More Related Content Similar to PixelDisplay DSSC November 2018 (20) PixelDisplay DSSC November 20181. Imagine Light. In all it’s colors
Future Displays : Challenges, Technologies – DSSC Nov 2018
© 2018 PixelDisplay Inc, All Rights Reserved 1
2. Agenda: Major Challenges and Options
• Reminder: we care about overcoming display challenges ?
• Pixel Challenges
• Display Interface Challenges
• Color/Contrast/Brightness Challenges
• “Human” Interface Challenges
• Are Mini-LED Backlights Challenged ?
• MicroLED
• Flexible. Foldable Displays
© 2018 PixelDisplay Inc, All Rights Reserved 2
Not discussing today
Time permitting
3. Light. Color. Contrast.
© 2018 PixelDisplay Inc, All Rights Reserved 3
Key ingredients of communication. Knowledge. Art. Civilization
4. The experience …
© 2018 PixelDisplay Inc, All Rights Reserved 4
Life-like. Zero Bezel. Multi-day use.
What we wanted What we got
6~8hr Battery-Life
5. Future: Moore to be excited about Displays
© 2018 PixelDisplay Inc, All Rights Reserved 5
Si Transistors vs TFT Transistors
1990
time
Retina
Gen1 VR/AR
UHD 4K
Mobile HDR
8K Super
Hi-Vision
Gen3 VR
(16K Per-eye)
Full
High-Def
HD
Near Field
Holographic
Glasses Free Holo3D
Light Field Displays
2000 2010 2020
Hi-Vision
You are
here
Gen2 AR/VR
SXGA
Standard
Definition
PentiumPro:
5m
Pentium4:
42m
NVIDIA NV25:
63m
Core2 Duo:
169m
6. Pixel pipeline vs Moore’s Law
© 2018 PixelDisplay Inc, All Rights Reserved 6
1984:CPU=Pixel&
DisplayEngine
1987:CPU+2D
Accelerators(8514/A)
1994:CPU+2D+3D
Accelerators(3Dfx)
2000:CPU+GPU
(2D+3DShader)
2006:CPU+GP-GPU
Full-HD
2012:VR+2xGPU(SLI)
(Full-HD)2Kper-Eye
2017:4Kper-Eye
1500
Mpix/s
250
Mpix/s
188
Mpix/s
124
Mpix/s
78
Mpix/s
47
Mpix/s
3
Mpix/s
2020:16K
per-Eye
?
7. Reality: GPU Pixels are lagging Moore’s Law
© 2018 PixelDisplay Inc, All Rights Reserved 7
• GPU’s match Moore’s Law on
computation : FLOPS
• But GPU’s trail Moore’s Law on
Display Fill-Rate: Pixel/s
• Example: VR round-trip lag time
causing motion-sickness
• SmartPhone SoC + 8K pixel display
= 1 Hour Battery-life
Moore’s Law
GPU MPix/s
The 1990’s : “CPU + GPU + CRT model”, is broken
Source : https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units
https://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units
8. Human Interface: Res/Hz vs Display
© 2018 PixelDisplay Inc, All Rights Reserved 8
• Head/Eye: can swivel 60deg in 60ms
≥5 frames in <13ms* latency, min refresh: ≥85Hz
• Cable Interfaces = DP or HDMI
4K @ 85Hz : 680Mp/s | 22Gbps
8K @ 85Hz : 2.7Gp/s | 81Gbps
16K @ 85Hz : 10.8Gp/s | 345Gbps
• GPU has hit a Brick-Wall : the display interface bandwidth
Arc : 60
Response** : 60 ~ 330ms
**Reaction time for human head rotation : Oude Nijhuis et al.
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2277050/pdf/tjp0584-0097.pdf
Outcome: the classic “dumb CRT refresh model” must end
*MIT Image Recognition study http://news.mit.edu/2014/in-the-blink-of-an-eye-0116
Conclusion: 16K @ 85Hz unsupported till 2035 (VESA DP = +15%/yr)
9. Graphics Pipeline
© 2018 PixelDisplay Inc, All Rights Reserved 9
• There is a trend here
CPU
2D Blt
+ 3D
Pixel
Memory
CRT or Plasma
16:9 HD Display
Timing
Controller
Memory
199x
External Monitor
• Migration of pixel
processing, outwards
towards the display
• Better power +
performance +
efficiency +
experience +
connectivity
CPU
Memory
GPU
Pixel
Memory
CRT or LCD
SHD TFT Array
Timing
Controller
200x
Internal PanelLAN/WiFi
CPU
Memory
GPU
Memory
Smart Pixel
MicroLED Array
DPU
202xIoT/VR/AR
Future Display
???
