This document discusses defining classes in C#, including defining simple classes, access modifiers, using classes and objects, and constructors.
It begins by explaining that classes model real-world objects and define attributes like properties and fields to represent state, as well as behaviors like methods to represent operations. It then discusses defining simple classes in C#, including class declarations, inherited classes or implemented interfaces, fields, constructors, properties, and methods.
The document also covers access modifiers like public, private, protected, and internal and how they restrict access to class members. It provides an example of defining a Dog class to demonstrate these concepts. Finally, it discusses using classes by creating instances, accessing properties and invoking methods, and defining