified vehicle for survival. The Scav is a loner who scavenges the wasteland for supplies and salvage, using stealth and opportunism to avoid dangers and find valuable goods. Both classes gain special abilities as they level up to enhance their vehicular combat, scavenging skills, and survival in the hostile post-apocalyptic setting.
This document provides official errata and corrections for the High Guard roleplaying game book. It includes corrections to rules for character survival rolls, ship components and costs, weapons, and ship examples. Notable changes include corrections to ship tables, addition of new ship components like docking clamps and sensors, and adjustments to ship costs and configurations in examples.
This document is a complaint filed by Games Workshop Limited against Curse, Inc., Yves Thieblot, and Quantam Equity S.A. for trademark infringement, cybersquatting, dilution, unfair trade practices, and unfair competition regarding the defendants' use of the trademark "WARHAMMER ALLIANCE" and registration of the domain name "warhammeralliance.com". The complaint alleges that the plaintiff has common law and registered trademark rights in "WARHAMMER" for games and related products, and that the defendants' mark and domain name are confusingly similar and dilute the distinctiveness of the plaintiff's marks. The complaint brings six causes of action and seeks to enjoin the defendants
A philolich is a type of undead creature created when a lich transforms a living individual who is devoted to the lich, such as a servant, family member, or spouse. The lich and philolich are psychically linked - if one is destroyed, the other will fade away within a few days. Philoliches are less powerful than liches but are utterly devoted to serving their creator. Their twisted love for each other binds them together in undeath.
This document appears to be the copyright notice for Volume 3 of the book Artifacts of the Arcane in its Elven Edition by V. Shane from 2003. The notice states that V. Shane reserves all rights and that no reproduction of this work is allowed for commercial use without obtaining written consent.
Rachel is being taught the Mythos Lores of Warding and Silent Contact by her Loremaster J. Charles Tobin. She has traits and skills related to these lores including abilities in warding, protective magic, and communion. Rachel suffers from personal demons including addiction, violence when disrespected, hiding her true nature from humans, and a fear of darkness from childhood abuse. Rachel was placed in an abusive foster home after being removed from her original abusive household.
This document provides information on various supernatural powers, including their category, cost, and effects. Powers include shapeshifting abilities like beast form and mimicry, psychic abilities such as soulgaze and domination, magical abilities from faerie and spellcraft, divine powers of faith, vampiric powers, and other abilities like inhuman strength, toughness, and speed. More expensive powers offer greater effects, with the most powerful categorized as mythic abilities.
The document discusses transportation technologies in Victoriana, including naval, flight, and overland options. For naval travel, most ships are still wood-sailed but steam power is growing in popularity and being adopted by more civilian ships. Experimental metal ship hulls also exist. Flight technologies like airships and ornithopters have been developed but are expensive and limited. Overland, horses and coaches remain common though trains are spreading, allowing travel between most major European cities and towns. Within cities, horse-drawn cabs and omnibuses are used.
A Nymphas woman is mortally wounded by a Zoran warrior. In her final moments, she realizes he has used her son's spear to kill her, shattering her heart. Though she tries to crawl to safety, her injuries are too severe. Her hunter tracks her and watches as she takes her last breaths, seeking to see the light leave her eyes. She defies him by closing her eyes at the end.
This document provides an introduction to the TimeWatch roleplaying game. It explains that TimeWatch uses the GUMSHOE investigative system where characters have investigative abilities that automatically succeed and general abilities that can succeed or fail. It describes how a typical TimeWatch agent is a skilled individual from history recruited by TimeWatch to protect the timeline from threats. It then discusses how time travel works in the game's fiction, focusing on the river metaphor where small changes create ripples but major changes are needed to fully alter history. It outlines the types of enemies agents may face and how a typical mission progresses from detection of a timeline disruption to investigation and restoration of the proper timeline.
The document is a short story told from the perspective of a character named Jonas. Jonas does not enjoy listening to ghost stories around the campfire, as his own life since returning from the dead six months ago has been full of real horror, with the world becoming like a horror story itself. When Jonas tries to walk away from the campfire, his friend Dwayne stops him and says the others need the fun and laughter from the stories to take their minds off their difficult situations, as each of them has faced trauma and hardship since the world changed. Jonas realizes the innocence of his childhood is truly gone, and he no longer knows what he is surviving for in this new horrifying world.
