Personal Information
Organization / Workplace
Granada Area, Spain, Granada Spain
Occupation
Assistant Professor and Researcher
Industry
Technology / Software / Internet
Website
geneura.ugr.es/~amorag
About
http://www.informatik.uni-trier.de/~ley/pers/hd/m/Mora:Antonio_Miguel.html
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iwti
education
motivation
compettition
ghost team
ci
flocking
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ms. pacman
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google
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speed-up
programacin paralela
nvidia
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parallel programming
unidad de procesamiento grfico
gpu
ati
computer science
ag
ciencias de la computacin
algoritmos genticos
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teams
equipos
aprendizaje
juegos
learning
mario level generation
mario bros
generacin de niveles
spanish
pathfinding
problema militares
problemas multiobjetivo
optimizacin multiobjetivo
camino ptimo
multiobjective algorithms
ochmo
optimizacin basada en colonias de hormigas
algoritmos multiobjetivo
multiobjective problems
pc games
genetic programming
first person shooter
evolutionary behaviour
unreal
problema militar de camino óptimo
pmco
military problems
problemas militares
militar
optimización basada en coloinias de hormigas
multiobjetivo
multiobjective
pco
problema de camino óptimo
pcm
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shortest path problem
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ant
algorithms
colony
self-organizing
maps
som
clustering
pattern
classification
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Presentations
(38)Documents
(3)Personal Information
Organization / Workplace
Granada Area, Spain, Granada Spain
Occupation
Assistant Professor and Researcher
Industry
Technology / Software / Internet
Website
geneura.ugr.es/~amorag
About
http://www.informatik.uni-trier.de/~ley/pers/hd/m/Mora:Antonio_Miguel.html
Tags
videogames
artificial intelligence
evolutionary algorithms
ai
ia
videojuegos
computational intelligence
genetic algorithms
ant colony optimization
aco
research
inteligencia artificial
eas
algoritmos evolutivos
bots
inteligência artificial
procedural content generation
investigación
video games
ciencia
autonomous player
och
moaco
optimization
service function chaining
torcs
autonomous driver
pcg
fsm
npcs
science
metaheuristics
unreal tournament
finite state machines
virtual network function
sfc
optimización basada en perfiles
monte carlo tree search
network function virtualization
5g
ieee conference on games
inteligencia computacional
level generation
conference
fuzzy controller
car racing simulation
cosecivi'16
gamification
generación procedural de contenidos
expert knowledge modelling
agents
gas
bioinspired algorithms
soft computing
optimización basada en colonias de hormigas
rts
parallelization
ea
ga
games
super mario
late-breaking abstract
evo* 2022
evo*
ai competition
fighting game
evolutionary algorithm
genetic algorithm
dinamismo en redes
virtualización de servicios de red
redes definidas por software
funciones virtuales de red
vnf
sdn
software defined networks
nfv
iwann 2021
dynamic
network model
networks
cosecivi 2020
sabberstone
hearthstone ai competition
hearthstone
juego digital de cartas coleccionables
digital collectible card games
cog 2020
microrts
move pruning
branching factor
mcts
gvgai competition
gvgai
general game playing
mobile apps
n-body problem
ola2020
ieee iotsms 2019
routing problem
madrid games week
uncertainty
blx-alpha crossover
charla
metaheurísticas
ic
evo* 2019
reserach
angry birds
fitness
evaluation
car racing simulator
aprendizaje automatico
analisis de datos
clasificación
equilibrado de datos
predicción quiebra financiera
predicción de quiebra empresarial
poster
presentacion
congreso
conferencia
fuzzy
controller
optimizacion
programaciÓn genÉtica
estratégia
personaje autónomo
supervivencia
gamificación
ugr
realidad aumentada
patrimonio
narrativa interactiva
experiencia gamificada
geolocalizada
universidad de granada
aventura
iwti
education
motivation
compettition
ghost team
ci
flocking
birds
ms. pacman
fish school
muses poject
system architecture
data mining
self-adapted system
corporate security policies
user-centric
security rules
security systems
photobucket
web
dropbox
imágenes
picasa
publicación
internet
500px
flickr
database
memory
ut2k4
distributed computing
distributed algorithms
distribution
island model
multi-colony
multi-objective
human-like
state-based behaviour
autonomous players
teoría de juegos
consolas y ciencia
algoritmos bioinspirados
investigación
español
metaheurística
bioinspired
bioinspiración
ants game
bot
turn-based game
challenge
google
strategy game
competition
bi-criteria problem
tsp
travelling salesman problem
multi-objective ant colony optimization
algoritmos paralelos
parallel algorithms
researching
metaheursticas
speed-up
programacin paralela
nvidia
investigacin
aes
cuda
parallel programming
unidad de procesamiento grfico
gpu
ati
computer science
ag
ciencias de la computacin
algoritmos genticos
ae
teams
equipos
aprendizaje
juegos
learning
mario level generation
mario bros
generacin de niveles
spanish
pathfinding
problema militares
problemas multiobjetivo
optimizacin multiobjetivo
camino ptimo
multiobjective algorithms
ochmo
optimizacin basada en colonias de hormigas
algoritmos multiobjetivo
multiobjective problems
pc games
genetic programming
first person shooter
evolutionary behaviour
unreal
problema militar de camino óptimo
pmco
military problems
problemas militares
militar
optimización basada en coloinias de hormigas
multiobjetivo
multiobjective
pco
problema de camino óptimo
pcm
problema de camino mínimo
shortest path problem
optimal path problem
ant
algorithms
colony
self-organizing
maps
som
clustering
pattern
classification
See more