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Fall 2002 CS/PSY 6750 1
Graphic Design 2
More on the “look & feel”
Agenda
• Typography
• Color
• Icons
• Project review
• Exam review
Fall 2002 CS/PSY 6750 2
Your Screen?
Fall 2002 CS/PSY 6750 3
Typography
• Characters and symbols should be easily
noticeable and distinguishable
− Avoid heavy use of all upper case
− Studies have found that mixed case promotes
faster reading
HOW MUCH FUN IS IT
TO READ ALL THIS TEXT
WHEN IT’S ALL IN
CAPITALS AND YOU
NEVER GET A REST
How much fun is it
to read all this text
when it’s all in
capitals and you
never get a rest
Fall 2002 CS/PSY 6750 4
Typography
• Readability
− How easy is it to read a lot of text
• Legibility
− How easy is it to recognize a short burst of
text
• Typeface = font
(not really, but close enough)
Fall 2002 CS/PSY 6750 5
Wow
Yuk
Fall 2002 CS/PSY 6750 6
Typography
• Serif font - readability
• Sans serif font - legibility
− (both are variable spaced)
• Monospace font
Fall 2002 CS/PSY 6750 7
Fonts
• Serif
− Times, Bookman
• Sans serif
− Tahoma, Arial
• Decorative
− Comic Sans
• Script
− Script
• Monspaced
− Courier, Lucida
Fall 2002 CS/PSY 6750 8
Typography
• Guidelines
− Use serif for long, extended text; sans serif
for “headlines”
− Use 1-2 fonts/typefaces (3 max)
− Use of normal, italics, bold is OK
− Never use bold, italics, capitals for large
sections of text
− Use 1-3 point sizes max
− Be careful of text to background color issues
Fall 2002 CS/PSY 6750 9
More Wow
Fall 2002 CS/PSY 6750 10
Font Control
Fall 2002 CS/PSY 6750 11
Example
CRAFTS AND GAMES
ARTS FESTIVAL
OF ATLANTA AND DECATUR
COME AND ENJOY
SEPTEMBER 19-24
Crafts and Games
Arts Festival
Of Atlanta and Decatur
September 19-24
Come and Enjoy!
Which do you prefer?
Applies lots of these principles
Fall 2002 CS/PSY 6750 12
Color
• We see the world via a reflective color model
− Light strikes a surface and is reflected to our eyes--
Properties of surface dictate color
− Printers
• Colors on display follow the emitted model
• On monitors, typically RGB scheme
− 0-255 value each red, green, blue
− R: 170 G:43 B: 211
Fall 2002 CS/PSY 6750 13
Color Attributes
• Hue
− native color, pigment
• Saturation
− relative purity, brightness, or intensity of a
color
• Value
− lightness or darkness of a color
Fall 2002 CS/PSY 6750 14
Color
• Use it for a purpose, not to just add some
color in
Fall 2002 CS/PSY 6750 15
Color Guidelines
• Display color images on black background
• Choose bright foreground color (white,
bold green,…)
• Avoid brown and green as background
colors
• Be sure fg colors contrast in both
brightness and hue with bg colors
Fall 2002 CS/PSY 6750 16
Color Guidelines
• Use color sparingly--Design in b/w then
add color where appropriate
• Use color to draw attention, communicate
organization, to indicate status, to
establish relationships
• Avoid using color in non-task related ways
Fall 2002 CS/PSY 6750 17
Visual Exercise
• How many small objects?
• How many rectangles?
• How many orange objects?
Fall 2002 CS/PSY 6750 18
How many...
Fall 2002 CS/PSY 6750 19
Visual Exercise
• Left: Find the red letter
• Right: Find the ‘A’
Fall 2002 CS/PSY 6750 20
Find the...
V
R
Z
M
F
G
Q
J
C
T
D
W
W
P
KV
L
H
I
N
E B
S
U
O
X
Y
V
R
Z
M
F
G
Q
J
C
T
D
W
A
P
K
V
L
HI
N
E
B
S
U
O
X
Y
R
Z
D
K
S W
V
S
X
Fall 2002 CS/PSY 6750 21
Color Guidelines
• Color is good for supporting search
• Do not use color without some other
redundant cue
− Color-blindness
− Monochrome monitors
− Redundant coding enhances performance
• Be consistent with color associations from
jobs and cultures
Fall 2002 CS/PSY 6750 22
Color Guidelines
• Limit coding to 8 distinct colors (4 better)
• Avoid using saturated blues for text or
small, thin lines
• Use color on b/w or gray, or b/w on color
• To express difference, use high contrast
colors (and vice versa)
Fall 2002 CS/PSY 6750 23
Color Associations
• Red
− hot, warning,
aggression, love
• Pink
− female, cute, cotton
candy
• Orange
− autumn, warm,
Halloween
• Yellow
− happy, caution, joy
• Brown
− warm, fall, dirt, earth
• Green
− lush, pastoral, envy
• Purple
− royal, sophisticated,
Barney
Fall 2002 CS/PSY 6750 24
Color Suites
• Designers often pick a palette of 4 or 5
colors
Professional
Monochromatic
Southwestern
Fall 2002 CS/PSY 6750 25
Icon Design
• Design task
• Represent object or action in a familiar
and recognizable manner
• Limit number of different icons
• Make icon stand out from background
Fall 2002 CS/PSY 6750 26
Icon Design
• Ensure that singly selected icon is clearly
visible when surrounded by unselected
ones
• Make each icon distinctive
• Make icons harmonious members of icon
family
• Avoid excessive detail
Fall 2002 CS/PSY 6750 27
Icon Design
What do each of these signify?