This document introduces a roleplaying game called Of Dreams and Magic (ODAM). In ODAM, players take on the role of "Anima" who can use magic by experiencing and shaping dreams. The game focuses on the conflict between Anima, nightmares called "Reavers" created by an oppressive force called "The Doubt", and magic in the real world. The document provides an overview of the game's setting and rules, as well as a sample story for playtesting. It includes character sheets to track attributes, skills, and other details for play. Feedback from the beta test will help complete development of ODAM.
The corvette is a small military vessel designed for independent operation during wartime. It serves as both a gunship and fleet escort. Corvettes have a tonnage of 3,200 tons and a price of 1,893.61 Mcr according to the specifications provided. Its armaments include large meson guns, missiles, beam lasers, and sandcasters.
The document provides instructions for making a Silurian mask from paper, including cutting out the mask shape along dotted lines, cutting out eye holes by following more dotted lines, and securing the mask to the head by threading string or elastic through holes cut for ears on each side and tying it in the back.
This document provides information about several products by V Shane, including a special edition of artwork from "Ruins of the Forgotten" for use in roleplaying games, an upcoming Volume 3 of the "Artifacts of the Arcane" series, and a music album titled "Dragon's Gate" composed by the author. It also mentions a cartoon series and encourages readers to post comments about the "Artifacts of the Arcane" series on the author's website.
The document provides an overview and preview of the Legends of Chaos roleplaying game setting. It introduces the world of Morkandia which is under threat from the forces of Chaos. It summarizes the regions and races of Morkandia and previews the Player's Guide, Worldbook, and DM's Guide core rulebooks for the setting. It also briefly introduces the blade adept class which focuses on perfecting combat with a single weapon.
The document discusses prestige classes and how they can be designed as templates to increase their portability between campaigns. It provides an example champion template that outlines the core mechanics of a prestige class that supports elite fighters of a group. These mechanics, such as skill proficiencies and class features, can then be customized for specific campaigns by adding flavor text and additional requirements. The document also includes an example orc champion prestige class built using the champion template.
The document describes two character classes - the Road Warrior and Scav - for a post-apocalyptic roleplaying game. The Road Warrior is an expert driver and fighter who relies on a heavily modified vehicle for survival. The Scav is a loner who scavenges the wasteland for supplies and salvage, using stealth and opportunism to avoid dangers and find valuable goods. Both classes gain special abilities as they level up to enhance their vehicular combat, scavenging skills, and survival in the hostile post-apocalyptic setting.
This document provides official errata and corrections for the High Guard roleplaying game book. It includes corrections to rules for character survival rolls, ship components and costs, weapons, and ship examples. Notable changes include corrections to ship tables, addition of new ship components like docking clamps and sensors, and adjustments to ship costs and configurations in examples.
This document is a complaint filed by Games Workshop Limited against Curse, Inc., Yves Thieblot, and Quantam Equity S.A. for trademark infringement, cybersquatting, dilution, unfair trade practices, and unfair competition regarding the defendants' use of the trademark "WARHAMMER ALLIANCE" and registration of the domain name "warhammeralliance.com". The complaint alleges that the plaintiff has common law and registered trademark rights in "WARHAMMER" for games and related products, and that the defendants' mark and domain name are confusingly similar and dilute the distinctiveness of the plaintiff's marks. The complaint brings six causes of action and seeks to enjoin the defendants
A philolich is a type of undead creature created when a lich transforms a living individual who is devoted to the lich, such as a servant, family member, or spouse. The lich and philolich are psychically linked - if one is destroyed, the other will fade away within a few days. Philoliches are less powerful than liches but are utterly devoted to serving their creator. Their twisted love for each other binds them together in undeath.
This document appears to be the copyright notice for Volume 3 of the book Artifacts of the Arcane in its Elven Edition by V. Shane from 2003. The notice states that V. Shane reserves all rights and that no reproduction of this work is allowed for commercial use without obtaining written consent.
