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Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas "Can We Multiplex ACKs without Harming the Performance of TCP?," Consumer Communications and Networking Conference, CCNC 2014. Las Vegas, January 10, 2014, pp 921-922. ISBN 978-1-4799-2356-4.
Can We Multiplex ACKs without Harming the Performance of TCP?
Can We Multiplex ACKs without Harming the Performance of TCP?
Jose Saldana
Jose Saldana, Luigi Iannone, Diego R. Lopez, Julian Fernandez-Navajas, Jose Ruiz-Mas, "Enhancing Throughput Efficiency via Multiplexing and Header Compression over LISP Tunnels" . In Proc. Second IEEE Workshop on Telecommunication Standards: From Research to Standards, Collocated with IEEE ICC 2013, Budapest, Hungary. ISBN 9781467357524 This article explores the possibility of using traffic optimization techniques within the context of the LISP (Locator/ Identifier Separation Protocol) framework. These techniques use Tunneling, Multiplexing and header Compression of Traffic Flows (TCMTF) in order to save bandwidth and to reduce the amount of packets per time unit. Taking into account that encapsulation is necessary in LISP, bandwidth can be drastically reduced in flows using small packets, which are typical of many real-time services. The ability of the LISP framework to manage the signaling of TCMTF options is also studied. An analytical expression of the savings, as a function of the different header sizes, is devised and used to calculate the maximum expected savings. Different services and scenarios of interest are identified, and this allows the consideration of tests with real traffic traces, showing the savings as a function of the multiplexing period, and demonstrating that the additional delays can be acceptable for real-time services.
Budapest icc 2013_presentation
Budapest icc 2013_presentation
Jose Saldana
Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete Navarro, Luis Casadesus, "The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter," in Proc. CCNC 2012- 4th IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT), pp. 502-506, Las Vegas. Jan 2012. ISBN 9781457720697.
The Effect of Router Buffer Size on Subjective Gaming Quality Estimators base...
The Effect of Router Buffer Size on Subjective Gaming Quality Estimators base...
Jose Saldana
Jenifer Murillo, Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete, Jose I. Aznar, "Improving Quality in a Distributed IP Telephony System by the use of Multiplexing Techniques" .Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS 2011, pp.54-61, The Hague, Netherlands, June 2011. ISBN: 978-161-782-309-1
Improving Quality in a Distributed IP Telephony System by the use of Multiple...
Improving Quality in a Distributed IP Telephony System by the use of Multiple...
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TCM-TF 2014
TCM-TF 2014
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Wireless days presentation_v9
Wireless days presentation_v9
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Jose Saldana, Jenifer Murillo, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete, Jose I. Aznar. "Influence of the Distribution of TCRTP Multiplexed Flows on VoIP Conversation Quality" . In Proc. CCNC 2011. The 8th Annual IEEE Consumer Communications and Networking Conference - Work in Progress papers, pp 711-712, Las Vegas. Jan. 2011. ISBN 9781424487882.
Influence of the Distribution of TCRTP Multiplexed Flows on VoIP Conversation...
Influence of the Distribution of TCRTP Multiplexed Flows on VoIP Conversation...
Jose Saldana
Unit 1 assignment 2 power point game
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Recommended
Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas "Can We Multiplex ACKs without Harming the Performance of TCP?," Consumer Communications and Networking Conference, CCNC 2014. Las Vegas, January 10, 2014, pp 921-922. ISBN 978-1-4799-2356-4.
Can We Multiplex ACKs without Harming the Performance of TCP?
Can We Multiplex ACKs without Harming the Performance of TCP?
Jose Saldana
Jose Saldana, Luigi Iannone, Diego R. Lopez, Julian Fernandez-Navajas, Jose Ruiz-Mas, "Enhancing Throughput Efficiency via Multiplexing and Header Compression over LISP Tunnels" . In Proc. Second IEEE Workshop on Telecommunication Standards: From Research to Standards, Collocated with IEEE ICC 2013, Budapest, Hungary. ISBN 9781467357524 This article explores the possibility of using traffic optimization techniques within the context of the LISP (Locator/ Identifier Separation Protocol) framework. These techniques use Tunneling, Multiplexing and header Compression of Traffic Flows (TCMTF) in order to save bandwidth and to reduce the amount of packets per time unit. Taking into account that encapsulation is necessary in LISP, bandwidth can be drastically reduced in flows using small packets, which are typical of many real-time services. The ability of the LISP framework to manage the signaling of TCMTF options is also studied. An analytical expression of the savings, as a function of the different header sizes, is devised and used to calculate the maximum expected savings. Different services and scenarios of interest are identified, and this allows the consideration of tests with real traffic traces, showing the savings as a function of the multiplexing period, and demonstrating that the additional delays can be acceptable for real-time services.
