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Djakhangir A. Zakhidov, MFA
1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614
1
Educational History:
MFA: 2012; Arts and Technology – Cyber Psychology, Virtual
Environments, 3D Modeling, Animation, Motion Capture; University of
Texas at Dallas; Richardson, TX.
BA: 2007; Radio, Television, Film; University of North Texas; Denton, TX.
BS: 2002; Credits toward a BS in Computer Science; Rutgers University; New
Brunswick, NJ.
Employment History – School of Arts, Technology, and Emerging Communication
-- the University of Texas at Dallas
Research Associate: University of Texas at Dallas, January 2013 to present.
Research Assistant: University of Texas at Dallas, January 2011 to December
2012.
Teaching Assistant: University of Texas at Dallas, September 2009 to
December 2010.
Cyber Psychology as a Design Construct in Interactive Media Design;
Creating Transformative Technology: Reviewed literature. Assisted in
lecture research.
Employment History – Film and Video Production:
Founder, Director, Producer: Science, Technology, Education, Media LLC.
Dallas, TX. March 2009 – Present.
Professional Intern: Alpheus Media, Austin, TX. June 2008 – August 2008.
Professional Recognition and Honors:
First Place – Poster, February 2015: “Using a Game-based Simulation to
Complement Face-to-Face Medical Education – Preliminary Research Findings.”
Co-presented the poster with Dr. Marjorie Zielke and Gary Hardee at the
University of Texas System Innovations in Healthcare Education Conference.
Austin, Texas.
Honorable Mention Game (Second Place), February 2013:
“NursingAP.com.” Co-presented the NursingAP.com game with Dr. Judy LeFlore
at the13th International Meeting on Simulation in Healthcare (IMSH 2013) Society
for Simulation in Healthcare (IMSH),
Djakhangir A. Zakhidov, MFA
1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614
2
Relevant Project Experience – Research Analyst
Planet VRGE (Virtual Reality Graded Exposure): Participated in research
design, performed literature review and motion-sensing technology analysis,
finalized the list of technical requirements to be met as a set of deliverables,
including hardware and software specifications. Created initial game-design
document focusing on selecting fear-related PHODA (Photograph Series of Daily
Activities) movements for initial prototype. As the project entails varying perceived
fear levels of physical activity by patients with chronic lower-back pain, much
consideration was given to creating a safe and motivating environment through
employing cyber psychology constructs, use of sound design, environment art
style, and motivational game mechanics. Took active role in the scripting and
production of the in-game introduction video to assure production reflected
established project heuristics. The production entailed the concept and creation of
a friendly in-game character, Captain Vera Brave, and the integration of
environmental art, GUI elements, and sound assets created by the team.
The UT TIME Portal: Analyzed learning portal technical requirements,
participated in portal interface research design and scenario development.
Performed qualitative analysis of the textual input data from discussion board
posts, and integrated with the quantitative, metrics-based results and usage data.
The qualitative data analysis of more than 3,000 lines of student-generated text
was done using the NVivo software, and resulted in unique findings indicating that
players had strong emotional reactions to the episode dealing with failures of
online professional behavior, players sympathized with the virtual patient and his
family members, players did not attribute in-game failure to themselves but
instead projected failure onto their in-game avatar, students desired a more in-
depth simulation covering more attributes of a virtual patient’s illness. In addition,
unique design suggestions were made about switching attention back to the
patient from caregiver, and ways to indicate to caregiver they were not being
ignored through eye contact and vocal cues. Co-wrote two articles on this
research and co-presented one of the articles at the IEEE SeGAH 2016
conference in Orlando, FL. Produced three educational videos, which integrated
with the other educational component modules of the online learning portal.
The Virtual Dyslexia Therapist: Participated in the research design and
experiment design, analyzed and documented key technical requirements and
deliverables. Delineated the technical requirements to create therapist teaching
sessions. Designed, managed, and documented the therapist teaching session
production pipeline. Directed the production of teaching sessions, worked with
subject matter experts to review teaching sessions. Major participant in designing
and conducting experiments through innovative methods conducting the
experiment, analyzing the technology’s validity and impact on dyslexic children.
Develop methodologies for video analytics to gather use engagement utilizing
both a human analyst and software-based facial analysis tools.
Djakhangir A. Zakhidov, MFA
1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614
3
Articles in Refereed Journals:
Trost, Z., Zielke, M., Guck, A., Nowlin, L., Zakhidov, D., France, C. R., & Keefe, F.
(2015). The promise and challenge of virtual gaming technologies for chronic
pain: the case of graded exposure for low back pain. Pain, 5(3), 197-206.
Zielke, M., Houston, S., Mancini, M. E., Hardee, G., Cole, L., Zakhidov, D., ... &
Lewis, T. (2015). A Serious-Game Framework to Improve Physician/Nurse
Communication. In Virtual, Augmented and Mixed Reality (pp. 337-348). Springer
International Publishing.
