2. Treatment
• A 12 year old boy lives with an abusive family who don’t care for him
• He retreats to his bedroom to escape the misery of his life at home
• The room is filled with toys, colour and lights, which symbolises his
childish innocence and imagination
• He starts dreaming up fantastical adventures featuring him and his
family, who are now happy and pleasant
• At the end of the song he leaves his room, the lights turn off, the toys
stop working, and we see that his family are still arguing
• We realise this has been a metaphor for how one child deals with a
broken home
4. Ideological Discourse
• Our narrative does not challenge
dominant ideologies, it supports
them
• Children need protecting
• It raises awareness about the
dangers of domestic abuse and
how it affects people, especially
children
• We are showing how those not
directly targeted by abuse are
still affected by it indirectly
6. Mise-en-Scene
Props:
• Ashtrays filled with cigarette stubs
• Empty bottles/cans of alcohol
Costumes:
• Simple clothing devoid of shape or
colour (cheap brand)
• The costumes become stylistic
during the dream sequences, such
as medieval costumes, or Viking
hats etc
7. Colour and Lighting
• Low-key lighting in the opening
sequence, to suggest unhappiness
or anger
• Desaturated and largely devoid of
colour, to create a drab, heavy
atmosphere
• We would juxtapose this with
high-key lighting in the dream
sequences to show his happiness
and innocence
• We would saturate the colour to
suggest life and imagination
8. Camera
• Using depth of field gives the
character prevalence. It also hides
the parents violence in the blur (a
bit) and shows how he rejects the
sadness in his home
• Use of high angle shots to make
the character appear small and
vulnerable
• Use of low angle shots to make the
parents/older brother appear
menacing and scary
• Use of long shots to make
characters appear vulnerable or
small
9. Key Findings
• A sense of motion is created
through the use of tracking shots
• Depth of field is used to give
characters prevalence and show a
state of mind
• Low and high angles can be used
to make characters seem strong or
weak
• Long shots can be used to make a
character appear small (especially
when playing with perspective)
Continuous
tracking shot
12. Equipment
• Track and dolly
• Fig-rig
• Canon 600D (for BTS and blog)
• A RODE shotgun microphone
• JVC GY-HM600 Camera
• E-image Tripod
13. Audience Research
• 66% like the song
• 83% had heard of Lorde before
• 73% thought they would engage in
a music video about escaping
harsh realities
• 70% thought a young character
would be suitable for the narrative
Overall a very positive reaction to
our song choice and our decisions
on what the music video should be
about. The results show us that we
can create a music video our
audience will engage in.
When they heard the song they
thought of:
They thought the lyrics meant: