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Portpholio Rob Loke
Human-computer-interaction engineer with MSc
degree in technical computer science and MA
degree in cognitive psychology
Holds PhD degree in computer graphics
Data analytics/visualisation UX designer (UXD)
with vision for big data and augmented and
virtual reality applications
Student coach
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
Kongsberg Maritime Simrad:
ISACS Sonar Viewer
UXD
virtual reality
real-time systems
information architecture
user stories
3D user interactivity
computer vision
object recognition
concept formalisation
prototype testing
wireframing
graphical mockups
software prototyping
VRML, OpenGL
C, Helios C, Matlab
unix scripts
parallelisation pragmas
Silicon Graphics SGI Origin 200
augmented reality
big data
1997-2002; EU project successfully prolonged;
>25 refereed publications; UALG student tutor;
UALG substitute teacher
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
University of Algarve: Range Imager
UXD
visual perception
human computer interaction
visualization
information architecture
virtual reality
3D user interface
computer vision
object recognition
prototype testing
concept formalisation
software prototyping
VRML
C++
ITK/VTK
OpenGL
2003; 1 project awarded; 2 student
algorithms; 1 student conference paper
augmented reality
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
software prototyping
PlayStation Linux
VRML
unix scripts
C
Italian CNR: Surface Interpretation
computer graphics
UXD
psychologische functieleer
human computer interface design
3D rendering of voxel worlds
visual perception
concept formalisation
prototype testing
improved image understanding
user requirements engineering
2005-2006; 1 algorithm; 3 conference
papers
game engineering
virtual reality
marching cubes in the classroom
(see eg. carving digital space clay
https://www.youtube.
com/watch?v=q_Ns3jmiEwA)
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
Rijkswaterstaat: WaLTER Ecosystem
taxonomy and organisation of data
accessibility
usability
UXD
graphic mockups
metadata analysis
attention based display design principles
ontology engineering
information architecture
information visualisation
concept formalisation, brainstorming
prototype testing
software prototyping
MS Excel
NodeXL
Drupal
2013-2014; 1 algorithm; 1 report; member in
EU expert group on spatial data infrastructure
[application area]
big data
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
de Ontwikkelfabriek: Hotspotmonitor
accessibility
usability
UXD
data visualisation
map rendering
concept formalisation
prototype testing
information architecture
software prototyping
ESRI ArcGIS
Python
2014; 1 software algorithm
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
Shell: Databroker Data Mining Tool
wireframing
interaction design
user stories, functional requirement specs
functional specs
technical specs
usability testing
international operations monitoring
and management UI
web services
UML diagrams, use cases, RUP
user training
rollout; Ormen Lange extension
waterfall development
MS Visual Studio, C#
MSMQ, .NET, web services
PI, Oracle, SQL Server
ASP.NET
PRODML, SMTP, MS Excel, Matlab
object oriented programming
2007-2008; 1 application; 3 reports, 1 user
manual
big data
Data Broker
Why Ormen Lange chose this
technology
Dr. Rob Loke
Shell Global Solutions
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
Shell: GVT GUI
interaction design
user stories, functional requirements specs
functional design
technical design
usability testing
use cases, UML, RUP
wireframing
task forms
waterfall development
Nokia QT
Linux
Fortran
2008; 1 application; 1 user manual
mobile development
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
IMARES Wageningen UR: EVA
interaction design
user stories
rapid prototyping
multiplatform GUI
prototype testing
usability testing
concept formalisation
wireframing
software prototyping
Eclipse IDE
Java
HTML, CSS, JavaScript
Google Web Toolkit (GWT)
object oriented programming
design patterns
2012-2013; 1 webapplication;
1 report
big data, mobile development
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
Planbureau voor de Leefomgeving: PEARL/BLM
usability
accessibility of data
information architecture
data exploration and visualisation
“ruimtelijke ontwikkeling”
data modelling
functional requirement specs
interaction design
usability testing
statistics, time-series processing
model creation and forecasting
use cases
2008-2011; 1 application; 3 algorithms; 3 journal
papers; 2 reports; member in NL expert group
on model audits
waterfall development
MS Excel
VBA
MS Access
ESRI ArcGIS
Python
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
The Sellaphora pupula species
complex (Bacillariophyceae):
morphometric analysis,
ultrastructure and mating data
provide evidence for five new
species
Royal Botanical Garden of Edinburgh: ADIAC Diatom Identifier
visual perception
human computer interaction
usability testing
cognitive psychology
computer vision
object recognition
image processing
concept formalisation
UXD
software prototyping
C
unix scripts
discover new species (!)
