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Computer Based Training | Code and Pixels
Tables of Contents
Computer Based Training (CBT) ................................................................................................... 2
TRAINNING AGGREGATE ........................................................................................................... 3
Specifications mentioned by DoD for Charts , Blowups and Training Brocurers ............................ 3
What are the details required to make CBT................................................................................... 5
Content Development Approach.................................................................................................... 6
Step -1 Shell/ Prototype/Template Design..................................................................................... 6
Step -2 Development of Design Documents.................................................................................. 6
Step -3 Approval of Design Documents......................................................................................... 7
Step -4 Content/ Media/ Assets/ Development and Authoring ....................................................... 7
Sep -5 Beta Version ...................................................................................................................... 7
Step -6 Gold version...................................................................................................................... 7
Code and Pixels Content Development Life Cycle (CDLC) ............................................................... 8
Phase – 1 Pre Project Analysis ..................................................................................................... 8
Phase – 2 Project Production........................................................................................................ 8
Phase 3 – Post Project Support..................................................................................................... 8
LEVELS OF CBT .......................................................................................................................... 9
Level 1. Passive-no interaction...................................................................................................... 9
Level 2. Limited interaction.......................................................................................................... 10
Level 3. - 3d, Character animations or high-level TechnicalAnimations........................................ 10
Documentaries / Video-Based Learning ...................................................................................... 10
codeandpixels.net/computer-based-training
12/12
Computer Based Training (CBT)
Technical Literature (TL) and Training Aggregates (TA) are the most common words youfind in
RFQ/RFE/SOW if you are OEM or service provider to Defence or Defence labs.
These TAs and TLs are mandatory deliverables along with the system/subsystem.
Following are deliverables under each. Deliverables may change system to systembased
on end-user training requirements.
1. User Handbook / Operator Manual
2. BOM
3. QT/AT and QAP
4. MQAP
5. Technical Manual Part - 1
6. Technical Description, Specification, functioning of
various systems)
7. Technical Manual Part – 2(Inspection / MaintenanceTask
repair procedures, the material used, fault diagnostics,
and use of Special Maintenance Tools (SMTs) / Special
Test Equipment’s (STEs)
8. Technical Manual Part – 3 (Procedure for
assembly/disassembly, repair up to component level,
safety precaution)
9. Technical Manual Part – 4 (Part list with drawing
reference and list of SMTs/STEs test bench)
10. An illustrative list of spares (ISPL) Manual
11. Manufacturer Recommended List of Spares (MRLS)
1. Computer-Based
tutor
Operator
Maintainer
2. Roll down charts
3. Sun board/ blow-
up charts
4. Training brochure
5. Slides
6. Video Film
7. TWM (Training
work Module)
8. IETM
(Level 3 or
Level 4)
All above to be developed as per JSS 0251 standardand
given as pdf file on DVDs
All above are also given in hardcopy with suitable
bookbinding, project binding or screw binding or rexin
binding based on end-users specifications, andthe
number of sets will also be indicated by End-user
i.e. Army/Navy, Air force.
CBT, Video film, TWM,
Slides, IETM, etc are
delivered in DVD along
with DVD case with
proper packing.
Charts Blowups,
sunboards are printed on
the suitable media in3 X4
feet sized print.
Some users may use bi-
lingual in CBT
Duration of CBT is based
on the complexityand
number of sub systems
etc.
Training Aggregates
(TA)
Technical Literature (TL) (Production Documents and
User Documents)
13/12
We have done CBTs for5
hours and also 50
Hours based on the
system.
TRAINNING AGGREGATE
Specifications mentioned by DoD for Charts, Blowups and Training Brocurers
S No Description Specification QTY
1 Computer based Training (CBT)
a) CBT Operator
Module –
English
On interactive multimedia to include :
1. Full graphics, Animation test, sound & Video
2. Symptoms-fault diagnostics (expert system)
Storage media : DVD
3. Login & password required
4. one no. of each
3
Hours
b) CBT
Maintenanc
eModule -
English
3 Hour
c) CBT Operator
Module -Hindi
3
Hours
d) CBT
Maintenance
Module - Hindi
3 Hour
2 Training Aids
a) Charts Size :4 x 3 feet
Printing on Non tearrable media with glossy
lamination, Top &Bottom PVC Pipe with end cap and
Nylon threads with water resistance Casing for storage.