Rachel is being taught the Mythos Lores of Warding and Silent Contact by her Loremaster J. Charles Tobin. She has traits and skills related to these lores including abilities in warding, protective magic, and communion. Rachel suffers from personal demons including addiction, violence when disrespected, hiding her true nature from humans, and a fear of darkness from childhood abuse. Rachel was placed in an abusive foster home after being removed from her original abusive household.
This document provides information on various supernatural powers, including their category, cost, and effects. Powers include shapeshifting abilities like beast form and mimicry, psychic abilities such as soulgaze and domination, magical abilities from faerie and spellcraft, divine powers of faith, vampiric powers, and other abilities like inhuman strength, toughness, and speed. More expensive powers offer greater effects, with the most powerful categorized as mythic abilities.
The document discusses transportation technologies in Victoriana, including naval, flight, and overland options. For naval travel, most ships are still wood-sailed but steam power is growing in popularity and being adopted by more civilian ships. Experimental metal ship hulls also exist. Flight technologies like airships and ornithopters have been developed but are expensive and limited. Overland, horses and coaches remain common though trains are spreading, allowing travel between most major European cities and towns. Within cities, horse-drawn cabs and omnibuses are used.
A Nymphas woman is mortally wounded by a Zoran warrior. In her final moments, she realizes he has used her son's spear to kill her, shattering her heart. Though she tries to crawl to safety, her injuries are too severe. Her hunter tracks her and watches as she takes her last breaths, seeking to see the light leave her eyes. She defies him by closing her eyes at the end.
This document provides an introduction to the TimeWatch roleplaying game. It explains that TimeWatch uses the GUMSHOE investigative system where characters have investigative abilities that automatically succeed and general abilities that can succeed or fail. It describes how a typical TimeWatch agent is a skilled individual from history recruited by TimeWatch to protect the timeline from threats. It then discusses how time travel works in the game's fiction, focusing on the river metaphor where small changes create ripples but major changes are needed to fully alter history. It outlines the types of enemies agents may face and how a typical mission progresses from detection of a timeline disruption to investigation and restoration of the proper timeline.
The document is a short story told from the perspective of a character named Jonas. Jonas does not enjoy listening to ghost stories around the campfire, as his own life since returning from the dead six months ago has been full of real horror, with the world becoming like a horror story itself. When Jonas tries to walk away from the campfire, his friend Dwayne stops him and says the others need the fun and laughter from the stories to take their minds off their difficult situations, as each of them has faced trauma and hardship since the world changed. Jonas realizes the innocence of his childhood is truly gone, and he no longer knows what he is surviving for in this new horrifying world.
This document introduces a roleplaying game called Of Dreams and Magic (ODAM). In ODAM, players take on the role of "Anima" who can use magic by experiencing and shaping dreams. The game focuses on the conflict between Anima, nightmares called "Reavers" created by an oppressive force called "The Doubt", and magic in the real world. The document provides an overview of the game's setting and rules, as well as a sample story for playtesting. It includes character sheets to track attributes, skills, and other details for play. Feedback from the beta test will help complete development of ODAM.
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Taylor Swift: Conquering Fame, Feuds, and Unmatched Success | CIO Women MagazineCIOWomenMagazine
From country star to global phenomenon, delve into Taylor Swift's incredible journey. Explore chart-topping hits, feuds, & her rise to billionaire status!
Explore Treydora's VR economy, where users can trade virtual assets, earn rewards, and build digital wealth within immersive game environments. Learn more!
The Midnight Sculptor.pdf writer by Ali alsiadali345alghlay
The city of Ravens burg was known for its gothic architecture, fog-covered streets, and an eerie silence that seemed to hang over the town like a shroud.
Leonardo DiCaprio Super Bowl: Hollywood Meets America’s Favorite Gamegreendigital
Introduction
Leonardo DiCaprio is synonymous with Hollywood stardom and acclaimed performances. has a unique connection with one of America's most beloved sports events—the Super Bowl. The "Leonardo DiCaprio Super Bowl" phenomenon combines the worlds of cinema and sports. drawing attention from fans of both domains. This article delves into the multifaceted relationship between DiCaprio and the Super Bowl. exploring his appearances at the event, His involvement in Super Bowl advertisements. and his cultural impact that bridges the gap between these two massive entertainment industries.
