1. Industry Standard & Dominant Design
2. S-curve and Product Life Cycle
3. Multiple Dimensions of Value, Installed Base and Complementary Goods
4. Sample cases (Video industry)
- VHS vs Betamax
- HD DVD vs Blu-ray
- Netflix vs Blockbuster
- Streaming Wars
5. Tech Giants (Amazon, Microsoft, Facebook, Google and Apple)
2. Outline
I. Industry Standard & Dominant Design
II. S-curve and Product Life Cycle
III. Multiple Dimensions of Value
IV. Sample cases (Video industry)
V. Tech Giants
3. • is the optimum criteria
for any industry to
function and carry out
operation in their
respective fields of
production.
Industry Standard
4. • Correspond to legal standards, established by public
entities, producers consortia, or cooperating firms.
De jure standards
American Standard Code for Information Interchange
- format for text files in computers and on the Internet.
Philippine Mechanical Engineering Code
National Building Code
International Telecommunication Union
- Telecommunications or radio-communications
5. • Coincide with the dominant design, and depend on the
market acceptance.
• Private requirement
De facto standards
Microsoft's Windows operating system
Nikola Tesla’s AC Current
Henry Ford’s Assembly Line
JVC’s VHS video tape format
6. • is a single product or process
architecture/design that dominates a product
category. (Schilling, 2011)
• usually a 50 percent or more of the market.
Dominant Design
7. • is a product within a product category gains general
acceptance as the standard for technical features that
other market players must follow if they want to
acquire significant market share. (Utterback, 1994)
Dominant Design
8.
9.
10.
11. • Superior recoding format
over VHS:
Better resolution
Slightly superior sound
More stable image
Recorders have higher quality construction
• First mover!
• In 1975, they owned 100% of the market.
17. Blue Laser Light
- Shorter wavelength than the red
light used in conventional CD and
DVD players
- Can read denser information
x Compatibility problems
28. INNOVATE or DIE.
Being First To Market Isn't Always Best.
The CUSTOMER DRIVEN approach always
win.
29.
30. INNOVATE or DIE.
Being First To Market Isn't Always Best.
The CUSTOMER DRIVEN approach always
win.
TECHNOLOGY by itself is not the disruptor.
Not being Customer-Centric is the biggest
threat to any business.