Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too
Programmers Can UX Too

Editor's Notes

  • #3 The picture on the programs is out of date, so, that’s what I look like.
  • #31 Design patterns exist for UX, too.Convention enhances discoverability, reduces confusion. EX: “Play” icon on images that indicate video.Graphic: wheel. Video.
  • #38 Graphic: shopping cart or eyebobs glasses