WiFi / 5G
xPU
Camera
ISP
CPU+2D
Pix/Mem
GPU
Pix/Mem
LCD or OLED
UHD TFT Array
Pixel
Memory
Smart
TCON
201x
Hybrid Graphics
PSR & G-SYNCWiFi / LTE
Camera
ISP
198x
CPU
Pixel
Memory
Timing
Controller
CRT
4:3
Display
Integrated CRTMemory
10. Changing gears…
Let’s talk about: getting Better Quality Pixels: HDR/P3
to the eye-balls that want it
© 2018 PixelDisplay Inc, All Rights Reserved 10
11. HDR
Portable Panels
60mu/yr
HDR TV’s
Hypothesis HDR QD TV’s HDR LED Portables
© 2018, PixelDisplay Inc, All Rights Reserved 11
HDR TV Growth >60% CAGR
* Source : Ooyala https://www.ooyala.com/resources/news/press-releases/mobile-video-consumption-surges-again-q2-massive-uptick-looming-q3
HDR SAM: 2019
25mu/yr Portables
45mu/yr Phones
= 400m ~ 4bil HDR LED’s/yr
or 14mu 2D Backlight Modules
TAM:
250mu/yr Portable Devices
1800mu/yr Phone Devices
60% of eyeballs* are watching their Video on: Phones, Tablets, NoteBooks …
Quantum Dots
Unserved HDR LED market worth $150 ~ $750mil/yr by 2020
12. HDR Across Segments
Phone Tablet Hybrid Laptop Monitor LCD TV
Diagonal Size 4.7~6.5 7~12 10~14 11~17 17~32 30 ~ 130
Backlight (SDR) 1 or 2 Edge 1 or 2 Edge 1 Edge 1 Edge 1 or 2 Edges 1~4 Edges, Direct
LED’s (SDR) 10 ~ 30 30 ~ 60 40 ~ 80 40 ~ 120 40 ~ 120 50 ~ 1000
LED Package 0.3t, 0.4t 0.4t 0.4t 0.4t, 0.6t 3230, 3535, 7030 3535, 7030
Peak Brightness 400 ~ 700 400 → 600 300 → 400, 600, 1000 300 → 600, 1000 100 → 540, 1000
Color Gamut sRGB → P3 sRGB → P3 sRGB → P3 sRGB, AdobeRGB → P3 NTSC/709 →
P3/2020
TAM* 1800 mu/yr 82 mu/yr 168 mu/yr 124 mu/yr 264 mu/yr
SAM: HDR LCD’s 45 mu/yr ** 4 mu/yr ** 8 mu/yr ** 12 mu/yr ** 57 mu/yr *
© 2018 PixelDisplay Inc, All Rights Reserved 12
* IHSmarkit Display tracker, Smartphone report, and 4K HDR report 2017
SDR = Standard Dynamic Range, e.g. 300nits
** - Projections based on 5% early HDR TV penetration
13. Color
Filter
Portable LCD’s: challenged to adopt HDR
© 2018, PixelDisplay Inc, All Rights Reserved 13
Backlight
Bar (B)
Prism
atic
Collim
ator
Reflector
Polarizer#
1
TFT
Backplane
Liquid
Crystal
Polarizer#
2
Touch/Glare
+30~50%
Gain
<10%
Loss
30~60%
Loss
10~30%
Loss
8~25%
Loss
5~10%
Loss
LightGuide
50~60%
Loss
Diffuser
Absorptive
Bandpass
400 450 500 550 600 650 700 750
0.0
0.2
0.4
0.6
0.8
1.0
Intensity(a.u.)
Wavelength (nm)
CF-2
Nichia 1pc-LED
400 450 500 550 600 650 700 750
0.0
0.2
0.4
0.6
0.8
1.0
Intensity(a.u.)
Wavelength (nm)
CF-1
Nichia 1pc-LED
Color
Filter #1
Color
Filter #2
3~8%
of B
Battery-life drops
Brightness: -40%
Portable Device : 70% of Battery goes to Backlight
HDR CompatibleNot HDR
14. Consumer LCD
100 ~ 1,000 nits
100,000,000(nits)
Direct Sunlight
AR, HUD, &
Avionics
1,000,000 nits
BluRayUHD Spec
10,000 nits
MicroLED
Brightness/Contrast Challenge
© 2018 PixelDisplay Inc, All Rights Reserved 14
<1.5K nits
Quantum Dot limitation
<1000 nits
OLED limit
Indoor &
Outdoor, Auto
10K ~ 600K nits
0.001 cd/m2 (nits)
Night Sky
<25W/cm2
KSF limitation
Blue Sky
7K nits
MiniLED
15. Can KSF Phosphor LED’s deliver HDR ?
© 2018 PixelDisplay Inc, All Rights Reserved 15
Nichia “High-Gamut” KSF LED
Slow
Inter-frame
Backlight
Changes
Fast
PWM/Direct
(Backlight or
Micro-LED)
>10mS Red
Afterglow, and
Green/Blue Haze
Red output :
Not viable
(1KHz)
PWM Drive
Vivid Color™
Perfect !