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
Beyond his film career, DiCaprio is also renowned for his environmental activism. He established the Leonardo DiCaprio Foundation in 1998, focusing on global conservation efforts. His commitment to ecological issues often intersects with his public appearances. including those related to the Super Bowl.
The Super Bowl: An American Institution
History and Significance
The Super Bowl is the National Football League (NFL) championship game. is one of the most-watched sporting events in the world. First played in 1967, the Super Bowl has evolved into a cultural phenomenon. featuring high-profile halftime shows, memorable advertisements, and significant media coverage. The event attracts a diverse audience, from avid sports fans to casual viewers. making it a prime platform for celebrities to appear.
Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
Leonardo DiCaprio's Super Bowl Appearances
A Celebrity Among the Fans
Leonardo DiCaprio's presence at the Super Bowl has noted several times. As a high-profile celebrity. DiCaprio attracts
Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
Sara Saffari: Turning Underweight into Fitness Success at 23get joys
Uncover the remarkable journey of Sara Saffari, whose transformation from underweight struggles to being recognized as a fitness icon at 23 underscores the importance of perseverance, discipline, and embracing a healthy lifestyle.
Enhance Your Viewing Experience with Gold IPTV- Tips and Tricks for 2024.pdfXtreame HDTV
In the ever-evolving landscape of digital entertainment, IPTV (Internet Protocol Television) has emerged as a popular alternative to traditional cable and satellite TV services. Offering unparalleled flexibility, a vast selection of channels, and affordability, IPTV services like Gold IPTV have revolutionized the way we consume television content. This comprehensive guide will delve into everything you need to know about Gold IPTV, its features, benefits, setup process, and how it can enhance your viewing experience.
The cats, Sunny and Rishi, are brothers who live with their sister, Jessica, and their grandmother, Susie. They work as cleaners but wish to seek other kinds of employment that are better than their current jobs. New career adventures await Sunny and Rishi!
1. Airship Pirates
“Am I the hero in my own daydream?
Am I the villain, are things as they seem?
Am I the villain in my own daydream?
Am I the hero, are things as they seem?”
– Abney Park, My Life
24
2. Airship Pirates character creation
Character Concept to free the Neovictorian cities from the Emperor’s
Before you can start playing a character in Airship oppression if the players want to spend their time
Pirates, you need to create one. There are some ready raiding Neobedouin caravans for the loot.
made characters at the end of this chapter to choose The crew also need some sort of Schtick (see p.XX).
from, but it’s more fun (especially if you’re planning to The crew of the airship Ophelia are not just airship
play a long campaign) to come up with a character of pirates, they’re also the band Abney Park! What
your own, so that you can watch him or her grow and do your crew do when they’re not pirating? Are
change through a life of adventure. they musicians? Circus performers? Merchants?
There is one main choice you need to make, from Mercenaries? Mime artists? If you’re entering a port
which everything else flows. Which culture do you where piracy is frowned upon, it’s best to have a
come from? Are you from one of the Free Peoples trade, even if its only a cover story!
– the nomadic Neobedouin or the aerial-living folk Also, how did the crew get together in the first
of the Skyloft cities? Or have you escaped from the place? How do they know each other? Who’s the
decadence and squalor of one of the Neovictorian captain? (This may change through democracy,
Change Cage cities? And if so, are you human, incompetence, death or mutiny, but someone needs
automaton or misbegotten mutant? This first decision to be in charge to start with!). How did they get hold
will affect what professions were open to you in that of their ship?
life, which in turn affects what skills and talents you
have, the friends and enemies you have made, in fact
your entire back-story before you became a pirate. Putting It All Together
Once everyone’s got at least a vague idea of their
Have a look through the different cultures and see character and the group as a whole has some idea of
what the options are; if a culture takes your fancy, the crew, its time to start adding the game mechanics.
