Vertex Shader Tricks by Bill Bilodeau - AMD at GDC14

AMD Developer Central 10 years ago

Anatomy of a Texture Fetch

Mark Kilgard 13 years ago

Approaching zero driver overhead

Cass Everitt 10 years ago

Beyond porting

Cass Everitt 10 years ago

Three Optimization Tips for C++

Andrei Alexandrescu 11 years ago

Crysis Next-Gen Effects (GDC 2008)

Tiago Sousa 10 years ago

Geometry Shader-based Bump Mapping Setup

Mark Kilgard 12 years ago