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PASSAGE     From the crash, getting       Arriving back at school.           Escaping dorms going           Escaping dorms turning
GAMEPLAY                 back to school.                                                  downstairs.                    left.

                         2 Miles away from the          Night time - past lights out      Interior dorms. Early          Interior dorms. Early
LOCATION / TIME of DAY   boarding school, exterior.     at the dorms.                     hours of the morning.          hours of the morning.
                         Evening/sunset.

                         School bus has just           Arriving back at the school        You have chosen to go left     You have chosen to go
STORY SUMMARY            crashed, you have just        after crash, itʼs silent & late.   on escaping the school to      downstairs on escaping
                         woken up.                                                        go home.                       the school to go home.

                         Get back to the school/out    To get back to your
                                                       dorm and go to sleep.              Escape the dorms without       Escape the dorms without
GAME OBJECTIVES          the bus without being
                                                                                          being attacked or injured.     being attacked or injured.
                         injured.

                         Help your friends or          Click the continue button as       Multiple choice answers        Multiple choice answers
MECHANICS /              donʼt risk putting your       it takes you through               will choose your fate.         will choose your fate.
FUNCTIONALITY            life in danger.               narrative.

                         Zombies lurking around                                           Zombies, broken furniture      Zombies, broken furniture
                                                       None.                              and dark corners where         and dark corners where
ENEMIES / OBSTACLES      the bus and broken parts
                         of the bus from the crash.                                       you could get hurt.            you could get hurt.

                         The best friend, Miss Jones    Your class mates.                 The classmates you taken       The classmates you taken
NON-PLAYER                                                                                control over, as they have     control over, as they have
                         (The teacher), the driver
CHARACTERS                                                                                began to trust you.            began to trust you.
                         and the rest of your class.

                         No power-ups at the point.     None.                             Trust points/strength points   Trust points/strength points
POWER-UPs / REWARDS                                                                       which you can spend in the     which you can spend in the
                                                                                          shop.                          shop.

                         Dark forest scene image,      Boarding school in the             Dark Corridors and             Dark stairs and doors.
ASSETS: VISUALS          sunset in the background      distance in the dark               doors. Vending machines
                         that gets lower.              (moonlight).

                         Screeching of tyres, then                                        Banging on doors, food         Falling down stairs
                                                        None.
ASSETS: AUDIO            silence. Heavy breathing                                         falling from vending           and feet.
                         and thumping.                                                    machines.

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Beat chart so far for blog

  • 1. PASSAGE From the crash, getting Arriving back at school. Escaping dorms going Escaping dorms turning GAMEPLAY back to school. downstairs. left. 2 Miles away from the Night time - past lights out Interior dorms. Early Interior dorms. Early LOCATION / TIME of DAY boarding school, exterior. at the dorms. hours of the morning. hours of the morning. Evening/sunset. School bus has just Arriving back at the school You have chosen to go left You have chosen to go STORY SUMMARY crashed, you have just after crash, itʼs silent & late. on escaping the school to downstairs on escaping woken up. go home. the school to go home. Get back to the school/out To get back to your dorm and go to sleep. Escape the dorms without Escape the dorms without GAME OBJECTIVES the bus without being being attacked or injured. being attacked or injured. injured. Help your friends or Click the continue button as Multiple choice answers Multiple choice answers MECHANICS / donʼt risk putting your it takes you through will choose your fate. will choose your fate. FUNCTIONALITY life in danger. narrative. Zombies lurking around Zombies, broken furniture Zombies, broken furniture None. and dark corners where and dark corners where ENEMIES / OBSTACLES the bus and broken parts of the bus from the crash. you could get hurt. you could get hurt. The best friend, Miss Jones Your class mates. The classmates you taken The classmates you taken NON-PLAYER control over, as they have control over, as they have (The teacher), the driver CHARACTERS began to trust you. began to trust you. and the rest of your class. No power-ups at the point. None. Trust points/strength points Trust points/strength points POWER-UPs / REWARDS which you can spend in the which you can spend in the shop. shop. Dark forest scene image, Boarding school in the Dark Corridors and Dark stairs and doors. ASSETS: VISUALS sunset in the background distance in the dark doors. Vending machines that gets lower. (moonlight). Screeching of tyres, then Banging on doors, food Falling down stairs None. ASSETS: AUDIO silence. Heavy breathing falling from vending and feet. and thumping. machines.