Budapest icc 2013_presentation
Budapest icc 2013_presentation
Jose Saldana
Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete Navarro, Luis Casadesus, "The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter," in Proc. CCNC 2012- 4th IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT), pp. 502-506, Las Vegas. Jan 2012. ISBN 9781457720697.
The Effect of Router Buffer Size on Subjective Gaming Quality Estimators base...
The Effect of Router Buffer Size on Subjective Gaming Quality Estimators base...
Jose Saldana
Jenifer Murillo, Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete, Jose I. Aznar, "Improving Quality in a Distributed IP Telephony System by the use of Multiplexing Techniques" .Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS 2011, pp.54-61, The Hague, Netherlands, June 2011. ISBN: 978-161-782-309-1
Improving Quality in a Distributed IP Telephony System by the use of Multiple...
Improving Quality in a Distributed IP Telephony System by the use of Multiple...
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Jose Saldana, Jenifer Murillo, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete, Jose I. Aznar. "Influence of the Distribution of TCRTP Multiplexed Flows on VoIP Conversation Quality" . In Proc. CCNC 2011. The 8th Annual IEEE Consumer Communications and Networking Conference - Work in Progress papers, pp 711-712, Las Vegas. Jan. 2011. ISBN 9781424487882.
Influence of the Distribution of TCRTP Multiplexed Flows on VoIP Conversation...
Influence of the Distribution of TCRTP Multiplexed Flows on VoIP Conversation...
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ose Saldana, Luis Sequeira, Julian Fernandez-Navajas, Jose Ruiz-Mas, "Traffic Optimization for TCP-based Massive Multiplayer Online Games," Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS 2012, July 8-11, 2012, Genoa, Italy. ISBN: 978-1-4673-2235-5.
Traffic Optimization for TCP-based Massive Multiplayer Online Games
Traffic Optimization for TCP-based Massive Multiplayer Online Games
Jose Saldana
Simplemux: a generic multiplexing protocol
Simplemux: a generic multiplexing protocol
Jose Saldana
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Présentation le petit hông
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Jose Saldana, Ignacio Forcen, Julian Fernandez-Navajas, Jose Ruiz-Mas, "Improving Network Efficiency with Simplemux,'' IEEE CIT 2015, International Conference on Computer and Information Technology, 26-28 October 2015 in Liverpool, UK. (http://cse.stfx.ca/~cit2015/) Presentation the paper http://diec.unizar.es/~jsaldana/personal/chicago_CIT2015_in_proc.pdf Abstract The high amount of small packets currently transported by IP networks results in a high overhead, caused by the significant header-to-payload ratio of these packets. In addition, the MAC layer of wireless technologies makes a non-optimal use of airtime when packets are small. Small packets are also costly in terms of processing capacity. This paper presents Simplemux, a protocol able to multiplex a number of packets sharing a common network path, thus increasing efficiency when small packets are transported. It can be useful in constrained scenarios where resources are scarce, as community wireless networks or IoT. Simplemux can be seen as an alternative to Layer-2 optimization, already available in 802.11 networks. The design of Simplemux is presented, and its efficiency improvement is analyzed. An implementation is used to carry out some tests with real traffic, showing significant improvements: 46% of the bandwidth can be saved when compressing voice traffic; the reduction in terms of packets per second in an Internet trace can be up to 50%. In wireless networks, packet grouping results in a significantly improved use of air time.
Improving Network Efficiency with Simplemux
Improving Network Efficiency with Simplemux
Jose Saldana
Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Jose I. Aznar, Eduardo Viruete, Luis Casadesus, "Influence of the Router Buffer on Online Games Traffic Multiplexing" .Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS 2011, pp.253-258, The Hague, Netherlands, June 2011. ISBN: 978-161-782-309-1
Influence of the Router Buffer on Online Games Traffic Multiplexing
Influence of the Router Buffer on Online Games Traffic Multiplexing
Jose Saldana
Jose Saldana, "The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows," Consumer Communications and Networking Conference, CCNC 2014. Las Vegas, January 10, 2014, pp 447-452. ISBN 978-1-4799-2356-4.
The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows
The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows
Jose Saldana
IETF Tutorial. IETF-LAC (IETF in Latin America and the Caribbean). Bogota, 28 Sep 2015. This presentation summarizes the objectives of GAIA IRTF Research Group, and talks about some examples of the things being discussed: community networks, alternative networks, new protocol proposals as Simplemux, etc.
GAIA and Alternative Networks
GAIA and Alternative Networks
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Jose Saldana, Jenifer Murillo, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete, Jose I. Aznar. "Evaluation of Multiplexing and Buffer Policies Influence on VoIP Conversation Quality" . In Proc. CCNC 2011- 3rd IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology, pp 1147-1151, Las Vegas. Jan. 2011. ISBN 9781424487882.
Evaluation of Multiplexing and Buffer Policies Influence on VoIP Conversation...
