ZPOINTSTUDIO Do bionicplants dream ofelectronicgardens? Jingyi Wang
Technical Benchmark
I will first use Blender/ Cinema 4D/ Maya to create the model, thenimport the model intoUnityto add
materials, render, andexport video.
Unityis a software that I have never beenin contact with, but as for whyI decidedto use Unityfor
rendering, it is because I have considered whether to make other forms ofwork besides animationwithin
the scope of time. For example, ifI want to use Unityto make games or VR basedon thismodel. IfI do
the whole process in other software, thenI needto remake the texture whenI import the modelinto
Unity, because onlymodels can be imported. So I use Unityto addmaterials inadvance to save time.
5.
AETHERIUS-Victoria Fard
Tsai &Yoshikawa
AI & Algorithm
Sculptures / Installations
Game / VR
AI Fusion Biohabitat-Long
The majority ofAETHERIUS is composedby
hand, parts oftherealm arealgorithmically
generated.
I'm very interestedin the partwhereshe
utilizes thealgorithm.I don'thave much
experienceinprogramming.But I saw some
cases ofusing AI to write programs on the
Internet. So I was wondering ifI could try
that too.
Inspiredby this work, I considered whether totry to make
them into realistic installations based on the 3D models.For
example, try to uselaserengraving to cut acrylic plates into
regular symmetricalfigures, bend them, and assemble
them.
At the project's beginning, I reallywanted totry to makesomehighly
interactiveworks.So thefirst idea that came to my mindwas tomake
an interactive website. Butmy programming experienceis not very
much. Although I thoughtaboutusing AI to help,it was stilldifficultfor
me. And I thoughtthatgames couldalso makeinteractiveeffects. I
have never usedUnity before, buttherearemany tutorials online. And
I only need tolearn therendering,interaction, and animation parts. In
contrast,this is easier to realize.
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