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John Baden – Game Designer/Programmer
15019 Brewster Ave. San Jose, CA 95124 | (408)655-1276 | jandrewbaden@gmail.com jabaden@mac.com
LinkedIn: https://w w w.linkedin.com/pub/john-baden/a/4aa/255 | Portfolio: jabaden.com
Education
· B.S. Computer Science: Computer Game Design | UCSC 2014-2016
Skills & Abilities
LANGUAGES/LIBRARIES
· C++,C, Java, JavaScript,SFML, Phasor, GML
Technologies
· Visual Studio, NetBeans, GitHub, Agile Programming Methods (Scrum)
Projects
· ProjectPerfect Citizen-Dec 2015- June 2016 – C++ | Mechanics/Systems/LevelDesigner,Engine Programmer/
Architect, Writer.
· Collaborated with a small team of programmers to design,develop and implement a 2d engine from the ground up on
top of the SFML library. Oversaw a team of designers, programmers, and writers to implement core game mechanics
and systems. Utilized Agile programming methods (Scrum) to focus our work and meet strict deadlines.
· Awards:
· Grand Prize- The Sammy Awards 2016
· 2nd Place Design Innovation – The Sammy Awards 2016
· 2nd Place Visual Art – The Sammy Awards 2016
· Website - https://projectperfectcitizen.itch.io/project-perfect-citizen
· Extinction-Feb 2015- March 2015 – JavaScript | Designer, Lead Programmer, Basic AI programmer,Project Leader
· A top down arcade game similar to Binding of Isaac. The player controls a dinosaur which must quickly escape from a
soon to be destroyed island.
· Led a small team of programmers and artists. Assigned and prioritized tasks as Project Leader.
· GitHub: https://github.com/Jabaden/DinoProject
· D&D Character Creator October 2015-Dec2015 - XML/Java | Programmer.
An Android app meant to streamline and teach the D&D character creation process. App can be completely hands-off for
experienced players or ask a series of questions to determine an idealcharacter for new players. After the creation
process, the app allows players to manage their characters.
· Researched a target market and found a niche. Designed,developed and implemented an app to fill found niche.
· GitHub: https://github.com/CS115CharacterBuilder/builder
· Relics:Sacrilege – April 2015 – March 2015 – Gamemaker/GML | Encounter Designer, Programmer, Level
Designer/Artist, Project Leader.
Page 2
· An adventure game where the protagonist, a jungle native, must return artifacts stolen by a pesky archeologist. The
player must fetch these artifacts and navigate desecrated temples filled with traps and obstacles to reach the end.
SIDE PROJECTS
· Flappy Bird/Pacman July 2015 – August 2015 C++,SFML
Recreated Pacman and Flappy Bird as a standalone application using the SFML library.
· GitHub Pacman: https://github.com/Jabaden/Pacman
· GitHub Flappy Bird: https://github.com/Jabaden/flappybird

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John Baden Resume

  • 1. John Baden – Game Designer/Programmer 15019 Brewster Ave. San Jose, CA 95124 | (408)655-1276 | jandrewbaden@gmail.com jabaden@mac.com LinkedIn: https://w w w.linkedin.com/pub/john-baden/a/4aa/255 | Portfolio: jabaden.com Education · B.S. Computer Science: Computer Game Design | UCSC 2014-2016 Skills & Abilities LANGUAGES/LIBRARIES · C++,C, Java, JavaScript,SFML, Phasor, GML Technologies · Visual Studio, NetBeans, GitHub, Agile Programming Methods (Scrum) Projects · ProjectPerfect Citizen-Dec 2015- June 2016 – C++ | Mechanics/Systems/LevelDesigner,Engine Programmer/ Architect, Writer. · Collaborated with a small team of programmers to design,develop and implement a 2d engine from the ground up on top of the SFML library. Oversaw a team of designers, programmers, and writers to implement core game mechanics and systems. Utilized Agile programming methods (Scrum) to focus our work and meet strict deadlines. · Awards: · Grand Prize- The Sammy Awards 2016 · 2nd Place Design Innovation – The Sammy Awards 2016 · 2nd Place Visual Art – The Sammy Awards 2016 · Website - https://projectperfectcitizen.itch.io/project-perfect-citizen · Extinction-Feb 2015- March 2015 – JavaScript | Designer, Lead Programmer, Basic AI programmer,Project Leader · A top down arcade game similar to Binding of Isaac. The player controls a dinosaur which must quickly escape from a soon to be destroyed island. · Led a small team of programmers and artists. Assigned and prioritized tasks as Project Leader. · GitHub: https://github.com/Jabaden/DinoProject · D&D Character Creator October 2015-Dec2015 - XML/Java | Programmer. An Android app meant to streamline and teach the D&D character creation process. App can be completely hands-off for experienced players or ask a series of questions to determine an idealcharacter for new players. After the creation process, the app allows players to manage their characters. · Researched a target market and found a niche. Designed,developed and implemented an app to fill found niche. · GitHub: https://github.com/CS115CharacterBuilder/builder · Relics:Sacrilege – April 2015 – March 2015 – Gamemaker/GML | Encounter Designer, Programmer, Level Designer/Artist, Project Leader.
  • 2. Page 2 · An adventure game where the protagonist, a jungle native, must return artifacts stolen by a pesky archeologist. The player must fetch these artifacts and navigate desecrated temples filled with traps and obstacles to reach the end. SIDE PROJECTS · Flappy Bird/Pacman July 2015 – August 2015 C++,SFML Recreated Pacman and Flappy Bird as a standalone application using the SFML library. · GitHub Pacman: https://github.com/Jabaden/Pacman · GitHub Flappy Bird: https://github.com/Jabaden/flappybird