14 sets
(140
pieces)
b) Blow-up
Diagra
m
size : 4 x 3 feet
Printing on Vinyl with glossy lamination, mounted on5
mm Sun board with 3 mm back strip with corner clips
and hook with water resistance Casing for storage.
14 sets
(84
Pieces)
14/12
c) Training
brochures
(Operator &
Maintenance)
A4, 90 GSM sun shine paper to be used for
documentation. Documents binding to be done in 3
piece folder only.
(Approximately 100 Pages) should be in sync with
Slides
Slides and raw Data required will be provided by
OEM
14 sets
d) Training Work
Module
Walk-around 3D model of the system (internal and
external) with brief description of major sub-systems.
1 Job
e) Video Film
(Operator &
Maintenance)
Training films on computer media, including 3-D virtual
reality modules in English. Login & passwordrequired.
Storage media : DVD
1 Hour
Computer-based Training Computer-based Tutor (CBT) or Computer-based Instructions(CBI)
are synonymous words used for multimedia tutors.
CBT word was used till 2010. After that, it's called eLearning or content development,etc.
This CBT word is basically used for the defense domain in India.
CBT is a computer-based training developed using various multimedia tools to create
graphics, image editing, animation 2d/3d, and videos, etc.
As per the deliverable, every vehicle, system subsystem, or any physical componentwhich
is being delivered to Defence needs Training Aids.
A computer-based Tutor is one of the training aid delivered along with the actual physical
component.
This tutor covers system overview, introduction, subsystems or various parts/componentsused,
assembly, disassembly, operation, troubleshooting, maintenance, replacing of LRUs if any, etc.
The topics may be increased or decreased based on the system.
Its completely decided by OEM, about the depth to be covered and the length to be covered.
Generally, each CBT for a small system has 4 hours of duration and biggersystems will have 100
hours or more. (As per our 20 years experience)
Few OEMs do not want to cover a few topics as a security measure or for intellectualvalue.
15/12
What are the details required to make CBT
Before starting CBT, OEM must finalize the duration of CBT. In some military
RFP/SCOPE duration of CBT is mentioned along with the duration of each topic,
subtopic, and sub–sub-topic.
If that is not mentioned then OEM has to make a Table of content first and mention the
approximate time to cover each topic, subtopic, and sub–sub-topic.
It is called CCID, or course content Identified document. It is basically a full detailed Tableof
content and duration.
Once the CCID document is ready then, the Vendor will collect raw content and make aDCID
document.
Which means a Detailed Course content document. It can also be called a storyboard. This
storyboard will have complete content for every topic, subtopic, and sub–sub-topic.
Also, this document will contain the presentation methodology. It means is this particularsub-
topic is being covered as Video, or Image, Text or animation if animation, 2d or 3d, etc.
Based on the number of words we can arrive at a number of hours.
If the number of hours is more than deliverable, we can concisely edit or delete unwantedtext.
16/12
Once the DCDD is approved by end-user/ Army then we can start production of CBT.
Content Development Approach
Step -1 Shell/ Prototype/Template Design
The first step in the creation of the CBT is to design the functional prototype, branding, skinning
i.e., the template of the course. This will be developed based on inputs like target audience,
their skill/education level, nature of topics, other navigation facilities like
play and Pause
Forward, Rewind
Audio mute, Audio control
Seek bar
Book mark
Glossary
Audio Transcription script
Gallery
Summary
Reference
Help
and prototype/ functional shell will be sent to the client for review and approval.
Step -2 Development of Design Documents
Based on the inputs provided by Subject Matter Experts (SME), a team of Instructional Designers
will prepare a Table of Content / Course content identification Document andStoryboard/ Script/
Detailed Content Design Document consisting of the text that will appear on the screen. The
17/12
corresponding text for voice-over, graphic design instruction
will also be provided. Instructional Designers will interact closely with the SME and obtainthe
inputs, grasp the concepts, reproduce them as content, and finally get it reviewed by the SME/
Client.
