2. Global MMORPG Gaming Market: Coverage
Executive Summary and Scope
Introduction/Market Overview
Global Market Analysis
Dynamics
Competitive Landscape
Company Profiling
3. Global MMORPG Gaming Market: Coverage
Attributes Details
Title Global MMORPG Gaming Market: Size, Trends & Forecasts
(2017-2021)
Coverage Global
Market Influencing Variables Growth Drivers, Challenges, Market Trends
Forecast Period of Market 2017-2021
Competition in the Market Highly fragmented due to presence of large number of players
competing with each other
Key Players Activision Blizzard, Inc., Electronic Arts Inc., Netease, Inc. and
Nexon Co. Ltd.
Scope of the Report
4. Global MMORPG Gaming Market
In the world of entertainment, online gaming industry is gaining more popularity as compared to music and film industry. Launch of a
large number of adventurous games which include the PlayStation, Xbox, Nintendo, and more provide gamers a more enjoyable and
thrilling experience as compared to movies of long duration. An online game is that category of games which needs an internet connection
and can enable two or more players to participate at the same time from different locations. These games are not only played on internet
but also through consoles, smartphones and tablets or via peer-to-peer networks.
MMORPG (Massively Multiplayer Online Role Playing Games) are sub-genre of MMO games. MMORPG takes place in a persistent state
world where thousands or million of players are playing simultaneously and develop their own characters in a role-playing environment.
The virtual world of this game is never static because the events would take place across the game even if the player is logged off.
The global MMORPG gaming market has increased at a significant growth rate over the past few years and projections are made that the
market would grow at a rapid pace in the forecasted period i.e. 2017 to 2021. The global MMORPG gamin market is expected to grow on
the back of rising smartphone penetration globally, rapid evolution of internet, emergence of console version of MMORPGs, emergence of
gamification, technological advancements such as facial recognition and 3D scanning etc. Yet the growth of the market is restrained by
some factors such as prevalence of piracy, fraudulent gaming activities, connectivity issues etc.
Executive Summary
5. Games Market: Global Analysis
Global Games Market by Value
The global games market reached to US$.... billion in 2016, as compared to US$... billion in 2015 with an annual growth rate of ……%. The
global games market is projected to reach US$.....billion by the end of 2021 from US$......billion in 2017 with a CAGR of …….% over the same
years.
CAGR
2014-2016 xx%
2017-2021 xx%
2014 2015 2016
US$Billion
2017 2018 2019 2020 2021
US$Billion
6. Games Market: Global Analysis
Asia-Pacific, xx%
North America, xx%
Europe, MEA, xx%
Latin America, xx%
Segments Share
Console xx%
Smartphone xx%
PC xx%
Tablet xx%
Web-based PC xx%
Global Games Market by Region; 2016
Global Games Market by Segments; 2016
7. MMORPG Gaming Market: Global Analysis
Global MMORPG Gaming Market by Value
The global MMORPG gaming market, valued at US$.... billion in 2016, declined as compared to US$... billion in 2015. The global MMORPG
gaming market is anticipated to reach up to US$... billion by 2021 from US$... billion in 2017 with a CAGR of …..% over the same span of
time.
CAGR
2013-2016 xx%
2017-2021 xx%
2013 2014 2015 2016
US$Billion
2017 2018 2019 2020 2021
US$Billion
8. MMORPG Gaming Market: Global Analysis
Global MMORPG Gaming Market by Penetration Rate
2014 2015 2016
PenetrationRate(%)
2017 2018 2019 2020 2021
PenetrationRate(%)
9. MMORPG Gaming Market: Dynamics
Growth Driver
•Rising Global Smartphone Penetration
• Development of Android Platforms
Challenges
•Hardware and Connectivity Issues
• Fraudulent Gaming Activities
Market Trends
•Incorporation of E-Sports
•Growth of Virtual Currency and Microtransactions
10. MMORPG Gaming Market: Competitive Landscape
NCsoft, ……%
Netmarble, …..%
Electronic Arts, ……%
Activision Blizzard, …..%
Com2uS, …..%
Pearl Abyss, …..%
Global MMORPG Gaming Market Players by Sales Growth; 2017-18 (%)
NCsoft Netmarble Electronic
Arts
Activision
Blizzard
Com2uS Pearl Abyss
Growth%
11. Daedal Research
Daedal Research is a research and consulting firm specialized in providing research reports and
customized business research and analysis. The research firm offers a blend of the best strategic consulting
and market research solutions, which promise data rich, cost effective, and highly insightful analysis to
help its clients with perfect answers to their important business queries.
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Enquiries: info@daedal-research.com
Title: Global MMORPG Gaming Market: Size, Trends & Forecasts
(2017-2021)
Published: Nov 2017
Pages: 66
Price: US$ 800 (Single-User License)
: US$ 1400 (Corporate License)
For more Info:
http://www.daedal-research.com//global-mmorpg-gaming-market-size-trends-
forecasts-2017-2021
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