Personal Information
Organization / Workplace
The Hague Area, Netherlands Netherlands
Occupation
Independent interaction and game designer
Industry
Design
Website
leapfrog.nl
About
Independent interaction and game design practitioner, consultant, educator and researcher. Makes things with technology for play, learning and creativity.
Tags
play
games
game design
cities
urbanism
ixd
architecture
gamedesign
interactiondesign
gd
pervasive games
applied games
urban games
design
social
interaction design
serious games
physical games
futures
mobile
sports
games for change
street games
folk games
biology
foresight
hubbub
physical
tangible
complexity
public space
gaming
ux
userexperience
politics
culture
playfulness
urban design
smart cities
playful cities
playful design
pig chase
code 4
new games
crisis
gamification
ceremony of surprise
generativity
resilience
social games
game installations
online games
play pilots
synthetic biology
adam greenfield
kevin lynch
jane jacobs
frank lantz
locative
location-based
koppelkiek
malcolm mccullough
ciid
change your world
local
rewards
points
technology
literacy
media
alternate reality games
realtimecity
sketching
collaboration
creativity
learning
education
underspecify
underspecification
habbohotel
uncertainty
cabinet
possibilityspace
playgrounds
skateboarding
emergence
control
stance
tools
playful
2008
gdl
gamedesignlondon
embodiment
ixda09
arguments
proceduralrhetoric
computing
datavisualization
dataviz
happinesshacking
aesthetics
utility
description
prescription
prediction
models
data
informationvisualization
infoviz
informationdesign
informationgraphics
fbtb2008
frombusinesstobuttons2008
customization
personalization
adaptation
twab 2008
twab08
the web and beyond 2008: mobility
resistance
See more
- Presentations
- Documents
- Infographics
Open data obstakels - Hogeschool Rotterdam.key
Alper Çugun
•
14 years ago
Ontwerpen voor Android
Inge Kuijper
•
14 years ago
Guerilla Usability Testing
Andy Budd
•
15 years ago
QNTMFSLC
Chris Thorpe
•
14 years ago
Designing for an internet of things
Timo Arnall
•
14 years ago
Message driven play @Playful09
Fabel Communication
•
14 years ago
Hiding data, content and technology in real world games
Chris Thorpe
•
14 years ago
Game design for web designers: IXDA'09 Talk
Nadya Direkova
•
15 years ago
The New Negroponte Switch
schulzeandwebb
•
14 years ago
Hop: from complexity to simplicity in interactive installations
Alexandra Deschamps-Sonsino
•
15 years ago
The Demon-Haunted World
Matt Jones
•
15 years ago
The Subtle Art of Persuasion
James Box
•
15 years ago
Loving & Hating Christopher Alexander
Molly Steenson
•
15 years ago
Data as Seductive Material, Spring Summit, Umeå March09
Matt Jones
•
15 years ago
The Framework Age
Liz Danzico
•
16 years ago
Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play'
www.patkane.global
•
16 years ago
The web in the world
Timo Arnall
•
15 years ago
Designing Your Reputation System
Bryce Glass
•
16 years ago
Raimo van der Klein - Mobile Monday 5 (Mobile Update)
Mobile Monday Amsterdam
•
16 years ago
Creating Alternate Realities (or, Hacking Happiness!)
Jane McGonigal
•
17 years ago