The storyboard will be checked for technical, typographical, and grammatical errors.
Checks will also be done to ensure that the content matches the requirements specified by the
client. Errors found will be rectified and the final content will be sent to the client forapproval
and sign-off.
Our instructional designers develop design documents as per the guidelines of principlesof
adult learning, Instructional Design Taxonomies such as Bloom's Cognitive Taxonomy,Dick and
Carey Model, Kemp's Instructional Design Model, Gagné's 9 Events of Instruction, Kirkpatrick's
4 Levels of Training Evaluation
Step -3 Approval of Design Documents
The client will review the Design Document, and pass back the reviewed document with
Comments, suggestions if any
Step -4 Content/ Media/ Assets/ Development and Authoring
After the necessary Corrective Actions are implemented, the multimedia team will put together
the approved template and the contents to create the complete version of the e-Learning
course. Based on the storyboard, graphics and animations will be included at the appropriate
locations to enhance the learner’s understanding of the points being discussed. Voice-over will
be recorded as necessary, and the graphics and animations created will be synchronized with
the text.
This developed version will pass through a series of stringent quality checks sent to theclient
for review and approval. This version is called Alpha Version
Sep -5 Beta Version
The client will review the Alpha version and pass back the reviewed content with comments,
suggestions, etc. for corrections if any. Once these corrections are fixed bythe Development
team then once again the corrected Final version will be submitted tothe client along with
relevant approval documents
Step -6 Gold version
Gold version DVD contains the following multimedia elements
Approved/ Final Table of Content
Approved/ Final Design Document (Script, Story Board, Detailed Design
Document)
Alpha Version
Beta Version
18/12
CD Version
Raw contents (images, PDF, DOC, PPT, other files collected from client)
User Manuals, Test Documents, Graphic Charter
Quality Assurance Document
and prototype/ functional shell will be sent to the client for review and approval.
Code and Pixels Content Development Life Cycle (CDLC)
Putting the Code and Pixels Content Development Life Cycle (CDLC) in a simple way:
Our Project life cycle comprises 3 Phases i.e. Pre-project Analysis, Project Production,Post
Project support.
Phase – 1 Pre Project Analysis
Requirement Analysis
Proposals & Quotation
Approval
Phase – 2 Project Production
Pre Production:
Detailed client requirement analysis, Collection of raw material, Project
Planning
Table of Content/Course Specific Document/Course content Identification
Document
Script/Story Board/ Visual Story Board/Detailed Content Design Document
Quality Check
1. Production:
Videography, Photography, Voice Recording
Development of Graphic Assets, Animations, Programming, Integration,
Internal QC
2. Post Production:
Quality Check and Delivery of Alpha/Beta/Gold Versions
Media Generation / Content Deployment / Delivery Training
to users/ facilitators
Phase 3 – Post Project Support
In addition to providing superior E-content, we provide Post Project Support to the client.We
19/12
conduct feedback analysis sessions from different actual users and collect user feedback on the
project/ content so that we can augment the content next time. The bestway to improve the
usability of the content is to address the critics of the content.
LEVELS OF CBT
Level 1. Passive-no interaction
This level is what is commonly referred to as ‘page-turners'. The course is linear andcould
be considered basic training, in which the student acts only as an information receiver.
Basically, the sequence of screens is fixed and the student cannot choose the order in
which you want to see the content, return to a previous topic or browse freely. However, it can
be effective for communicating simple concepts
At this level learners do not interact with resources, they just have:
Graphics, images
Rollovers
Basic quiz questions
Some refer to level 1 e-learning as the “click next” style of e-
learning. It has very low amounts of interactivity (i.e., clicking the
Next button is as interactive as it typically gets) and there is a lotof
static text and images.
Level 1 quizzes are usually basic multiple-choice and true-or-false
questions. Level 1 e-learning, while basic, does have itsplace: it
can be a quick and inexpensive way to cover simple rules or
procedures.
