The document provides details about a game scenario where the player's school bus has crashed and they must escape the dorms of their boarding school. The player has options to turn left or go downstairs to try and escape without being attacked by zombies lurking around. The game tracks trust points and provides multiple choice answers that will determine the player's fate.
1. PASSAGE From the crash, getting Arriving back at school. Escaping dorms going Escaping dorms turning
GAMEPLAY back to school. downstairs. left.
2 Miles away from the Night time - past lights out Interior dorms. Early Interior dorms. Early
LOCATION / TIME of DAY boarding school, exterior. at the dorms. hours of the morning. hours of the morning.
Evening/sunset.
School bus has just Arriving back at the school You have chosen to go left You have chosen to go
STORY SUMMARY crashed, you have just after crash, itʼs silent & late. on escaping the school to downstairs on escaping
woken up. go home. the school to go home.
Get back to the school/out To get back to your
dorm and go to sleep. Escape the dorms without Escape the dorms without
GAME OBJECTIVES the bus without being
being attacked or injured. being attacked or injured.
injured.
Help your friends or Click the continue button as Multiple choice answers Multiple choice answers
MECHANICS / donʼt risk putting your it takes you through will choose your fate. will choose your fate.
FUNCTIONALITY life in danger. narrative.
Zombies lurking around Zombies, broken furniture Zombies, broken furniture
None. and dark corners where and dark corners where
ENEMIES / OBSTACLES the bus and broken parts
of the bus from the crash. you could get hurt. you could get hurt.
The best friend, Miss Jones Your class mates. The classmates you taken The classmates you taken
NON-PLAYER control over, as they have control over, as they have
(The teacher), the driver
CHARACTERS began to trust you. began to trust you.
and the rest of your class.
No power-ups at the point. None. Trust points/strength points Trust points/strength points
POWER-UPs / REWARDS which you can spend in the which you can spend in the
shop. shop.
Dark forest scene image, Boarding school in the Dark Corridors and Dark stairs and doors.
ASSETS: VISUALS sunset in the background distance in the dark doors. Vending machines
that gets lower. (moonlight).
Screeching of tyres, then Banging on doors, food Falling down stairs
None.
ASSETS: AUDIO silence. Heavy breathing falling from vending and feet.
and thumping. machines.