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Jeux videos

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Liens entre les jeux vidéo et les autres domaines de la création contemporaine. Présentation de Grégoire Babiaud, bibliothécaire au sein du réseau des Médiathèques du SAN Val d’Europe, à l'occasion de la journée professionnelle sur les "Jeux vidéo en bibliothèque" le 19 janvier 2012 à la médiathèque de l'Astrolabe de Melun

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Jeux videos

  1. 1. Profils des joueurs Pénétration Joueurs Répartition sur ensemble population Homme 66.1 47.9 49.3 Femme 60.4 52.1 50.7 Total 63.3 100 100.9 Pénétration Joueurs Répartition sur ensemble population 10-14 ans 95.7 9.5 6.8 15-17 ans 90.7 6.9 4.4 18-24 ans 84.5 14.1 10.3 25-34 ans 80.7 18.9 15.0 35-49 ans 69.9 28.8 24.2 50 ans et plus 38.3 23.7 39.3 Total 63.3 100 100
  2. 2. Loisirs culturels des joueurs Joueurs Ensemble de la population Habitudes cinéma Assidu 5.1 4.7 Régulier 29.1 19.6 Occasionnel 46.4 47.9 Non spectateur 19.4 27.8 Habitudes location vidéo Assidu 4.5 1.8 Régulier 11.0 9.1 Occasionnel 16.2 16.3 Non loueur 68.3 72.9 Habitudes achat vidéo Assidu 2.6 1.0 Régulier 19.1 10.8 Occasionnel 46.5 44.5 Non loueur 31.9 43.7 Ensemble 100 100
  3. 4. Game Story au Grand Palais
  4. 5. Festival annuel du Jeux Vidéo Porte de Versailles
  5. 6. Presse Jeux vidéos
  6. 7. Ankama Press
  7. 9. Univers virtuels
  8. 10. Game designers <ul><li>Benjamin Carre </li></ul><ul><li>Aleksi Briclot </li></ul>
  9. 11. Ecoles <ul><li>Ecole des Gobelins </li></ul><ul><li>Supinfogame </li></ul><ul><li>LISAA (Institut supérieur des Arts appliqués) </li></ul>

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