Invited Papers and Demonstrations
Co-presented the paper titled: “Beyond Fun and Games: Towards an Adaptive
and Emergent Learning Platform for Pre-Med Students With the UT TIME Portal.”
Zielke M., Zakhidov. D., Jacob, D., Hardee, G. at the IEEE SeGAH (Serious
Games and Applications for Health) 2016 in Orlando, Florida.
Peer-reviewed Conference Proceedings:
Zielke M., Zakhidov. D., Jacob, D., Hardee, G., “Beyond Fun and Games:
Towards an Adaptive and Emergent Learning Platform for Pre-Med Students With
the UT TIME Portal.” SeGAH (Serious Games and Applications for Health) 2016.
Zielke, M., Zakhidov, D., Jacob, D., Lenox, S., “Using Qualitative Data Analysis
Software NVivo 10 to Measure User Experience in a Serious Game for Premed
Students.” Human Computer Interaction International (HCII) 2016. [PAPER
ACCEPTED]
Zielke M., Zakhidov, D., Kaiser, M., Hardee, G. ”Game-based Simulation for
Philippine Post-Typhoon Stability Operations Training.” IITSEC
(Interservice/Industry Training, Simulation and Education Conference)
Orlando, FL. December, 2014.
Poster Presentations:
Zielke M., Hardee, G., Zeigler, R., Kaiser, M., Lewis, T., Zakhidov, D. et al.
“Using A Game-based Simulation to Complement Face-to-Face Medical
Education: Preliminary Findings,” Seventh Annual Healthcare Simulation
Conference, Kansas City, KS, September 2014.
Technical Skills:
Project conceptualization through joint application design, literature review and
technical analysis, research and design of interactive multimedia content
modules, research in sensors and low-latency networks, project management,
Djakhangir A. Zakhidov, MFA
1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614
4
working with subject matter experts, technical document writing. Experience with
qualitative data analysis software: NVivo 11. Research in emerging technologies
for video analytics, video streaming, ultra high fidelity video capture, VR headsets,
360 video acquisition, aerial video capture, dynamic and live video authoring
tools.
Professional knowledge of the Adobe Creative Cloud Suite: Premiere Pro, After
Effects, Photoshop, Illustrator, Audition. Proficient in 3D modeling software: Maya.
Knowledge of game-engine software: Unreal. Over ten years of professional
experience in film production.

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Djakhangir Zakhidov CV 2016

  • 1. Djakhangir A. Zakhidov, MFA 1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614 1 Educational History: MFA: 2012; Arts and Technology – Cyber Psychology, Virtual Environments, 3D Modeling, Animation, Motion Capture; University of Texas at Dallas; Richardson, TX. BA: 2007; Radio, Television, Film; University of North Texas; Denton, TX. BS: 2002; Credits toward a BS in Computer Science; Rutgers University; New Brunswick, NJ. Employment History – School of Arts, Technology, and Emerging Communication -- the University of Texas at Dallas Research Associate: University of Texas at Dallas, January 2013 to present. Research Assistant: University of Texas at Dallas, January 2011 to December 2012. Teaching Assistant: University of Texas at Dallas, September 2009 to December 2010. Cyber Psychology as a Design Construct in Interactive Media Design; Creating Transformative Technology: Reviewed literature. Assisted in lecture research. Employment History – Film and Video Production: Founder, Director, Producer: Science, Technology, Education, Media LLC. Dallas, TX. March 2009 – Present. Professional Intern: Alpheus Media, Austin, TX. June 2008 – August 2008. Professional Recognition and Honors: First Place – Poster, February 2015: “Using a Game-based Simulation to Complement Face-to-Face Medical Education – Preliminary Research Findings.” Co-presented the poster with Dr. Marjorie Zielke and Gary Hardee at the University of Texas System Innovations in Healthcare Education Conference. Austin, Texas. Honorable Mention Game (Second Place), February 2013: “NursingAP.com.” Co-presented the NursingAP.com game with Dr. Judy LeFlore at the13th International Meeting on Simulation in Healthcare (IMSH 2013) Society for Simulation in Healthcare (IMSH),
  • 2. Djakhangir A. Zakhidov, MFA 1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614 2 Relevant Project Experience – Research Analyst Planet VRGE (Virtual Reality Graded Exposure): Participated in research design, performed literature review and motion-sensing technology analysis, finalized the list of technical requirements to be met as a set of deliverables, including hardware and software specifications. Created initial game-design document focusing on selecting fear-related PHODA (Photograph Series of Daily Activities) movements for initial prototype. As the project entails varying perceived fear levels of physical activity by patients with chronic lower-back pain, much consideration was given to creating a safe and motivating environment through employing cyber psychology constructs, use of sound design, environment art style, and motivational game mechanics. Took active role in the scripting and production of the in-game introduction video to assure production reflected established project