5. SOURCES: POPULATION: UNITED NATIONS; U.S. CENSUS BUREAU; INTERNET: INTERNETWORLDSTATS; ITU; EUROSTAT; INTERNETLIVESTATS; CIA WORLD FACTBOOK;
MIDEASTMEDIA.ORG; FACEBOOK; GOVERNMENT OFFICIALS; REGULATORY AUTHORITIES; REPUTATBLE MEDIA; SOCIAL MEDIA AND MOBILE SOCIAL MEDIA: FACEBOOK;
TENCENT; VKONTAKTE; KAKAO; NAVER; DINGS; TECHRASA; SIMILARWEB; KEPIOS ANALYSIS; MOBILE: GSMA INTELLIGENCE; GOOGLE; ERICSSON; KEPIOS ANALYSIS.
NOTE: PENETRATION FIGURES ARE FOR TOTAL POPULATION (ALL AGES)
Total Population Internet Users Active Social Media Users Unique Mobile Users Active Mobile Social Users
96.02
Millions
64.00
Millions
55.00
Millions
70.03
Millions
50.00
Millions
Urbanisation Penetration Penetration Penetration Penetration
35% 67% 57% 73% 52%
Digital in Vietnam
A snapshot of the country’s key digital statistical indicators (Jan 2018)
6. Laptops & Desktops Mobile Phones Tablet Devices Other Devices
73% 24% 3% (N/A)
Year-on-Year change Year-on-Year change Year-on-Year change Year-on-Year change
+23% -31% -53% N/A
SOURCES: STATCOUNTER, JANUARY 2018, AND STATCOUNTER, JANUARY 2017
Based on each device’s share of Web Pages served the Web Browsers
Share of Web Trafc by device
7. Online via Desktop/Laptop Tablet Smartphones
142 mins 50 mins 96 mins
Listening to radio Watching TV Reading magazines, newspaper
16 mins 61 mins 62 mins
Source: Inmobi
Desktop has the highest media spent time
8. What people buy online
Total annual amount spent on consumer E-commerce categories, in United States Dollars
SOURCES: POPULATION: STATISTA DIGITAL MARKET OUTLOOK, E-COMMERCE I NDUSTRY, E-TRAVEL INDUSTRY, AND DIGITAL MEDIA INDUSTRY, ALL ACCESSED JANUARY 2018
NOTE: FIGURES ARE BASED ON ESTIMATES OF FULL-YEAR CONSUMER SPEND IN 2017; AND DO NOT INCLUDE 82B SPEND
Fashion & Beauty Electronics & Physical Media Food & Personal Care Furniture & Appliances
$358.3
Million
$840.7
Million
$232.7
Million
$367.9
Million
Toys, DIY & Hobbies Travel
(Including Accommodation)
Digital Music Video Games
$386.3
Million
$541.1
Million
$9.3
Million
$186.1
Million
10. Many banks lag in digital basics – especially mobile
Consumers prefer digital channels for routine banking
transactions, but many banks are falling short
Only 45% of online
customers and 25% of
mobile customers in the
UK said their bank’s website
lets them do everything
they need
Only 44% of online
customers and 34% of
mobile customers in
the UK said their bank’s
website is easy to use
12. New comers in the Bank Industry
E-com companies
Alibaba started online
Mybank which approves
loans instantly based on
financial history with Alibaba
Retailers
Nearly 1/3 of domestic
Starbucks revenue are
paid through it’s own
loyalty cards.
Tech giants
Google recently
introduced a plastic
debit card for it’s
Google Wallet.
13. More consumers trust big tech firms with their money
Note: Ranking on a scale of 1 to 9, with 1 indicating highest trust
Source: Bain/Research Now Customer Loyalty in Retail Banking Survey, 2017
By age, Americans willing
to buy financial products
from tech companies
“Which company would you trust most with your money?”
73%
Average ranking by US consumers
1.7
3.3
4.0
4.3
5.1
5.4
5.5
7.4
8.3
Primary Bank
Bank in General
PayPal
Amazon
Apple
Google
Microsoft
Facebook
Snap Inc.
18 - 34
MORE
TRUST
LESS
TRUST
42%
55+
61%
35 - 54
14. How Banks can respond to these threads?
Being simply more digital is not
enough
Combine their vast transaction
data with new digital
tools/channels to help customers
to make decisions
Understand customer’s behavior
online
15. Banks have to know better their online customers’
Source: FIS, July 2018 - The Financial Brand
Baby Boomers (53 - 71)
Senior Millenials (27 - 37)
Gen Xers (38 - 52)
Young Millenials (18 - 26)
35%
34% 9%57%
63%
49%
34%
41% 10%
54% 12%
Consumers’ digital interactions with their banking provider (by segment)
16. Banks should consider more and more targeted marketing
and sales pitches
Source: Bain/Research Now Customer Loyalty in Retail Banking Survey, 2017
The lesson: Ask for the sale
In Australia, more than
one-third of defectors said they
bought from a competitor bank
because they received an offer
or saw an advertisement.
Only one-quarter were
actively researching when they
decided to buy the product.
Half would have purchased
from their primary bank if the
bank had made an offer.
$
18. Cốc Cốc Userbase 2018
55+ YEARS OLD
N = 414K
45 - 54 YEARS OLD
N = 354K
35 - 44 YEARS OLD
N = 1.6M
25 - 34 YEARS OLD
N = 2.7M
18 - 24 YEARS OLD
N = 2.7M
TOTAL
N = 10.8M
Source: ComScore 09/2018
Total Internet User based on ComScore: 14.3M
Total User of Cốc Cốc based on ComScore: 10.8M
19. What are Cốc Cốc users interested in?
3,232,631
5,074,162
4,059,329
3,450,430
2,029,665
1,608,899
1,420,765
1,217,799
405,993
20. Search traffic about Bank Product
Average Share of Product (12/2017-04/2018) Before and After Tet Holiday
30. Cốc Cốc’s Ad Format
Custom Skin
CTR: 0.8% - 1.5%
VTR: 20% for Video 30s
VTR: 30% for Video 15s
Targeting option:
Age
Geo
Gender Interest
Frequency
Capping
Time slot
31. Cốc Cốc’s Ad Format
Browser Skin
CTR: 1% - 1.5%
Targeting option:
Age
Geo
Gender Interest
Frequency
Capping
Time slot
32. Cốc Cốc’s Ad Format
Banner Newtab
Age
Geo
Gender Interest
Frequency
Capping
Time slot
CTR: 0.3% - 0.7%
Targeting option:
33. Cốc Cốc’s Ad Format
KeywordsGeo Time slot
Search Ads
CTR: ~3% - 7%
Targeting option:
38. We do Brand lift study to our Clients
Ad Recall
What frequency maximizes ad recall
In my brand message?
Brand Awareness
Which demo is driving the highest
lift in brand awareness?
Message Association
To which ages groups my ad’s
strategic message being more
conveyed and received?
Brand Favorability
Was a short or lengthy brand
creative able to move people
to consider my brand?
Purchase Intent
In which geography area consumers
is more inspired to buy my product
in the future?
Brand Preference
Which demo is driving people more
interested in my brand?