These types of courses or CBTs are used for classroom teachingNo Or
very minimal Voice over is used
110/1
2
Power point-based course development
Level 2. Limited interaction
In this case, the course continues to be basic, but the student has more control over their
training; they can do more than just watch, read and navigate. This level is used for non-
complex operations and maintenance lessons.
At level 2, e-learning courses start to have multimedia. Courses at this level
typically contain some audio and video, as well as some basic animations and
transitions. This level of content is also often accompanied by narrationand
activities such as “click and reveal” interactions.
Typical level 2 quizzes are drag-and-drops and matching activities.
Level 2 e-learning is often used because it’s a nice middle ground that offers a
richer experience for the learner
At this level, learners interact with resources such as:
Clickable animated graphics
Navigation expands to menus, glossaries, and links to external resources.
Often includes simple exercises (i.e. drag-and-drop, matching, and
identification components). Audio and video.
This level is best for courses that are intended to support on-the-job-
performance or when importance is more on the skill development
(Software simulations using Demo, Practice, Perform/Hands-on) , video
documentaries real-life scenarios, etc.
This level is a favorite in the industry mainly because it optimized the balance between
active learning and development time.
Level 3. - 3d, Character animations or high-level TechnicalAnimations
This level gives the highest degree of interaction by the student.
The course includes simulations and the contents are transmitted through the use of
educational games to keep the student motivated.
Basically involves all of the elements of levels 1, 2, and recharged
interactivity; and greater levels of sophistication.
For technical courses i.e. Equipment’s/device explanation, walkthrough, 3d
views, hands-on practice, software simulations where a High level of
interactivity is required to engage users or disseminate knowledge
3D MODELING, 3d Animations, and Video recording, editing shooting comesin
level -3
Documentaries / Video-Based Learning
111/1
2
The documentary is a medium used by Government Departments, NGOs,
Private Organizations, Broadcasters, and even Individuals to convey their
message effectively to a large group audience.
The direction and composition of a documentary make all the difference to the
successful communication of its content/concept. Quality production andskilled
direction can enhance the impact of any documentary, be it short or feature-
length.
C&P ( Code and Pixels ) is a professional company providing end–to–end
solutions for your documentary project from the initial stages of the idea to
the final productwith just a minimum involvement on your part.
We have expert content writers, art directors, camera crew, directors, and other
technicians who can produce documentaries creatively and
innovatively by using high-end types of equipment and beta cameras.

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Computer Based Training Code and Pixels.pdf

  • 1. 11/12 Computer Based Training | Code and Pixels Tables of Contents Computer Based Training (CBT) ................................................................................................... 2 TRAINNING AGGREGATE ........................................................................................................... 3 Specifications mentioned by DoD for Charts , Blowups and Training Brocurers ............................ 3 What are the details required to make CBT................................................................................... 5 Content Development Approach.................................................................................................... 6 Step -1 Shell/ Prototype/Template Design..................................................................................... 6 Step -2 Development of Design Documents.................................................................................. 6 Step -3 Approval of Design Documents......................................................................................... 7 Step -4 Content/ Media/ Assets/ Development and Authoring ....................................................... 7 Sep -5 Beta Version ...................................................................................................................... 7 Step -6 Gold version...................................................................................................................... 7 Code and Pixels Content Development Life Cycle (CDLC) ............................................................... 8 Phase – 1 Pre Project Analysis ..................................................................................................... 8 Phase – 2 Project Production........................................................................................................ 8 Phase 3 – Post Project Support..................................................................................................... 8 LEVELS OF CBT .......................................................................................................................... 9 Level 1. Passive-no interaction...................................................................................................... 9 Level 2. Limited interaction.......................................................................................................... 10 Level 3. - 3d, Character animations or high-level TechnicalAnimations........................................ 10 Documentaries / Video-Based Learning ...................................................................................... 10 codeandpixels.net/computer-based-training