heuristics. The production entailed the concept and creation of a friendly in-game character, Captain Vera Brave, and the integration of environmental art, GUI elements, and sound assets created by the team. The UT TIME Portal: Analyzed learning portal technical requirements, participated in portal interface research design and scenario development. Performed qualitative analysis of the textual input data from discussion board posts, and integrated with the quantitative, metrics-based results and usage data. The qualitative data analysis of more than 3,000 lines of student-generated text was done using the NVivo software, and resulted in unique findings indicating that players had strong emotional reactions to the episode dealing with failures of online professional behavior, players sympathized with the virtual patient and his family members, players did not attribute in-game failure to themselves but instead projected failure onto their in-game avatar, students desired a more in- depth simulation covering more attributes of a virtual patient’s illness. In addition, unique design suggestions were made about switching attention back to the patient from caregiver, and ways to indicate to caregiver they were not being ignored through eye contact and vocal cues. Co-wrote two articles on this research and co-presented one of the articles at the IEEE SeGAH 2016 conference in Orlando, FL. Produced three educational videos, which integrated with the other educational component modules of the online learning portal. The Virtual Dyslexia Therapist: Participated in the research design and experiment design, analyzed and documented key technical requirements and deliverables. Delineated the technical requirements to create therapist teaching sessions. Designed, managed, and documented the therapist teaching session production pipeline. Directed the production of teaching sessions, worked with subject matter experts to review teaching sessions. Major participant in designing and conducting experiments through innovative methods conducting the experiment, analyzing the technology’s validity and impact on dyslexic children. Develop methodologies for video analytics to gather use engagement utilizing both a human analyst and software-based facial analysis tools.
  • 3. Djakhangir A. Zakhidov, MFA 1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614 3 Articles in Refereed Journals: Trost, Z., Zielke, M., Guck, A., Nowlin, L., Zakhidov, D., France, C. R., & Keefe, F. (2015). The promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain. Pain, 5(3), 197-206. Zielke, M., Houston, S., Mancini, M. E., Hardee, G., Cole, L., Zakhidov, D., ... & Lewis, T. (2015). A Serious-Game Framework to Improve Physician/Nurse Communication. In Virtual, Augmented and Mixed Reality (pp. 337-348). Springer International Publishing. Invited Papers and Demonstrations Co-presented the paper titled: “Beyond Fun and Games: Towards an Adaptive and Emergent Learning Platform for Pre-Med Students With the UT TIME Portal.” Zielke M., Zakhidov. D., Jacob, D., Hardee, G. at the IEEE SeGAH (Serious Games and Applications for Health) 2016 in Orlando, Florida. Peer-reviewed Conference Proceedings: Zielke M., Zakhidov. D., Jacob, D., Hardee, G., “Beyond Fun and Games: Towards an Adaptive and Emergent Learning Platform for Pre-Med Students With the UT TIME Portal.” SeGAH (Serious Games and Applications for Health) 2016. Zielke, M., Zakhidov, D., Jacob, D., Lenox, S., “Using Qualitative Data Analysis Software NVivo 10 to Measure User Experience in a Serious Game for Premed Students.” Human Computer Interaction International (HCII) 2016. [PAPER ACCEPTED] Zielke M., Zakhidov, D., Kaiser, M., Hardee, G. ”Game-based Simulation for Philippine Post-Typhoon Stability Operations Training.” IITSEC (Interservice/Industry Training, Simulation and Education Conference) Orlando, FL. December, 2014. Poster Presentations: Zielke M., Hardee, G., Zeigler, R., Kaiser, M., Lewis, T., Zakhidov, D. et al. “Using A Game-based Simulation to Complement Face-to-Face Medical Education: Preliminary Findings,” Seventh Annual Healthcare Simulation Conference, Kansas City, KS, September 2014. Technical Skills: Project conceptualization through joint application design, literature review and technical analysis, research and design of interactive multimedia content modules, research in sensors and low-latency networks, project management,
  • 4. Djakhangir A. Zakhidov, MFA 1500 Berwick Drive, McKinney, TX 75070 dzakhidov@gmail.com 214-505-3614 4 working with subject matter experts, technical document writing. Experience with qualitative data analysis software: NVivo 11. Research in emerging technologies for video analytics, video streaming, ultra high fidelity video capture, VR headsets, 360 video acquisition, aerial video capture, dynamic and live video authoring tools. Professional knowledge of the Adobe Creative Cloud Suite: Premiere Pro, After Effects, Photoshop, Illustrator, Audition. Proficient in 3D modeling software: Maya. Knowledge of game-engine software: Unreal. Over ten years of professional experience in film production.