Personal Information
Organization / Workplace
Antwerp Area, Belgium Belgium
Occupation
Usability / User Experience Expert at U-Sentric
Website
www.nicolasschepers.be
About
I’m a
Fast adaptor
Die-hard team player
Passionate worker
Concept generator
Stress-resistant optimist
Storyteller
Trivial Pursuit Fact Master
Passionate for UX, User research, usability & user-centred design.
Openly loves:
Game Design, UI/Visual Design, Illustration, Digital & Non-digital Experiences.
Additional Skills: Concept Creation, Photoshop, Illustrator, After Effects, Premiere Pro
Tags
gaming
thesis
game
games
pervasive
game design
public space
engagement
pervasive games
problem
masters degree
interaction
interaction design
concept
identity
hiv
experiency
campaign
aids
cmd
awareness
roulette
human rights
serious
immersive games
serious games
immersive
human
gameplay
jukebox
music
process
play
education
serious gaming
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Presentations
(8)Likes
(6)Centerline Digital - UX vs UI - 050613
Centerline Digital
•
11 years ago
How to kickstart your co-creation platform - 20 examples by @boardofinno
Board of Innovation
•
12 years ago
Agile vs. Lean
Sven Kräuter
•
11 years ago
Trends in interactive design 2013
Prophets Agency
•
11 years ago
8 Information Architecture Better Practices
Louis Rosenfeld
•
11 years ago
Interaction design methods
Timo Arnall
•
15 years ago
Personal Information
Organization / Workplace
Antwerp Area, Belgium Belgium
Occupation
Usability / User Experience Expert at U-Sentric
Website
www.nicolasschepers.be
About
I’m a
Fast adaptor
Die-hard team player
Passionate worker
Concept generator
Stress-resistant optimist
Storyteller
Trivial Pursuit Fact Master
Passionate for UX, User research, usability & user-centred design.
Openly loves:
Game Design, UI/Visual Design, Illustration, Digital & Non-digital Experiences.
Additional Skills: Concept Creation, Photoshop, Illustrator, After Effects, Premiere Pro
Tags
gaming
thesis
game
games
pervasive
game design
public space
engagement
pervasive games
problem
masters degree
interaction
interaction design
concept
identity
hiv
experiency
campaign
aids
cmd
awareness
roulette
human rights
serious
immersive games
serious games
immersive
human
gameplay
jukebox
music
process
play
education
serious gaming
See more