you might want to read more about it in Chapter XX, Players should work through this chapter, (probably
before settling on the sort of person you want to play. with the help of the GM), putting numbers to the
You may like to play a person who’s very similar to ideas. There are bound to be cool things that you
yourself in outlook, or someone completely different. come up with as you create your character that
It’s up to you. weren’t in your original concept, but don’t worry, go
with it. Once everyone’s got their character statted
Crew Concept and ready to play, the group can revisit their concept
Once each player has come up with some idea of what for the game and tweak accordingly. By the time
sort of character he or she wants to play, the group you’ve done, you should have a pirate crew who will
needs to get together and decide what sort of pirates stick together through thick and thin. There will be
they’re going to be. Are they freedom-loving rogues rivalries, friendly or otherwise, betrayals, deaths –
who fight against injustice, or ruthless cutthroats but the crew should have a reason to stay aboard
who rob from everyone and keep all the cash? Will ship. Think of your PCs as the characters in a long-
they take a principled stand if necessary, or run away running TV series – they might argue and fight, have
and let others take the fall? The GM may have some differences of opinion about what they should do
ideas about what sort of adventures he or she would next, fall out, make up, refuse to speak to each other
like to run, but it’s best to get this settled now – its no or whatever – but they’ll still be together for the next
good the GM planning a campaign around fighting episode...
25
3. Airship Pirates character creation
Neobedouin
“Nomadic tribes of the last of man
Pull their caravans across the sand.
Gypsy wives hold their children tight
As the new superpower howls through the night.
Gods watch from above and wonder what went wrong;
The entropy of what once was strong.
The survivors of man stay up late to pray,
That the world will again be theirs one day!”
– Abney Park, The End of Days
The Neobedouin are a nomadic tribal people. They
live in huge brightly decorated caravans, often two
or three stories tall, pulled by giant diesel semi-
cabs, steam-trucks, and massive beasts such as
mammoths and indrikki. They also ride home-made
off-road vehicles, horses and camelops. They are a
freedom-loving people, determined to stay out of the
claustrophobic Imperial cities and prepared to face
the dangers of the wilderness to do so. Each tribe
has a “range” which they consider home, covering
thousands of square miles. Groups will often split
off from this range and travel across country into the
territories of other tribes, for trade, and to keep the
social links between the different tribes from dying.
Though each tribe has its own customs, they have
certain things in common; a love of fire, music, dance
and story-telling; strong family bonds; a martial art
known as Beast Dancing; and an intense dislike of the
Emperor Victor III and his repressive regime. They are
masters of wilderness lore and consummate hunters,
in tune with the land through which they wander.
Many have contacts with the sky cities, trading with
each other for things they each need – often food and
natural resources from the Neobedouin are traded
with finished technological goods and medicines from
the Skyloft. A few Neobedouin risk remaining in one
place in hidden settlements – these may be involved in
logging, farming, drilling for oil, or engaged in other
trades that are useful to their people but not possible
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4. Airship Pirates character creation
where survival for a human being can be measured
in days at best due to the ferocious man-eating
beasts which prowl outside. There are three major
Neovictorian cities in North America – Old Borealis
in the cold north of the continent, Desolation in the
south-western deserts, and Everglade in the sub-
tropical south-eastern swamps (see pp.XX-XX for
more details on these cities). In Neovictorian society,
conformity is everything. Any new idea disapproved
of by the government, or any person showing signs
of rebelling against the status quo, is thrown into
the Change Cage, a massive towering edifice at the
center of the city, from which escape is said to be
impossible. The lower classes are expected to return
to their home “block” at night, and the streets are
patrolled by the automaton “Peelers”, ruthless
mechanical policemen on the lookout for anyone
breaking the curfew.
How a person lives in such a city will very much
depend on their class.
Class
There are three classes in Neovictorian society – the
lower class, the servant class and the upper class.
Lower Class
Neovictorian
If you are unfortunate enough to be born into the
“I fear what they’d do if they find I’ve escaped.
lower class (and the vast majority are), your lot will
I fear what they’d say if they find I play, I get scraped.
be to live in the squalid, overcrowded slums, toil
They want you to think it’s possible to live a life
long hours in a bleak factory, and maybe spend your
without their chains,
meager earnings on gin to lighten your thankless,
But if you, if you go too far, you’ll find they’re pulling
futile life.
on your reins.”