  • 2. 12/12 Computer Based Training (CBT) Technical Literature (TL) and Training Aggregates (TA) are the most common words youfind in RFQ/RFE/SOW if you are OEM or service provider to Defence or Defence labs. These TAs and TLs are mandatory deliverables along with the system/subsystem. Following are deliverables under each. Deliverables may change system to systembased on end-user training requirements. 1. User Handbook / Operator Manual 2. BOM 3. QT/AT and QAP 4. MQAP 5. Technical Manual Part - 1 6. Technical Description, Specification, functioning of various systems) 7. Technical Manual Part – 2(Inspection / MaintenanceTask repair procedures, the material used, fault diagnostics, and use of Special Maintenance Tools (SMTs) / Special Test Equipment’s (STEs) 8. Technical Manual Part – 3 (Procedure for assembly/disassembly, repair up to component level, safety precaution) 9. Technical Manual Part – 4 (Part list with drawing reference and list of SMTs/STEs test bench) 10. An illustrative list of spares (ISPL) Manual 11. Manufacturer Recommended List of Spares (MRLS) 1. Computer-Based tutor Operator Maintainer 2. Roll down charts 3. Sun board/ blow- up charts 4. Training brochure 5. Slides 6. Video Film 7. TWM (Training work Module) 8. IETM (Level 3 or Level 4) All above to be developed as per JSS 0251 standardand given as pdf file on DVDs All above are also given in hardcopy with suitable bookbinding, project binding or screw binding or rexin binding based on end-users specifications, andthe number of sets will also be indicated by End-user i.e. Army/Navy, Air force. CBT, Video film, TWM, Slides, IETM, etc are delivered in DVD along with DVD case with proper packing. Charts Blowups, sunboards are printed on the suitable media in3 X4 feet sized print. Some users may use bi- lingual in CBT Duration of CBT is based on the complexityand number of sub systems etc. Training Aggregates (TA) Technical Literature (TL) (Production Documents and User Documents)
  • 3. 13/12 We have done CBTs for5 hours and also 50 Hours based on the system. TRAINNING AGGREGATE Specifications mentioned by DoD for Charts, Blowups and Training Brocurers S No Description Specification QTY 1 Computer based Training (CBT) a) CBT Operator Module – English On interactive multimedia to include : 1. Full graphics, Animation test, sound & Video 2. Symptoms-fault diagnostics (expert system) Storage media : DVD 3. Login & password required 4. one no. of each 3 Hours b) CBT Maintenanc eModule - English 3 Hour c) CBT Operator Module -Hindi 3 Hours d) CBT Maintenance Module - Hindi 3 Hour 2 Training Aids a) Charts Size :4 x 3 feet Printing on Non tearrable media with glossy lamination, Top &Bottom PVC Pipe with end cap and Nylon threads with water resistance Casing for storage. 14 sets (140 pieces) b) Blow-up Diagra m size : 4 x 3 feet Printing on Vinyl with glossy lamination, mounted on5 mm Sun board with 3 mm back strip with corner clips and hook with water resistance Casing for storage. 14 sets (84 Pieces)
  • 4. 14/12 c) Training brochures (Operator & Maintenance) A4, 90 GSM sun shine paper to be used for documentation. Documents binding to be done in 3 piece folder only. (Approximately 100 Pages) should be in sync with Slides Slides and raw Data required will be provided by OEM 14 sets d) Training Work Module Walk-around 3D model of the system (internal and external) with brief description of major sub-systems. 1 Job e) Video Film (Operator & Maintenance) Training films on computer media, including 3-D virtual reality modules in English. Login & passwordrequired. Storage media : DVD 1 Hour Computer-based Training Computer-based Tutor (CBT) or Computer-based Instructions(CBI) are synonymous words used for multimedia tutors. CBT word was used till 2010. After that, it's called eLearning or content development,etc. This CBT word is basically used for the defense domain in India. CBT is a computer-based training developed using various multimedia tools to create graphics, image editing, animation 2d/3d, and videos, etc. As per the deliverable, every vehicle, system subsystem, or any physical componentwhich is being delivered to Defence needs Training Aids. A computer-based Tutor is one of the training aid delivered along with the actual physical component. This tutor covers system overview, introduction, subsystems or various parts/componentsused, assembly, disassembly, operation, troubleshooting, maintenance, replacing of LRUs if any, etc. The topics may be increased or decreased based on the system. Its completely decided by OEM, about the depth to be covered and the length to be covered. Generally, each CBT for a small system has 4 hours of duration and biggersystems will have 100 hours or more. (As per our 20 years experience) Few OEMs do not want to cover a few topics as a security measure or for intellectualvalue.