Perfect !Fail
Fail
Fail
16. Self-Absorption + Sensitivity Limits QD Applications
© 2018 PixelDisplay Inc, All Rights Reserved 16
400 450 500 550 600 650
100%
50%
350 700
Excitation
400 450 500 550 600 650
100%
50%
350 700
CdSe
Excitation
≤50nm
FWHM : 18*, 32**, ≥45†nm
Large Stokes Shift. Low Self-
Absorption
⇒ Dense+Thin conversion layer
Min. Stokes Shift. Self-Absorbs Emissions
* Perovskite (Pb)
** Cadmium QD (Cd)
† Cd-Free QD (InP)
Phosphors QD’s and Newer Materials
*Source: Juan He, et al. Hybrid downconverters with green perovskite-polymer
**Source : J. Chen, et al. SID Symp. Dig. Tech. Papers 43(1), 895-896 (2012).
⇒ Low-density packing only
⇒ More blue-light leakage. Thicker layers
EmissionEmission
InP
Excitation
17. What about putting QD’s into the Color Filter ?
© 2018 PixelDisplay Inc, All Rights Reserved 17
Or is that just marketing > engineering ?
18. ColorFilter
Recap: LCD’s are not uniformly transmissive
© 2018 PixelDisplay Inc, All Rights Reserved 18
Prism
atic
Collim
ator
Reflector
Polarizer#
1
TFT
Backplane
Liquid
Crystal
Polarizer#
2
Touch/Glare
LightGuideDiffuser
Electro-Optical Transfer Function
0.00E+00
5.00E-02
1.00E-01
1.50E-01
2.00E-01
2.50E-01
3.00E-01
3.50E-01
4.00E-01
4.50E-01
380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780
Transmissivity
Backlight Wavelength
Lowest
Efficiency
19. 1. Blue-based Backlight = Lost Power
© 2018 PixelDisplay Inc, All Rights Reserved 19
LCD Electro-Optical Transfer Function
0.00E+00
5.00E-02
1.00E-01
1.50E-01
2.00E-01
2.50E-01
3.00E-01
3.50E-01
4.00E-01
4.50E-01
380 405 430 455 480 505 530 555 580 605 630 655 680 705 730 755 780
Blue or Deep-Blue backlight is 30~85% less efficient than White
Conclusion : Emissive Color-Filters only for TV’s
Emissive
Color Filter
Source : IEEE, Haiwei Chen, Shin-Tson Wu “Recent Advances on Quantum-
Dot-Enhanced Liquid-Crystal Displays”
450nm : 70%
530nm : 100%
400nm : 15%
Blue Backlight400~450nm
Source
20. 2. Emissive Color Filter vs Polarizer vs Ambient
© 2018 PixelDisplay Inc, All Rights Reserved 20
Color Filter is added back in (again).
But must be moved to on-top of QD.
To block excitaLon by Ambient Light.
Add a new filter layer to reflect
back-radiaLon: QD’s emit
equally omnidirecLonally.
Source : IEEE, Haiwei Chen, Shin-Tson Wu “Recent Advances on Quantum-
Dot-Enhanced Liquid-Crystal Displays”
Polarizer layer must be moved
to before CF, since QD’s are
omni-polarization emitters.
Did this proposal make any sense? From any benefit or cost analysis pov ?
21. What’s the Path Forward for QD ?
© 2018 PixelDisplay Inc, All Rights Reserved 21
“QDCF”
QD in Color Filter
“QDOG”
QD on Glass
“QDEF”
QD in encapsulating film
Extra
Fail Fail
Fail
Too Expensive
Lower Efficiency
Too Thick + Wide Bezel
Leaks Blue with age
Too … Something
22. Perovskite Quantum Dots Salts
Pro’s
• Ultra-narrow FWHM : 18nm
• High QY efficiency (with Lead). Fast Response
• They are nano-scale phosphor particles
Con’s
• Lead is more toxic than Cadmium
• Sensitivity to heat (Thermal Quenching)
• Sensitivity to light (Photo-oxidization)
• Self-Absorption (Same as QD’s)
• Sensitivity to moisture (i.e. they’re salts)
© 2018 PixelDisplay Inc, All Rights Reserved 22
40% @ 70C
Thermal Quenching
Fail
23. Q: Do we need narrow-band color converters?
Or is that just QD marketing ?
