1. Behaviors.
Behaviors are actions that you can assign to actors to control how they interact. For example you
can make it change the speed by adding a
behavior in the rule section.
For this key condition meaning that the condition
needs a certain key to be pressed, In this
condition it is key Q which is set as
down so means it will only be activated
when the Q is pressed down.
This is were behaviors can be
created, you simply
click what you would
want to use and then
add it to the rules. This part of the
behaviors is the actions, this is
because it tells you what it does
once added to your game.
There are currently 36 behaviors to
choose from, these are the main
behaviors used in creating a game
but they can all be used differently,
for example you can have as many of
the same behaviors but changed just
in the slightest of ways for each
different rule.
This little button changes the rules
which can disable the attributes and
the behaviors, this is good incase
you find a glitch or bug in your
game .
There are different actions or
behaviors that can be selected from
the list. This example moves the actor
in a set direction at a set speed and
when the conditions of the rule are
met. you can drag as many behaviors
as you want to change all different
rules for one part of an actor.
Conditions are in the rule sections,
this is when you can change what
you put in for example change the
speed of the ball in this case and
also make it collide and
then add to it what it
should collide with and