  • 5. 15/12 What are the details required to make CBT Before starting CBT, OEM must finalize the duration of CBT. In some military RFP/SCOPE duration of CBT is mentioned along with the duration of each topic, subtopic, and sub–sub-topic. If that is not mentioned then OEM has to make a Table of content first and mention the approximate time to cover each topic, subtopic, and sub–sub-topic. It is called CCID, or course content Identified document. It is basically a full detailed Tableof content and duration. Once the CCID document is ready then, the Vendor will collect raw content and make aDCID document. Which means a Detailed Course content document. It can also be called a storyboard. This storyboard will have complete content for every topic, subtopic, and sub–sub-topic. Also, this document will contain the presentation methodology. It means is this particularsub- topic is being covered as Video, or Image, Text or animation if animation, 2d or 3d, etc. Based on the number of words we can arrive at a number of hours. If the number of hours is more than deliverable, we can concisely edit or delete unwantedtext.
  • 6. 16/12 Once the DCDD is approved by end-user/ Army then we can start production of CBT. Content Development Approach Step -1 Shell/ Prototype/Template Design The first step in the creation of the CBT is to design the functional prototype, branding, skinning i.e., the template of the course. This will be developed based on inputs like target audience, their skill/education level, nature of topics, other navigation facilities like play and Pause Forward, Rewind Audio mute, Audio control Seek bar Book mark Glossary Audio Transcription script Gallery Summary Reference Help and prototype/ functional shell will be sent to the client for review and approval. Step -2 Development of Design Documents Based on the inputs provided by Subject Matter Experts (SME), a team of Instructional Designers will prepare a Table of Content / Course content identification Document andStoryboard/ Script/ Detailed Content Design Document consisting of the text that will appear on the screen. The
  • 7. 17/12 corresponding text for voice-over, graphic design instruction will also be provided. Instructional Designers will interact closely with the SME and obtainthe inputs, grasp the concepts, reproduce them as content, and finally get it reviewed by the SME/ Client. The storyboard will be checked for technical, typographical, and grammatical errors. Checks will also be done to ensure that the content matches the requirements specified by the client. Errors found will be rectified and the final content will be sent to the client forapproval and sign-off. Our instructional designers develop design documents as per the guidelines of principlesof adult learning, Instructional Design Taxonomies such as Bloom's Cognitive Taxonomy,Dick and Carey Model, Kemp's Instructional Design Model, Gagné's 9 Events of Instruction, Kirkpatrick's 4 Levels of Training Evaluation Step -3 Approval of Design Documents The client will review the Design Document, and pass back the reviewed document with Comments, suggestions if any Step -4 Content/ Media/ Assets/ Development and Authoring After the necessary Corrective Actions are implemented, the multimedia team will put together the approved template and the contents to create the complete version of the e-Learning course. Based on the storyboard, graphics and animations will be included at the appropriate locations to enhance the learner’s understanding of the points being discussed. Voice-over will be recorded as necessary, and the graphics and animations created will be synchronized with the text. This developed version will pass through a series of stringent quality checks sent to theclient for review and approval. This version is called Alpha Version Sep -5 Beta Version The client will review the Alpha version and pass back the reviewed content with comments, suggestions, etc. for corrections if any. Once these corrections are fixed bythe Development team then once again the corrected Final version will be submitted tothe client along with relevant approval documents Step -6 Gold version Gold version DVD contains the following multimedia elements Approved/ Final Table of Content Approved/ Final Design Document (Script, Story Board, Detailed Design Document) Alpha Version Beta Version
  • 8. 18/12 CD Version Raw contents (images, PDF, DOC, PPT, other files collected from client) User Manuals, Test Documents, Graphic Charter Quality Assurance Document and prototype/ functional shell will be sent to the client for review and approval. Code and Pixels Content Development Life Cycle (CDLC) Putting the Code and Pixels Content Development Life Cycle (CDLC) in a simple way: Our Project life cycle comprises 3 Phases i.e. Pre-project Analysis, Project Production,Post Project support. Phase – 1 Pre Project Analysis Requirement Analysis Proposals & Quotation Approval Phase – 2 Project Production Pre Production: Detailed client requirement analysis, Collection of raw material, Project Planning Table of Content/Course Specific Document/Course content Identification Document Script/Story Board/ Visual Story Board/Detailed Content Design Document Quality Check 1. Production: Videography, Photography, Voice Recording Development of Graphic Assets, Animations, Programming, Integration, Internal QC 2. Post Production: Quality Check and Delivery of Alpha/Beta/Gold Versions Media Generation / Content Deployment / Delivery Training to users/ facilitators Phase 3 – Post Project Support In addition to providing superior E-content, we provide Post Project Support to the client.We