augmented reality
2004; 1 algorithm; 2 refereed journal
publications; 1 refereed book chapter
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
University of Barcelona: Orange Picker
real-time systems
information architecture
robotics
adaptive control systems
measuring and control technology
functional requirements specs
prototype testing
usability testing
software prototyping
Matlab
neural networks
1994; 1 algorithm; 1 conference paper
industry
[concepts]
[technical know-how]
[timeline; #products; #publications]
[application area]
University of Leiden: Visual Perception
cognitive psychology
attention and memory
attention based display design principles
field study
UXD
research study
experiment with human
subjects (students)
tachistoscope
1995; 1 refereed book chapter

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portpholio

  • 1. Portpholio Rob Loke Human-computer-interaction engineer with MSc degree in technical computer science and MA degree in cognitive psychology Holds PhD degree in computer graphics Data analytics/visualisation UX designer (UXD) with vision for big data and augmented and virtual reality applications Student coach
  • 2. [concepts] [technical know-how] [timeline; #products; #publications] [application area] Kongsberg Maritime Simrad: ISACS Sonar Viewer UXD virtual reality real-time systems information architecture user stories 3D user interactivity computer vision object recognition concept formalisation prototype testing wireframing graphical mockups software prototyping VRML, OpenGL C, Helios C, Matlab unix scripts parallelisation pragmas Silicon Graphics SGI Origin 200 augmented reality big data 1997-2002; EU project successfully prolonged; >25 refereed publications; UALG student tutor; UALG substitute teacher
  • 3. [concepts] [technical know-how] [timeline; #products; #publications] [application area] University of Algarve: Range Imager UXD visual perception human computer interaction visualization information architecture virtual reality 3D user interface computer vision object recognition prototype testing concept formalisation software prototyping VRML C++ ITK/VTK OpenGL 2003; 1 project awarded; 2 student algorithms; 1 student conference paper augmented reality
  • 4. [concepts] [technical know-how] [timeline; #products; #publications] [application area] software prototyping PlayStation Linux VRML unix scripts C Italian CNR: Surface Interpretation computer graphics UXD psychologische functieleer human computer interface design 3D rendering of voxel worlds visual perception concept formalisation prototype testing improved image understanding user requirements engineering 2005-2006; 1 algorithm; 3 conference papers game engineering virtual reality marching cubes in the classroom (see eg. carving digital space clay https://www.youtube. com/watch?v=q_Ns3jmiEwA)
  • 5. [concepts] [technical know-how] [timeline; #products; #publications] [application area] Rijkswaterstaat: WaLTER Ecosystem taxonomy and organisation of data accessibility usability UXD graphic mockups metadata analysis attention based display design principles ontology engineering information architecture information visualisation concept formalisation, brainstorming prototype testing software prototyping MS Excel NodeXL Drupal 2013-2014; 1 algorithm; 1 report; member in EU expert group on spatial data infrastructure [application area] big data
  • 6. [concepts] [technical know-how] [timeline; #products; #publications] [application area] de Ontwikkelfabriek: Hotspotmonitor accessibility usability UXD data visualisation map rendering concept formalisation prototype testing information architecture software prototyping ESRI ArcGIS Python 2014; 1 software algorithm
  • 7. [concepts] [technical know-how] [timeline; #products; #publications] [application area] Shell: Databroker Data Mining Tool wireframing interaction design user stories, functional requirement specs functional specs technical specs usability testing international operations monitoring and management UI web services UML diagrams, use cases, RUP user training rollout; Ormen Lange extension waterfall development MS Visual Studio, C# MSMQ, .NET, web services PI, Oracle, SQL Server ASP.NET PRODML, SMTP, MS Excel, Matlab object oriented programming 2007-2008; 1 application; 3 reports, 1 user manual big data Data Broker Why Ormen Lange chose this technology Dr. Rob Loke Shell Global Solutions
  • 8. [concepts] [technical know-how] [timeline; #products; #publications] [application area] Shell: GVT GUI interaction design user stories, functional requirements specs functional design technical design usability testing use cases, UML, RUP wireframing task forms waterfall development Nokia QT Linux Fortran 2008; 1 application; 1 user manual mobile development
  • 9. [concepts] [technical know-how] [timeline; #products; #publications] [application area] IMARES Wageningen UR: EVA interaction design user stories rapid prototyping multiplatform GUI prototype testing usability testing concept formalisation wireframing software prototyping Eclipse IDE Java HTML, CSS, JavaScript Google Web Toolkit (GWT) object oriented programming design patterns 2012-2013; 1 webapplication; 1 report big data, mobile development
  • 10. [concepts] [technical know-how] [timeline; #products; #publications] [application area] Planbureau voor de Leefomgeving: PEARL/BLM usability accessibility of data information architecture data exploration and visualisation “ruimtelijke ontwikkeling” data modelling functional requirement specs interaction design usability testing statistics, time-series processing model creation and forecasting use cases 2008-2011; 1 application; 3 algorithms; 3 journal papers; 2 reports; member in NL expert group on model audits waterfall development MS Excel VBA MS Access ESRI ArcGIS Python
  • 11. [concepts] [technical know-how] [timeline; #products; #publications] [application area] The Sellaphora pupula species complex (Bacillariophyceae): morphometric analysis, ultrastructure and mating data provide evidence for five new species Royal Botanical Garden of Edinburgh: ADIAC Diatom Identifier visual perception human computer interaction usability testing cognitive psychology computer vision object recognition image processing concept formalisation UXD software prototyping C unix scripts discover new species (!) augmented reality 2004; 1 algorithm; 2 refereed journal publications; 1 refereed book chapter
  • 12. [concepts] [technical know-how] [timeline; #products; #publications] [application area] University of Barcelona: Orange Picker real-time systems information architecture robotics adaptive control systems measuring and control technology functional requirements specs prototype testing usability testing software prototyping Matlab neural networks 1994; 1 algorithm; 1 conference paper industry
  • 13. [concepts] [technical know-how] [timeline; #products; #publications] [application area] University of Leiden: Visual Perception cognitive psychology attention and memory attention based display design principles field study UXD research study experiment with human subjects (students) tachistoscope 1995; 1 refereed book chapter