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The Art of Deck Checking (By Alfonso Bueno and Dani Solé)

       The standard procedure to make a Deck Check is the following: 
 
    1. Choose a random table  cheaters can be in all the tournament, not just in the 
       first tables. 

    2. One judge goes for the decks. The other looks for the lists. Be careful with: 

       a.   Not being noticed. 
       b.   Way of shuffling 
       c.   Collect after presenting. 
       d.   Note the time passed.  

       Problem 1: A player cuts his opponent’s deck without presenting his.  
 
    3. Check randomization  avoid changing order. 

       Problem 2: Land/2 spells/Land/2 spells/… 
       Problem 3: Perfect initial hand. 

    4. Compare the deck agains the decklist  Follow the list and check if the cards 
       really appear. 

       Problem 4  Not Desideboarded. 
       Problem 5  List 59 cards, playing 60 cards. 
 
    5. Check the sleeves  Sepparate those marked. 

       Problem 6  Marked Pattern/Marked No pattern. 

    6. Check the sideboard  

       Problem 7  More cards in the deck box (without sleeves). 

    7. Write down in the deck list the DC, give the decks back and give extra time. 

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The art of_deck_checking

  • 1. The Art of Deck Checking (By Alfonso Bueno and Dani Solé) The standard procedure to make a Deck Check is the following:    1. Choose a random table  cheaters can be in all the tournament, not just in the  first tables.  2. One judge goes for the decks. The other looks for the lists. Be careful with:  a. Not being noticed.  b. Way of shuffling  c. Collect after presenting.  d. Note the time passed.   Problem 1: A player cuts his opponent’s deck without presenting his.     3. Check randomization  avoid changing order.  Problem 2: Land/2 spells/Land/2 spells/…    Problem 3: Perfect initial hand.  4. Compare the deck agains the decklist  Follow the list and check if the cards  really appear.  Problem 4  Not Desideboarded.    Problem 5  List 59 cards, playing 60 cards.    5. Check the sleeves  Sepparate those marked.  Problem 6  Marked Pattern/Marked No pattern.  6. Check the sideboard   Problem 7  More cards in the deck box (without sleeves).  7. Write down in the deck list the DC, give the decks back and give extra time.