© 2018 PixelDisplay Inc, All Rights Reserved 23
24. A: HDR/P3 does not need narrow-band KSF or QD’s
© 2015~7, PixelDisplay Inc, All Rights Reserved 24
Peak Center Wavelength (FWHM) Coverage ratio
R G B
(fixed)
CIE 1931 CIE 1976
DCI-P3 REC.2020 DCI-P3 REC.2020
625 (50) 540 (50) 450 (20) 96.2% 71% 97.9% 77%
625 (60) 540 (50) 450 (20) 96.0% 97.4%
625 (70) 540 (50) 450 (20) 94.4% 96.2%
625 (50) 540 (60) 450 (20) 95.1% 97.7%
Cd-Free QuantumDots (e.g. Samsung JS9000) 92% 69% 95% 76%
KSF + SiAlON “High-Gamut” LED (2pc) 92.0% 69% 96.6% 76%
Tradition White “YAG” LED (1pc) 79.6% 58% 84.6% 63%
Source: SID 2017, Wyatt, Chen, Wu (University Central Florida), joint paper 67-4
Vivid Color HDR
26. Human Interface vs Natural Light
© 2018 PixelDisplay Inc, All Rights Reserved 26
Midday. California Summer Sunset / Candle / Fire-light
There is
No Blue
27. Problem: “White” LED’s are not actually White
© 2018 PixelDisplay Inc, All Rights Reserved 27
Blue
Diode
Yellow “YAG”
Phosphor
Kindle
Paper-White
hIps://www.ama-assn.org/ama-adopts-guidance-reduce-harm-high-intensity-street-lights
https://www.cnet.com/news/blue-light-from-phones-and-tablets-can-speed-up-blindness-study-finds/
28. Problem: Software band-aids can’t remove Blue
© 2018 PixelDisplay Inc, All Rights Reserved 28
https://www.nature.com/articles/s41598-018-28254-8
iPhoneXs OLED
=
450nm High-Energy Blue
Full P3
Color
http://chinadaily.com.cn/a/201808/14/WS5b726ef2a310add14f385aae.html
iPhoneXr LCD
Samsung “Blue-Light Filter”
Apple “Night ShiH”
=
Night-time
Ugly
(30~50%
lower eff.)
29. What does that mean for Display Technology ?
© 2018 PixelDisplay Inc, All Rights Reserved 29
630nm
450nm
535nm
Traditional R-G-B Display
Simply put : at night-time, do not include High-Energy Blue
Healthier Display
30. Just one last thing …
© 2018 PixelDisplay Inc, All Rights Reserved 30
32. VividColor low-cost 2D Mini-LED HDR backlight
© 2018, PixelDisplay Inc, All Rights Reserved 32
Fewer MiniLED’s. Brighter. Higher-Efficiency. No exotic QD-encapsulation
Thinner. Elimination of Light-Guide and Diffuser layers
2D MiniLED Array
UV/Blue LED
<300um
Polarizer #1
LC TFT
Polarizer #2
SlimBright™
Backlight Module
Re-useLCD
Color Filter
VividColor Conversion Layers Better Color and Brightness
OLED-like contrast
on prolific LCD
33. Call to Action
• Consumers/OEMs are paying for a better quality/experience display
• HDR and P3-color roll-out exceeded every projection
– But the eye-balls are going mobile, QD can’t = unserved need
• Advance display realism, requires better quality light + smarter pixels
• Next gen realism: >100% Rec.2020, >10K nits, faster smarter refresh
• Healthy displays : remove the “B”, from “R-G-B”
© 2018 PixelDisplay Inc, All Rights Reserved 33
To prolifically advance displays into the visual IoT era:
Re-think What’s Possible
More informa[on : info@pixeldisplay.com
35. PixelDisplay: Who are we ?
© 2018, PixelDisplay Inc, All Rights Reserved 35
• Founded Oct. 15th 2015, San Jose
• Why: Because of the HDR tsunami, the market
wanted, needed, and was ready for : be:er
• Mission Statement
Make the display experience as bright, colorful and dynamic, as the real-world. With
all-day battery-life, thinner, efficient, healthier and more prolifically available - sooner.
https://pixeldisplay.com/news
• How: Privately owned and funded, from Silicon Valley investment
San Jose: Lab & HQ. US-local materials. International manufacturing, customers