Personal Information
Organization / Workplace
Seoul Korea, South
Occupation
Realtime Graphics Artist
Industry
Technology / Software / Internet
Website
www.linkedin.com/in/wonkykim/
About
- Interactive media and VR/AR developer
- 3D graphics and shaders technician with artistic base
- Motivated with strong interest to shader development
Portfolio(pdf) : http://www.parallel3d.co.kr/pdf/wonky.pdf
Vimeo: https://vimeo.com/wonkykim
Facebook : https://www.facebook.com/WonkyKIM
Tags
unreal engine
unreal
unity3d
unity
shaders
shader
realtime 3d
realtime
look development
graphics
adam
See more
- Presentations
- Documents
- Infographics
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
9 years ago
유니티의 툰셰이딩을 사용한 3D 애니메이션 표현
MinGeun Park
•
8 years ago
Optimizing unity games (Google IO 2014)
Alexander Dolbilov
•
9 years ago
TA가 뭐예요? (What is a Technical Artist? 블루홀스튜디오)
valhashi
•
10 years ago
NDC14 - Rx와 Functional Reactive Programming으로 고성능 서버 만들기
Jong Wook Kim
•
9 years ago
【Unite Tokyo 2018】『崩壊3rd』開発者が語るアニメ風レンダリングの極意
UnityTechnologiesJapan002
•
5 years ago
NDC2015 유니티 정적 라이팅 이게 최선인가요
Wuwon Yu
•
8 years ago
[Ndc11 박민근] deferred shading
MinGeun Park
•
12 years ago
[ NDC 14 ] 가죽 장화를 먹게 해주세요 - [ 야생의 땅 : 듀랑고 ] 의 자유도 높은 아이템 시스템 디자인
Jungsoo Lee
•
9 years ago
NDC2016 프로젝트 A1의 AAA급 캐릭터 렌더링 기술
Ki Hyunwoo
•
8 years ago
[Kgc2012] deferred forward 이창희
changehee lee
•
11 years ago
Brdf기반 사전정의 스킨 셰이더
동석 김
•
12 years ago
How the Universal Render Pipeline unlocks games for you - Unite Copenhagen 2019
Unity Technologies
•
4 years ago
Ndc17 - 차세대 게임이펙트를 위해 알야아할 기법들
Dae Hyek KIM
•
6 years ago
Lecture3 - VR Technology
Mark Billinghurst
•
4 years ago
마른 하늘에 날구름 넣기
ajin kim
•
8 years ago
GPGPU(CUDA)를 이용한 MMOG 캐릭터 충돌처리
YEONG-CHEON YOU
•
12 years ago
[데브루키] Color space gamma correction
MinGeun Park
•
5 years ago
유니티 팁&트릭 Unity Tip & Trick
MinGeun Park
•
6 years ago
유니티 데이드림 (DayDream) 튜토리얼
Jemin Lee
•
7 years ago