  • 9. 19/12 conduct feedback analysis sessions from different actual users and collect user feedback on the project/ content so that we can augment the content next time. The bestway to improve the usability of the content is to address the critics of the content. LEVELS OF CBT Level 1. Passive-no interaction This level is what is commonly referred to as ‘page-turners'. The course is linear andcould be considered basic training, in which the student acts only as an information receiver. Basically, the sequence of screens is fixed and the student cannot choose the order in which you want to see the content, return to a previous topic or browse freely. However, it can be effective for communicating simple concepts At this level learners do not interact with resources, they just have: Graphics, images Rollovers Basic quiz questions Some refer to level 1 e-learning as the “click next” style of e- learning. It has very low amounts of interactivity (i.e., clicking the Next button is as interactive as it typically gets) and there is a lotof static text and images. Level 1 quizzes are usually basic multiple-choice and true-or-false questions. Level 1 e-learning, while basic, does have itsplace: it can be a quick and inexpensive way to cover simple rules or procedures. These types of courses or CBTs are used for classroom teachingNo Or very minimal Voice over is used
  • 10. 110/1 2 Power point-based course development Level 2. Limited interaction In this case, the course continues to be basic, but the student has more control over their training; they can do more than just watch, read and navigate. This level is used for non- complex operations and maintenance lessons. At level 2, e-learning courses start to have multimedia. Courses at this level typically contain some audio and video, as well as some basic animations and transitions. This level of content is also often accompanied by narrationand activities such as “click and reveal” interactions. Typical level 2 quizzes are drag-and-drops and matching activities. Level 2 e-learning is often used because it’s a nice middle ground that offers a richer experience for the learner At this level, learners interact with resources such as: Clickable animated graphics Navigation expands to menus, glossaries, and links to external resources. Often includes simple exercises (i.e. drag-and-drop, matching, and identification components). Audio and video. This level is best for courses that are intended to support on-the-job- performance or when importance is more on the skill development (Software simulations using Demo, Practice, Perform/Hands-on) , video documentaries real-life scenarios, etc. This level is a favorite in the industry mainly because it optimized the balance between active learning and development time. Level 3. - 3d, Character animations or high-level TechnicalAnimations This level gives the highest degree of interaction by the student. The course includes simulations and the contents are transmitted through the use of educational games to keep the student motivated. Basically involves all of the elements of levels 1, 2, and recharged interactivity; and greater levels of sophistication. For technical courses i.e. Equipment’s/device explanation, walkthrough, 3d views, hands-on practice, software simulations where a High level of interactivity is required to engage users or disseminate knowledge 3D MODELING, 3d Animations, and Video recording, editing shooting comesin level -3 Documentaries / Video-Based Learning
  • 11. 111/1 2 The documentary is a medium used by Government Departments, NGOs, Private Organizations, Broadcasters, and even Individuals to convey their message effectively to a large group audience. The direction and composition of a documentary make all the difference to the successful communication of its content/concept. Quality production andskilled direction can enhance the impact of any documentary, be it short or feature- length. C&P ( Code and Pixels ) is a professional company providing end–to–end solutions for your documentary project from the initial stages of the idea to the final productwith just a minimum involvement on your part. We have expert content writers, art directors, camera crew, directors, and other technicians who can produce documentaries creatively and innovatively by using high-end types of equipment and beta cameras.