– Abney Park, Fight or Flight Motivation
Neovictorians live in the squalid, overcrowded Why would a lower class Neovictorian become an
Change Cage cities ruled by the Emperor Victor III. airship pirate? Why wouldn’t you? There’s really not
This oppressive environment is all they have ever much joy to be had in the slums. How you would get
known, and they are taught from birth that beyond out is a different matter – but the ultimate punishment
the city walls lies an implacably hostile wilderness, for many deeds (not including “change crimes”) is to
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5. Airship Pirates character creation
In the sky above North America, and
built around remote mountaintops,
are the cities collectively known as the
Skyloft. Most are suspended beneath
great clusters of helium gasbags,
some floating freely, others tethered
to mountain peaks but able to cut
themselves loose in an emergency;
others have extended down from their
sky-living ways to colonize the tops of
mountains, high above the dangerous
beasts of the lowlands. The Skyfolk are
as varied as the cities in which they live,
for no two cities have the same form of
government, the same ideals, the same
beliefs. Some sky cities are capitalist,
some communist, some socialist; there
are matriarchies, slave cities and cities of
escaped slaves; democracies, autocracies
and technocracies; cities that worship
God, Allah, or the Sky Mother; atheist
cities that burn believers at the stake.
Yet whatever their religious and political
beliefs, they share a common interest in
technological progress – many Skyfolk are
knowledgeable on scientific subjects, and
children are encouraged to tinker, build,
Skyfolk and innovate from an early age. Strange
“This world is filled with islands, little specks of sand, gadgets and unlikely-looking flying machines are a
Mountain peaks in a cloudy sky feature of the sky cities. The various sky cities also
Each one’s a different world, and so my sails unfurled, have an alliance against the Emperor Victor III, who
And I will raise my sails high. would destroy them if he could. The Skyfolk grow up
When I am feeling stagnant, my lungs are full of mud, in the high air, immune to vertigo, at home in airships
I dream of Beijing and Molokai. and flying machines from an early age. Whatever their
When I am feeling down, get myself off the ground, beliefs, and no matter how much they disapprove
And throw my head back to the sky, of the beliefs of other sky cities, they tend to respect
their differences and save their enmity for the Empire,
And fly!
which would have all live in Neovictorian squalor. The
And fly!”
sky cities trade with each other and with their ground-
– Abney Park, Wanderlust bound allies, the Neobedouin.
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6. Airship Pirates character creation
there. Perhaps you revel in the freedom of the air, are aboard a pirate ship. Maybe you were demoted
or perhaps you were cast out of your tribe for some or cast out of the service for some infraction, maybe
misdemeanor and long to return to Mother Earth. you hated the orders you were given and rebelled.
Skills: Dodge, Firearms, Hide & Sneak, Perception, Now your previous background could be an asset or
Riding, Archery, Survival, Tracking a liability – it’s up to you.
Skills: Etiquette, Firearms, Fisticuffs, Intimidation,
Inventor Leadership, Swordplay, Tactics
“Test-tubes and Tesla coils,
Clockwork brain ‘n’ glowing oils...”
– Abney Park, The Secret Life of Doctor Calgori
Neovictorian (any), Skyfolk
You have always enjoyed designing new gadgets,
whether it be as small as a clockwork cigar-trimmer, or
as large as an intelligent automaton air-frigate. If you
grew up in the Skyloft, your talents would have been
encouraged, but as a Neovictorian, you would have
had to be secretive, or you would end up in the Change
Cage. As as pirate, your inventions are useful to your
fellow crewmates, but why are you not living a life of
fame and adulation with workshops and technicians
at your command? Maybe your rivals put you out of
business, one of your devices went wrong and caused
a major accident – or perhaps your inventions are not
as good as you think they are.
Skills: Ad Hoc Repair, Craft (any two), Engineer (any
two), Research
Marine Commander
Neovictorian (Upper Class males only), Skyfolk
You were once in charge of a regiment of air marines
and perhaps had hundreds of men under your
command. You were shown respect and lived a life of
relative luxury when in your home port. If you were Mercenary
an officer in the Imperial Air Marines, you were a Skyfolk
member of the upper class. Though the marines are Whether you fight in the Skyloft’s intermittent
not as glamorous as the Navy, you have the respect of skirmishes with each other and the Imperial Air
your peers, and your men respected your fist. Now you Navy, guard merchant vessels, or work as city militia,
45