Almost always want to accompany your icons
by a text label
Fall 2002 CS/PSY 6750 28
It’s All About Design...

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Hci gattech16 graphic-design2

  • 1. Fall 2002 CS/PSY 6750 1 Graphic Design 2 More on the “look & feel” Agenda • Typography • Color • Icons • Project review • Exam review
  • 2. Fall 2002 CS/PSY 6750 2 Your Screen?
  • 3. Fall 2002 CS/PSY 6750 3 Typography • Characters and symbols should be easily noticeable and distinguishable − Avoid heavy use of all upper case − Studies have found that mixed case promotes faster reading HOW MUCH FUN IS IT TO READ ALL THIS TEXT WHEN IT’S ALL IN CAPITALS AND YOU NEVER GET A REST How much fun is it to read all this text when it’s all in capitals and you never get a rest
  • 4. Fall 2002 CS/PSY 6750 4 Typography • Readability − How easy is it to read a lot of text • Legibility − How easy is it to recognize a short burst of text • Typeface = font (not really, but close enough)
  • 5. Fall 2002 CS/PSY 6750 5 Wow Yuk
  • 6. Fall 2002 CS/PSY 6750 6 Typography • Serif font - readability • Sans serif font - legibility − (both are variable spaced) • Monospace font
  • 7. Fall 2002 CS/PSY 6750 7 Fonts • Serif − Times, Bookman • Sans serif − Tahoma, Arial • Decorative − Comic Sans • Script − Script • Monspaced − Courier, Lucida
  • 8. Fall 2002 CS/PSY 6750 8 Typography • Guidelines − Use serif for long, extended text; sans serif for “headlines” − Use 1-2 fonts/typefaces (3 max) − Use of normal, italics, bold is OK − Never use bold, italics, capitals for large sections of text − Use 1-3 point sizes max − Be careful of text to background color issues
  • 9. Fall 2002 CS/PSY 6750 9 More Wow
  • 10. Fall 2002 CS/PSY 6750 10 Font Control
  • 11. Fall 2002 CS/PSY 6750 11 Example CRAFTS AND GAMES ARTS FESTIVAL OF ATLANTA AND DECATUR COME AND ENJOY SEPTEMBER 19-24 Crafts and Games Arts Festival Of Atlanta and Decatur September 19-24 Come and Enjoy! Which do you prefer? Applies lots of these principles
  • 12. Fall 2002 CS/PSY 6750 12 Color • We see the world via a reflective color model − Light strikes a surface and is reflected to our eyes-- Properties of surface dictate color − Printers • Colors on display follow the emitted model • On monitors, typically RGB scheme − 0-255 value each red, green, blue − R: 170 G:43 B: 211
  • 13. Fall 2002 CS/PSY 6750 13 Color Attributes • Hue − native color, pigment • Saturation − relative purity, brightness, or intensity of a color • Value − lightness or darkness of a color
  • 14. Fall 2002 CS/PSY 6750 14 Color • Use it for a purpose, not to just add some color in
  • 15. Fall 2002 CS/PSY 6750 15 Color Guidelines • Display color images on black background • Choose bright foreground color (white, bold green,…) • Avoid brown and green as background colors • Be sure fg colors contrast in both brightness and hue with bg colors
  • 16. Fall 2002 CS/PSY 6750 16 Color Guidelines • Use color sparingly--Design in b/w then add color where appropriate • Use color to draw attention, communicate organization, to indicate status, to establish relationships • Avoid using color in non-task related ways
  • 17. Fall 2002 CS/PSY 6750 17 Visual Exercise • How many small objects? • How many rectangles? • How many orange objects?
  • 18. Fall 2002 CS/PSY 6750 18 How many...
  • 19. Fall 2002 CS/PSY 6750 19 Visual Exercise • Left: Find the red letter • Right: Find the ‘A’
  • 20. Fall 2002 CS/PSY 6750 20 Find the... V R Z M F G Q J C T D W W P KV L H I N E B S U O X Y V R Z M F G Q J C T D W A P K V L HI N E B S U O X Y R Z D K S W V S X
  • 21. Fall 2002 CS/PSY 6750 21 Color Guidelines • Color is good for supporting search • Do not use color without some other redundant cue − Color-blindness − Monochrome monitors − Redundant coding enhances performance • Be consistent with color associations from jobs and cultures
  • 22. Fall 2002 CS/PSY 6750 22 Color Guidelines • Limit coding to 8 distinct colors (4 better) • Avoid using saturated blues for text or small, thin lines • Use color on b/w or gray, or b/w on color • To express difference, use high contrast colors (and vice versa)
  • 23. Fall 2002 CS/PSY 6750 23 Color Associations • Red − hot, warning, aggression, love • Pink − female, cute, cotton candy • Orange − autumn, warm, Halloween • Yellow − happy, caution, joy • Brown − warm, fall, dirt, earth • Green − lush, pastoral, envy • Purple − royal, sophisticated, Barney
  • 24. Fall 2002 CS/PSY 6750 24 Color Suites • Designers often pick a palette of 4 or 5 colors Professional Monochromatic Southwestern
  • 25. Fall 2002 CS/PSY 6750 25 Icon Design • Design task • Represent object or action in a familiar and recognizable manner • Limit number of different icons • Make icon stand out from background
  • 26. Fall 2002 CS/PSY 6750 26 Icon Design • Ensure that singly selected icon is clearly visible when surrounded by unselected ones • Make each icon distinctive • Make icons harmonious members of icon family • Avoid excessive detail
  • 27. Fall 2002 CS/PSY 6750 27 Icon Design What do each of these signify? Almost always want to accompany your icons by a text label
  • 28. Fall 2002 CS/PSY 6750 28 It’s All About Design...