Evaluation of Multiplexing and Buffer Policies Influence on VoIP Conversation...
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Jose Saldana, Mirko Suznjevic, Luis Sequeira, Julian Fernandez-Navajas, Maja Matijasevic, Jose Ruiz-Mas, "The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic," IEEE ICCCN 2012, 8th International Workshop on Networking Issues in Multimedia Entertainment (NIME'12), Munich, Germany, July 30, 2012. ISBN: 978-1-4673-1543-2.
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
Jose Saldana
Talk in Liverpool John Moores University, 28 Oct 2015. Topic: Network support for online games. Some of the topics: Global trends in online games Impact of Latency Genres and characteristics Architectures Network Traffic Characteristics Estimating Quality of Experience Qoe-Enhancing Mechanisms
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Online games: a real-time problem for the network
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ose Saldana, Luis Sequeira, Julian Fernandez-Navajas, Jose Ruiz-Mas, "Traffic Optimization for TCP-based Massive Multiplayer Online Games," Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS 2012, July 8-11, 2012, Genoa, Italy. ISBN: 978-1-4673-2235-5.
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Jose Saldana, Ignacio Forcen, Julian Fernandez-Navajas, Jose Ruiz-Mas, "Improving Network Efficiency with Simplemux,'' IEEE CIT 2015, International Conference on Computer and Information Technology, 26-28 October 2015 in Liverpool, UK. (http://cse.stfx.ca/~cit2015/) Presentation the paper http://diec.unizar.es/~jsaldana/personal/chicago_CIT2015_in_proc.pdf Abstract The high amount of small packets currently transported by IP networks results in a high overhead, caused by the significant header-to-payload ratio of these packets. In addition, the MAC layer of wireless technologies makes a non-optimal use of airtime when packets are small. Small packets are also costly in terms of processing capacity. This paper presents Simplemux, a protocol able to multiplex a number of packets sharing a common network path, thus increasing efficiency when small packets are transported. It can be useful in constrained scenarios where resources are scarce, as community wireless networks or IoT. Simplemux can be seen as an alternative to Layer-2 optimization, already available in 802.11 networks. The design of Simplemux is presented, and its efficiency improvement is analyzed. An implementation is used to carry out some tests with real traffic, showing significant improvements: 46% of the bandwidth can be saved when compressing voice traffic; the reduction in terms of packets per second in an Internet trace can be up to 50%. In wireless networks, packet grouping results in a significantly improved use of air time.
Improving Network Efficiency with Simplemux
Improving Network Efficiency with Simplemux
Jose Saldana
Jose Saldana, Julian Fernandez-Navajas, Jose Ruiz-Mas, Jose I. Aznar, Eduardo Viruete, Luis Casadesus, "Influence of the Router Buffer on Online Games Traffic Multiplexing" .Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS 2011, pp.253-258, The Hague, Netherlands, June 2011. ISBN: 978-161-782-309-1
Influence of the Router Buffer on Online Games Traffic Multiplexing
Influence of the Router Buffer on Online Games Traffic Multiplexing
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Jose Saldana, "The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows," Consumer Communications and Networking Conference, CCNC 2014. Las Vegas, January 10, 2014, pp 447-452. ISBN 978-1-4799-2356-4.
The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows
The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows
Jose Saldana
IETF Tutorial. IETF-LAC (IETF in Latin America and the Caribbean). Bogota, 28 Sep 2015. This presentation summarizes the objectives of GAIA IRTF Research Group, and talks about some examples of the things being discussed: community networks, alternative networks, new protocol proposals as Simplemux, etc.
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Jose Saldana, Jenifer Murillo, Julian Fernandez-Navajas, Jose Ruiz-Mas, Eduardo Viruete, Jose I. Aznar. "Evaluation of Multiplexing and Buffer Policies Influence on VoIP Conversation Quality" . In Proc. CCNC 2011- 3rd IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology, pp 1147-1151, Las Vegas. Jan. 2011. ISBN 9781424487882.
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The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
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Traffic Optimization for TCP-based Massive Multiplayer Online Games
Traffic Optimization for TCP-based Massive Multiplayer Online Games
Simplemux: a generic multiplexing protocol
Simplemux: a generic multiplexing protocol
Présentation le petit hông
Présentation le petit hông
Improving Network Efficiency with Simplemux
Improving Network Efficiency with Simplemux
Influence of the Router Buffer on Online Games Traffic Multiplexing
Influence of the Router Buffer on Online Games Traffic Multiplexing
The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows
The Effect of Multiplexing Delay on MMORPG TCP Traffic Flows
GAIA and Alternative Networks
GAIA and Alternative Networks
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Evaluation of Multiplexing and Buffer Policies Influence on VoIP Conversation...
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Peintre Genial
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
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Online games: a real-time problem for the network
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